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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104141
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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At this point dc_job->cache_item_metadata.keys always equals
NULL, so call to free() is useless
Fixes: b86ecea3446 ("util/disk_cache: write cache item metadata to disk")
Signed-off-by: Vadym Shovkoplias <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This fixes issues seen with certain versions of Unreal Engine 4 editor
and games built with that using GLSL 4.30.
v2: add driinfo_gallium change (Emil Velikov)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
Acked-by: Andres Gomez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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If u_endian.h can't determine the endianess, the default behaviour in sha1.c
is to build for big-endian
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Fixes: 513d7ffa23d42e96f831 "util: Add a SHA1 unit test program"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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MSVC doesn't support #warning?! Getting really tired of this.
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Fixes: 6a353479a757 ("util: Assume little endian in the absence of
platform-specific handling")
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The cache-test test program attempts to create a collision (using key_a
and key_a_collide) by making the first two bytes identical. The idea is
fine -- the shader cache wants to use the first four characters of a
SHA1 hex digest as the index.
The following program
unsigned char array[4] = {1, 2, 3, 4};
int *ptr = (int *)array;
for (int i = 0; i < 4; i++) {
printf("%02x", array[i]);
}
printf("\n");
printf("%08x\n", *ptr);
prints
01020304
04030201
on little endian, and
01020304
01020304
on big endian.
On big endian platforms reading the character array back as an int (as
is done in disk_cache.c) does not yield the same results as reading the
byte array.
To get the first four characters of the SHA1 hex digest when we mask
with CACHE_INDEX_KEY_MASK, we need to byte swap the int on big endian
platforms.
Bugzilla: https://bugs.freedesktop.org/103668
Bugzilla: https://bugs.gentoo.org/637060
Bugzilla: https://bugs.gentoo.org/636326
Fixes: 87ab26b2ab35 ("glsl: Add initial functions to implement an
on-disk cache")
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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The code defines a macro blk0(i) based on the preprocessor condition
BYTE_ORDER == LITTLE_ENDIAN. If true, blk0(i) is defined as a byte swap
operation. Unfortunately, if the preprocessor macros used in the test
are no defined, then the comparison becomes 0 == 0 and it evaluates as
true.
Fixes: d1efa09d342b ("util: import sha1 implementation from OpenBSD")
Reviewed-by: Emil Velikov <[email protected]>
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The relevant define changed in the final revision of the simple mutex
patch.
Reviewed-by: Marek Olšák <[email protected]>
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Fixes: e3a8013de8ca ("util/u_queue: add util_queue_fence_wait_timeout")
Reviewed-by: Marek Olšák <[email protected]>
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Decorate the parameters accordingly with "UNUSED" or "MAYBE_UNUSED" (for
the param that is used in debug mode, but not in release mode).
v2: move UNUSED decoration in front of parameter declaration
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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For checking that bitfields are large enough to hold the largest
expected value.
v2: move into existing util/macros.h header where STATIC_ASSERT() lives.
v3: add MAYBE_UNUSED to variable declaration
Reviewed-by: Ian Romanick <[email protected]>
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This seems to be dropped in 222a2fb9 "util: move os_time.[ch] to src/util"
../../../src/util/os_time.c: In function ‘os_time_sleep’:
../../../src/util/os_time.c:104:4: error: implicit declaration of function ‘usleep’ [-Werror=implicit-function-declaration]
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Apparently, it doesn't have pthread barriers.
p_config.h (which was originally used to guard this code) uses the
__APPLE__ macro to detect Mac OS.
Fixes: f0d3a4de75 ("util: move pipe_barrier into src/util and rename to util_barrier")
Cc: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes e.g. piglit/bin/bufferstorage-persistent read -auto
Fixes: e6dbc804a87a ("winsys/amdgpu: handle cs_add_fence_dependency for deferred/unsubmitted fences")
Reviewed-by: Marek Olšák <[email protected]>
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v2:
- style fixes
- fix missing timeout handling in futex path
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Schedule one job for every thread, and wait on a barrier inside the job
execution function.
v2: avoid alloca (fixes Windows build error)
Reviewed-by: Marek Olšák <[email protected]> (v1)
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The #if guard is probably not 100% equivalent to the previous PIPE_OS
check, but if anything it should be an over-approximation (are there
pthread implementations without barriers?), so people will get either
a good implementation or compile errors that are easy to fix.
Reviewed-by: Marek Olšák <[email protected]>
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Fences are now 4 bytes instead of 96 bytes (on my 64-bit system).
Signaling a fence is a single atomic operation in the fast case plus a
syscall in the slow case.
Testing if a fence is signaled is the same as before (a simple comparison),
but waiting on a fence is now no more expensive than just testing it in
the fast (already signaled) case.
v2:
- style fixes
- use p_atomic_xxx macros with the right barriers
Acked-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The closest to it in the old-style gcc builtins is __sync_lock_test_and_set,
however, that is only guaranteed to work with values 0 and 1 and only
provides an acquire barrier. I also don't know about other OSes, so we
provide a simple & stupid emulation via p_atomic_cmpxchg.
Reviewed-by: Marek Olšák <[email protected]>
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v2: style fixes
Reviewed-by: Marek Olšák <[email protected]> (v1)
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While modern pthread mutexes are very fast, they still incur a call to an
external DSO and overhead of the generality and features of pthread mutexes.
Most mutexes in mesa only needs lock/unlock, and the idea here is that we can
inline the atomic operation and make the fast case just two intructions.
Mutexes are subtle and finicky to implement, so we carefully copy the
implementation from Ulrich Dreppers well-written and well-reviewed paper:
"Futexes Are Tricky"
http://www.akkadia.org/drepper/futex.pdf
We implement "mutex3", which gives us a mutex that has no syscalls on
uncontended lock or unlock. Further, the uncontended case boils down to a
cmpxchg and an untaken branch and the uncontended unlock is just a locked decr
and an untaken branch. We use __builtin_expect() to indicate that contention
is unlikely so that gcc will put the contention code out of the main code
flow.
A fast mutex only supports lock/unlock, can't be recursive or used with
condition variables. We keep the pthread mutex implementation around as
for the few places where we use condition variables or recursive locking.
For platforms or compilers where futex and atomics aren't available,
simple_mtx_t falls back to the pthread mutex.
The pthread mutex lock/unlock overhead shows up on benchmarks for CPU bound
applications. Most CPU bound cases are helped and some of our internal
bind_buffer_object heavy benchmarks gain up to 10%.
Signed-off-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This would cause the read of the metadata content to fail, which would
prevent the linking from being skipped.
Seen on Rocket League with i965 shader cache.
Fixes: b86ecea3446e "util/disk_cache: write cache item metadata to disk"
Cc: Timothy Arceri <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It seems nobody's using the string hashing function. If you try to
pass it directly to the hashtable creation function, you'll get
compiler warning for non matching prototypes. Let's make them match.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It appears that flushing the DB metadata is actually not sufficient
since the driver uses the new VS blit shaders. This looks quite
strange though, but it seems like we need to flush DB for fixing
the corruption.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Fixes: 69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Obtained from: FreeBSD ports
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
[Emil Velikov: wrap long line]
Reviewed-by: Emil Velikov <[email protected]>
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To work around MSVC warning that strdup() is a deprecated POSIX function.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.
“Saints Row IV” appears to be fine either way, but also exhibits the audio
breakage bug: glthread is therefore being enabled on the grounds that it should
make it a little harder to hit that bug.
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is the drivers on-disk cache intended to be used as a
fallback as opposed to the pipeline cache provided by apps.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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v2: use !! in the function to be explicit about type conversion. Though,
gcc generates the same code with or without the logical !!.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This gets pretty much the entire classic tree building, as well as
i965, including the various glapis. There are some workarounds for bugs
that are fixed in meson 0.43.0, which is due out on October 8th.
I have tested this with piglit using glx.
v2: - fix typo "vaule" -> "value"
- use gtest dep instead of linking to libgtest (rebase error)
- use gtest dep instead of linking against libgtest (rebase error)
- copy the megadriver, then create hard links from that, then delete
the megadriver. This matches the behavior of the autotools build.
(Eric A)
- Use host_machine instead of target_machine (Eric A)
- Put a comment in the right place (Eric A)
- Don't have two variables for the same information (Eric A)
- Put pre_args at top of file in this patch (Eric A)
- Fix glx generators in this patch instead of next (Eric A)
- Remove -DMESON hack (Eric A)
- add sha1_h to mesa in this patch (Eric A)
- Put generators in loops when possible to reduce code in
mapi/glapi/gen (Eric A)
v3: - put HAVE_X11_PLATFORM in this patch
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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On i7 4790k and a 280X, there is a boost of about 10% more FPS.
Nominated by John Ettedgui.
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v2: use DB_META | PS_PARTIAL_FLUSH
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Reviewed-by: Samuel Pitoiset <[email protected]> (v1)
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
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To fix MinGW compiler warning about missing strlen() prototype.
Not sure how I missed this when fixing the malloc() / stdlib.h issue.
Reviewed-by: Charmaine Lee <[email protected]>
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In truth gtest is an external dependency that upstream expects you to
"vendor" into your own tree. As such, it makes sense to treat it more
like a dependency than an internal library, and collect it's
requirements together in a dependency object.
v2: - include with -isystem instead of setting compiler args (Eric)
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Otherwise we don't get a prototype for malloc().
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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FPS increase 10-20% in starting locations on Core i5-4570 +
Radeon R9 270.
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