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* drirc: set allow_glsl_cross_stage_interpolation_mismatch for more gamesTapani Pälli2017-12-201-0/+8
| | | | | | | Signed-off-by: Tapani Pälli <[email protected]> Suggested-by: Darius Spitznagel <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288 Acked-by: Kenneth Graunke <[email protected]>
* drirc: whitelist glthread for Mount and Blade Warband againMarek Olšák2017-12-111-0/+3
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* mesa: add AllowGLSLCrossStageInterpolationMismatch workaroundTapani Pälli2017-11-301-0/+8
| | | | | | | | | | | | | This fixes issues seen with certain versions of Unreal Engine 4 editor and games built with that using GLSL 4.30. v2: add driinfo_gallium change (Emil Velikov) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801 Acked-by: Andres Gomez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeonsi: update hack for HTILE corruption in ARK: Survival EvolvedSamuel Pitoiset2017-10-271-1/+1
| | | | | | | | | | | | It appears that flushing the DB metadata is actually not sufficient since the driver uses the new VS blit shaders. This looks quite strange though, but it seems like we need to flush DB for fixing the corruption. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955 Fixes: 69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* drirc: Group a few games in the glthread whitelist together.Darren Salt2017-10-191-6/+21
| | | | Signed-off-by: Marek Olšák <[email protected]>
* drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).Darren Salt2017-10-191-0/+6
| | | | | | | | | | | | “Saints Row: Gat out of Hell” benefits from this on slower CPUs in that usage spikes on individual cores are avoided, which in turn makes it harder to hit a bug which causes broken audio and the game to hang on exit. “Saints Row IV” appears to be fine either way, but also exhibits the audio breakage bug: glthread is therefore being enabled on the grounds that it should make it a little harder to hit that bug. Signed-off-by: Marek Olšák <[email protected]>
* drirc: whitelist glthread for Spec Ops: The LineMarek Olšák2017-10-091-0/+6
| | | | | | On i7 4790k and a 280X, there is a boost of about 10% more FPS. Nominated by John Ettedgui.
* radeonsi: add a drirc workaround for HTILE corruption in ARK: Survival EvolvedMarek Olšák2017-10-061-0/+5
| | | | | | | | v2: use DB_META | PS_PARTIAL_FLUSH Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955 Reviewed-by: Samuel Pitoiset <[email protected]> (v1) Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
* drirc: whitelist glthread for OutlastKamil Páral2017-09-291-0/+3
| | | | | FPS increase 10-20% in starting locations on Core i5-4570 + Radeon R9 270.
* drirc: enable glthread for more games (Civ5, CivBE, Dreamfall, Hitman, SR3)Christoph Berliner2017-09-141-0/+15
| | | | Signed-off-by: Marek Olšák <[email protected]>
* xmlconfig: move into src/utilNicolai Hähnle2017-07-311-0/+220
v2: attempt to fix Android build (Emil) v3: add missing include path Reviewed-by: Marek Olšák <[email protected]> (v1)