| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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v2 (Jason Ekstrand):
- Rename y to pot_align (Brian)
- Also use ALIGN_POT in build_id.c and slab.c (Brian)
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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This relaxes a number of ES shader restrictions allowing shaders
to follow more desktop GLSL like rules.
This initial implementation relaxes the following:
- allows linking ES shaders with desktop shaders
- allows mismatching precision qualifiers
- always enables standard derivative builtins
These relaxations allow Google Earth VR shaders to compile.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Google Earth VR shaders uses builtins in constant expressions with
GLSL 1.10. That feature wasn't allowed until GLSL 1.20.
Reviewed-by: Dave Airlie <[email protected]>
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Glibc has the same code to get program_invocation_short_name. However
for some reason the short name gets mangled for some wine apps.
For example with Google Earth VR I get:
program_invocation_name:
"/home/tarceri/.local/share/Steam/steamapps/common/EarthVR/Earth.exe"
program_invocation_short_name:
"e"
Acked-by: Eric Engestrom <[email protected]>
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BITSET_FFS(x) macro makes use of ARRAY_SIZE(x) macro which is
defined in util/macro.h. Include it directy to make usage more
straightforward.
Fixes: 692bd4a1ab9 ("util: replace Elements() with ARRAY_SIZE()")
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106801
Fixes: 943fecc569 ("util: Add a randomized test for the virtual memory allocator")
Reviewed-by: Dylan Baker <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106776
Fixes: 943fecc569 ("util: Add a randomized test for the virtual memory allocator")
Tested-by: Vinson Lee <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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The test pseudo-randomly makes allocations and deallocations with
the virtual memory allocator and checks that the results are
consistent. Specifically, we test that:
* no result from the allocator overlaps an already allocated range
* allocated memory fulfills the stated alignment requirement
* a failed result from the allocator could not have been fulfilled
* memory freed to the allocator can later be allocated again
v2: - fix if() in test() to actually run fill()
v3: - add c++11 build flag (Jason)
- test the full 64-bit range (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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This is simple linear-walk first-fit allocator roughly based on the
allocator in the radeon winsys code. This allocator has two primary
functional differences:
1) It cleanly returns 0 on allocation failure
2) It allocates addresses top-down instead of bottom-up.
The second one is needed for Intel because high addresses (with bit 47
set) need to be canonicalized in order to work properly. If we allocate
bottom-up, then high addresses will be very rare (if they ever happen).
We'd rather always have high addresses so that the canonicalization code
gets better testing.
v2: - [scott-ph] remove _heap_validate() if NDEBUG is defined (Jordan)
Reviewed-by: Scott D Phillips <[email protected]>
Tested-by: Scott D Phillips <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2 (Karol Herbst <[email protected]>):
* removed unneeded ll
* ll -> ull
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Clear a set back to the state of having zero entries.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Cc: 18.0 18.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h
v2: fix radv build
Reviewed-by: Brian Paul <[email protected]>
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Previously bitset.h would include u_math.h to get bitscan.h. u_math.h
lives in src/gallium/auxiliary/util while both bitset.h and bitscan.h
live in src/util. Having the one file directly include another file
that lives in the same directory makes much more sense.
As a side-effect, several files need to directly include standard header
files that were previously indirectly included.
v2: Fix build break in src/amd/common/ac_nir_to_llvm.c.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Matt Turner <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Previously size=0, element_size=0 would have been allowed. That
combination can only lead to despair.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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util_is_power_of_two_or_zero
The new name make the zero-input behavior more obvious. The next
patch adds a new function with different zero-input behavior.
Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Matt Turner <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Cc: Maxin B. John <[email protected]>
Cc: Khem Raj <[email protected]>
Cc: Rob Herring <[email protected]>
Suggested-by: Jon Turney <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Cc: <[email protected]>
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This follows the same pattern as in the hash_table.
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
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V2: Don't rzalloc; we are about to rewrite the whole thing (Vladislav)
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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With this extension enabled and a server GLX implementation that actually
honors it, Window movement lags considerably on gnome-shell/vmware, so
disable it by default.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Deepak Rawat <[email protected]>
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Drivers on virtual hardware don't want to expose this extension to
GLX compositors, similarly to GLX_OML_sync_control, since that significantly
increases latency.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Deepak Rawat <[email protected]>
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The disk cache implementation uses 64-bit atomic operations. For some
architectures, such as 32-bit ARM, GCC will not be able to translate
these operations into atomic, lock-free instructions and will instead
rely on the external atomics library to provide these operations.
Check at configuration time whether or not linking against libatomic
is necessary and if so, create a dependency that can be used while
linking the mesautil library.
This is the meson equivalent of 2ef7f23820a6 ("configure: check if
-latomic is needed for __atomic_*").
For some background information on this, see:
https://gcc.gnu.org/wiki/Atomic/GCCMM
Changes in v2:
- clarify meaning of lock-free in commit message
- fix build if -latomic is not necessary
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Signed-off-by: Thierry Reding <[email protected]>
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OpenBSD, FreeBSD, NetBSD and DragonFlyBSD all have clock_gettime()
so use it when PIPE_OS_BSD is defined.
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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In order to fix a build failure on compilers not implementing
unrestricted unions, which is a C++11 feature.
v2: Provide signed integer comparison and assignment operators instead
of BITSET_WORD ones to avoid spurious ambiguity warnings on
comparisons with a signed integer literal.
Fixes: ba79a90fb52e1e81fb "glsl: Switch ast_type_qualifier to a 128-bit bitset."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105238
Tested-by: Roland Scheidegger <[email protected]>
Tested-By: George Kyriazis <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
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This can be used to specify that a C++ conversion operator is not
meant to be used for implicit conversions, which can lead to
unintended loss of information in some cases. Implemented as a macro
in order to keep old GCC versions happy.
Reviewed-by: Plamena Manolova <[email protected]>
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This patch moves disk cache path and index creation back to the
constructor which matches previous behavior. We still allow create
to succeed without path so that cache can be used with callback
functionality.
Fixes: c95d3ed091 "disk cache: create cache even if path creation fails"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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v2: add disk_cache_has_key, disk_cache_put_key support
using blob cache (Nicolai, Jordan)
v3: rename set_cb as put_cb to match existing naming (Timothy)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This patch makes disk_cache initialize path and index lazily so
that we can utilize disk_cache without a path using callback
functionality introduced by next patch.
v2: unmap mmap and destroy queue only if index_mmap exists
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Clang defines __GNUC__ macro, so one doesn't need to check __clang__
macro in this particular case.
v2: added comment as per Brian Paul's suggestion
Reviewed-by: Brian Paul <[email protected]>
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build_id_find_nhdr_for_addr() fails to find the build-id if the first LOAD
segment has a virtual address other than 0x0.
For most shared libraries, the first LOAD segment has vaddr=0x0:
Type Offset VirtAddr PhysAddr FileSiz MemSiz Flg Align
LOAD 0x000000 0x00000000 0x00000000 0x2d2e26 0x2d2e26 R E 0x1000
LOAD 0x2d2e54 0x002d3e54 0x002d3e54 0x2e248 0x2f148 RW 0x1000
However, compiling the Intel Vulkan driver as 32-bit binary on Android produces
the following ELF header with vaddr=0x8000 instead:
Type Offset VirtAddr PhysAddr FileSiz MemSiz Flg Align
PHDR 0x000034 0x00008034 0x00008034 0x00100 0x00100 R 0x4
LOAD 0x000000 0x00008000 0x00008000 0x224a04 0x224a04 R E 0x1000
LOAD 0x225710 0x0022e710 0x0022e710 0x25988 0x27364 RW 0x1000
build_id_find_nhdr_callback() compares the address of dli_fbase from dladdr()
and dlpi_addr from dl_iterate_phdr(). With vaddr > 0, these point to a
different memory address, e.g.:
dli_fbase=0xd8395000 (offset 0x8000)
dlpi_addr=0xd838d000
At least on glibc and bionic (Android) dli_fbase refers to the address where
the shared object is mapped into the process space, whereas dlpi_addr is just
the base address for the vaddrs declared in the ELF header.
To compare them correctly, we need to calculate the start of the mapping
by adding the vaddr of the first LOAD segment to the base address.
Note: musl users will need the following patch.
https://git.musl-libc.org/cgit/musl/commit/?id=b3ae7beabb9f0c219bb8a8b63567a01c6530c1ac
Cc: Chad Versace <[email protected]>
Cc: <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104642
Fixes: 5c98d38 "util: Query build-id by symbol address, not library name"
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Fixes: d1992255bb29 ("meson: Add build Intel "anv" vulkan driver")
Reported-by: Marc Dietrich <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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pthread_setname_np was added in glibc 2.12 for the Linux port only, other
ports do not necessarily have it.
Signed-off-by: Jose Fonseca <[email protected]>
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This adds the meson.build, meson_options.txt, and a few scripts that are
used exclusively by the meson build.
v2: - Remove accidentally included changes needed to test make dist with
LLVM > 3.9
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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To get memset() prototype.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Instead of indirect inclusion to get CPU_TO_LE32() macro.
Reviewed-by: Nicolai Hähnle <[email protected]>
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zlib provides a faster slice-by-4 CRC32 implementation than the
traditional single byte lookup one used by mesa. As most supported
platforms now link zlib unconditionally, we can easily use it.
Improvement for a 1MB buffer (avg MB/s, n=100, zlib 1.2.8):
i5-6600K C2D E4500
mesa zlib mesa zlib
443 1443 225% +/- 2.1% 403 1175 191% +/- 0.9%
It has been verified the calculation results stay the same after this
change.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We've seen some problems internally due to macro redefinition.
Fix this by adding HAVE_FUNC_ATTRIBUTE_NORETURN to c99_compat.h,
and defining it for msvc.
And avoid redefinition just in case.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Don't use intermediate variables, use consistent whitespace.
Acked-by: Eric Engestrom <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
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../../src/util/.libs/libmesautil.a(libmesautil_la-u_queue.o): In function `u_thread_setname':
/builddir/build/BUILD/mesa-17.3.1/src/util/../../src/util/u_thread.h:66: undefined reference to `pthread_setname_np'
../../src/util/.libs/libmesautil.a(libmesautil_la-u_queue.o): In function `thrd_join':
/builddir/build/BUILD/mesa-17.3.1/src/util/../../include/c11/threads_posix.h:336: undefined reference to `pthread_join'
../../src/util/.libs/libmesautil.a(libmesautil_la-u_queue.o): In function `u_thread_create':
/builddir/build/BUILD/mesa-17.3.1/src/util/../../src/util/u_thread.h:48: undefined reference to `pthread_sigmask'
../../src/util/.libs/libmesautil.a(libmesautil_la-u_queue.o): In function `thrd_create':
/builddir/build/BUILD/mesa-17.3.1/src/util/../../include/c11/threads_posix.h:296: undefined reference to `pthread_create'
../../src/util/.libs/libmesautil.a(libmesautil_la-u_queue.o): In function `u_thread_create':
/builddir/build/BUILD/mesa-17.3.1/src/util/../../src/util/u_thread.h:50: undefined reference to `pthread_sigmask'
/builddir/build/BUILD/mesa-17.3.1/src/util/../../src/util/u_thread.h:50: undefined reference to `pthread_sigmask'
../../src/util/.libs/libmesautil.a(libmesautil_la-u_queue.o): In function `call_once':
/builddir/build/BUILD/mesa-17.3.1/src/util/../../include/c11/threads_posix.h:96: undefined reference to `pthread_once'
../../src/util/.libs/libmesautil.a(libmesautil_la-u_queue.o): In function `u_thread_get_time_nano':
/builddir/build/BUILD/mesa-17.3.1/src/util/../../src/util/u_thread.h:84: undefined reference to `pthread_getcpuclockid'
collect2: error: ld returned 1 exit status
Reviewed-by: Adam Jackson <[email protected]>
Signed-off-by: Igor Gnatenko <[email protected]>
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Some clients may not like RGB10X2 and RGB10A2 fbconfigs and
visuals. Add a new driconf option 'allow_rgb10_configs' to
allow per application enable/disable.
The option defaults to enabled.
v2: Rename expose_rgb10_configs to allow_rgb10_configs,
as suggested by Emil. Add comment to option parsing,
to make sure it stays before the ->InitScreen().
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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