| Commit message (Collapse) | Author | Age | Files | Lines |
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This is motivated by the fact that p_atomic_read and p_atomic_set may
somewhat surprisingly not do the right thing in the old version: while
stores and loads are de facto atomic at least on x86, the compiler may
apply re-ordering and speculation quite liberally. Basically, the old
version uses the "relaxed" memory ordering.
The new ordering always uses acquire/release ordering. This is the
strongest possible memory ordering that doesn't require additional
fence instructions on x86. (And the only stronger ordering is
"sequentially consistent", which is usually more than you need anyway.)
I would feel more comfortable if p_atomic_set/read in the old
implementation were at least using volatile loads and stores, but I
don't see a way to get there without typeof (which we cannot use here
since the code is compiled with -std=c99).
Eventually, we should really just move to something that is based on
the atomics in C11 / C++11.
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Spotted by Emil Velikov.
Trivial.
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This is just to help repro and fixing these issues with any C++ compiler --
Commiting this will of course wait until all issues are addressed.
$ scons src/glsl/
scons: Reading SConscript files ...
Checking for GCC ... yes
Checking for Clang ... no
Checking for X11 (x11 xext xdamage xfixes glproto >= 1.4.13)... yes
Checking for XCB (x11-xcb xcb-glx >= 1.8.1 xcb-dri2 >= 1.8)... yes
Checking for XF86VIDMODE (xxf86vm)... yes
Checking for DRM (libdrm >= 2.4.38)... yes
Checking for UDEV (libudev >= 151)... yes
warning: LLVM disabled: not building llvmpipe
scons: done reading SConscript files.
scons: Building targets ...
scons: building associated VariantDir targets: build/linux-x86_64-debug/glsl
Compiling src/glsl/ast_array_index.cpp ...
Compiling src/glsl/ast_expr.cpp ...
Compiling src/glsl/ast_function.cpp ...
Compiling src/glsl/ast_to_hir.cpp ...
Compiling src/glsl/ast_type.cpp ...
Compiling src/glsl/builtin_functions.cpp ...
In file included from include/c99_compat.h:28:0,
from src/mapi/u_compiler.h:4,
from src/mapi/u_thread.h:47,
from src/mapi/glapi/glapi.h:47,
from src/mesa/main/mtypes.h:42,
from src/mesa/main/errors.h:47,
from src/mesa/main/imports.h:41,
from src/mesa/main/core.h:44,
from src/glsl/builtin_functions.cpp:58:
include/no_extern_c.h:48:1: error: template with C linkage
template<class T> class _IncludeInsideExternCNotPortable;
^
In file included from include/c99_compat.h:28:0,
from include/c11/threads.h:38,
from src/mapi/u_thread.h:49,
from src/mapi/glapi/glapi.h:47,
from src/mesa/main/mtypes.h:42,
from src/mesa/main/errors.h:47,
from src/mesa/main/imports.h:41,
from src/mesa/main/core.h:44,
from src/glsl/builtin_functions.cpp:58:
include/no_extern_c.h:48:1: error: template with C linkage
template<class T> class _IncludeInsideExternCNotPortable;
^
Compiling src/glsl/builtin_types.cpp ...
Compiling src/glsl/builtin_variables.cpp ...
scons: *** [build/linux-x86_64-debug/glsl/builtin_functions.os] Error 1
scons: building terminated because of errors.
Reviewed-by: Mark Janes <[email protected]>
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While the C compiler accepts typeof, C++ requires __typeof.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86944
Signed-off-by: Alan Coopersmith <[email protected]>
Cc: "10.5" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We need to build certain parts of Mesa (namely gallium, llvmpipe, and
therefore util) with Windows SDK 7.0.7600, which includes MSVC 2008.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This provides for atomic addition, which will be used by an upcoming
shader-cache patch. A simple test is added to "make check" as well.
Note: The various O/S functions differ on whether they return the
original value or the value after the addition, so I did not provide
an add_return() macro which would be sensitive to that difference.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Aaron Watry <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Fixes build with Windows SDK 7.0.7600.
Tested with u_atomic_test, both on x86 and x86_64.
Reviewed-by: Roland Scheidegger <[email protected]>
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The intrinsics are universally available, whereas older Windows SDKs (e.g.
7.0.7600) don't have the non-intrisic entrypoint.
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It was totally broken:
- p_atomic_dec_zero() was returning the negation of the expected value
- p_atomic_inc_return()/p_atomic_dec_return() was
post-incrementing/decrementing, hence returning the old value instead
of the new
- p_atomic_cmpxchg() was returning the new value on success, instead of
the old
It is clear this never used in the past. I wonder if it wouldn't be better to
yank it altogether.
Reviewed-by: Matt Turner <[email protected]>
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like how C11's stdatomic.h provides generic functions. GCC's __sync_*
builtins already take a variety of types, so that's simple.
MSVC and Sun Studio don't, but we can implement it with something that
looks a little crazy but is actually quite readable.
Thanks to Jose for some MSVC fixes!
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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GCC >= 4.1 support the __sync_* intrinsics. That seems like a
sufficiently old baseline.
Reviewed-by: Jose Fonseca <[email protected]>
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There was already an intrinsics path that implemented all of the same
functions, plus more.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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To be shared outside of Gallium.
Reviewed-by: Jose Fonseca <[email protected]>
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