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* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-261-0/+14
| | | | | | | | | | | for HUD integration in following commits. This valuable profiling data will allow us to see on the HUD how well glthread is able to utilize parallelism. This is better than benchmarking, because you can see exactly what's happening and you don't have to be CPU-bound. u_threaded_context has the same counters. Reviewed-by: Timothy Arceri <[email protected]>
* util/u_queue: fix a use-before-initialization race for queue->threadsMarek Olšák2017-06-071-1/+0
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* util/u_queue: add an option to set the minimum thread priorityMarek Olšák2017-06-071-1/+5
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* util/u_queue: add a way to remove a job when we just want to destroy itMarek Olšák2017-06-071-0/+2
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* util/u_queue: make u_queue accessible to cppTimothy Arceri2017-03-131-0/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/util: move u_queue.{c,h} to src/utilTimothy Arceri2017-03-121-0/+109
This will allow us to use it outside of gallium for things like compressing shader cache entries. Reviewed-by: Marek Olšák <[email protected]>