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* util: make mesa-sha1.c completely empty when there are no SHA1 implsIlia Mirkin2015-09-071-2/+2
| | | | | | | | | | | My earlier attempt to fix this missed the fact that there was a #else clause that assumes that you have openssh. This moves the whole thing under #ifdef HAVE_SHA1 which should avoid this issue. Fixes: 13bfa5201 (util: always include sha1 into the build) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91898 Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* util: always include sha1 into the buildIlia Mirkin2015-09-061-0/+4
| | | | | | | | | SHA1 is now used in all builds when HAVE_SHA1 is defined. Adjust src to do the same thing, rather than predicating on shader cache. Fixes: 04e201d0c02 ("mesa: change 'SHADER_SUBST' facility to work with env variables") Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* Rename sha1.c and sha1.h to mesa-sha1.c and mesa-sha1.hCarl Worth2015-01-191-0/+316
The filename of sha1.h was conflicting with the system-provided sha1.h, (and in some confiurations, our sha1.c was unsuccessfully attemping to include "sha1.h" and <sha1.h> as two different files). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88523