| Commit message (Collapse) | Author | Age | Files | Lines |
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The game forgets to enable multiple extensions in its shaders, one
of those extesions is EXT_texture_array. But enabling this config
entry fixes at least one other rendering issue that enabling
EXT_texture_array on its own doesn't fix.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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With this extension enabled and a server GLX implementation that actually
honors it, Window movement lags considerably on gnome-shell/vmware, so
disable it by default.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Deepak Rawat <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Suggested-by: Darius Spitznagel <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
Acked-by: Kenneth Graunke <[email protected]>
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This fixes issues seen with certain versions of Unreal Engine 4 editor
and games built with that using GLSL 4.30.
v2: add driinfo_gallium change (Emil Velikov)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
Acked-by: Andres Gomez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It appears that flushing the DB metadata is actually not sufficient
since the driver uses the new VS blit shaders. This looks quite
strange though, but it seems like we need to flush DB for fixing
the corruption.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Fixes: 69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.
“Saints Row IV” appears to be fine either way, but also exhibits the audio
breakage bug: glthread is therefore being enabled on the grounds that it should
make it a little harder to hit that bug.
Signed-off-by: Marek Olšák <[email protected]>
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On i7 4790k and a 280X, there is a boost of about 10% more FPS.
Nominated by John Ettedgui.
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v2: use DB_META | PS_PARTIAL_FLUSH
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Reviewed-by: Samuel Pitoiset <[email protected]> (v1)
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
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FPS increase 10-20% in starting locations on Core i5-4570 +
Radeon R9 270.
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Signed-off-by: Marek Olšák <[email protected]>
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v2: attempt to fix Android build (Emil)
v3: add missing include path
Reviewed-by: Marek Olšák <[email protected]> (v1)
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