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* android: static link with libexpat with Android O+Kishore Kadiyala2019-03-251-0/+6
| | | | | | | | | | | | | In Android O, MESA needs to statically link libexpat so that it's in same VNDK namespace. v2: apply change also to anv driver (Tapani) v3: use += in anv change (Eric Engestrom) Change-Id: I82b0be5c817c21e734dfdf5bfb6a9aa1d414ab33 Signed-off-by: Kishore Kadiyala <[email protected]> Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* util/gen_xmlpool: Don't write via shell redirectionDylan Baker2018-10-311-2/+5
| | | | | | | | | | | | | Using shell redirection to write to a file is more complicated than necessary, and has the potential to run into unicode encoding problems. It's also less code. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108530 v2: - update commit message to say less about LANG=C - use flags instead of positional arguments for the script (Emil) Reviewed-by: Emil Velikov <[email protected]>
* util/xmlpool: Update for meson generationDylan Baker2018-10-311-2/+2
| | | | | | | | | | | Meson won't put the .gmo files in the layout that python's gettext.translation() expects, it puts them in the build directory in a flat layout. This modifies android and autotools to do the same (scons doesn't work with translations at all) v3: - Squash 4 patches into this patch Reviewed-by: Emil Velikov <[email protected]>
* util: Android.mk: Convert implicit rules to static pattern rulesDan Willemsen2018-08-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a partial cherry-pick from AOSP's mesa3d tree: https://android.googlesource.com/platform/external/mesa3d/+/a88dcf769eb00a4ffc7183a0396d881a28b5a29b%5E%21/ "We're deprecating make implicit rules, preferring static pattern rules, or just regular rules." Without this patch, the freedesktop/master branch won't build in the AOSP environment, and this patch corrects that, as tested on the Dragonboard 820c. The i965 portion of the patch this is based on collided badly, and I'm not sure how to best forward port it. However, so far we don't see build issues without that portion. Comments or feedback would be appreciated! Change-Id: Id6dfd0d018cbd665fa19d80c14abd5f75fa10b8a Cc: Rob Herring <[email protected]> Cc: Alistair Strachan <[email protected]> Cc: Marissa Wall <[email protected]> Cc: Sumit Semwal <[email protected]> Cc: Emil Velikov <[email protected]> Cc: Rob Clark <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: John Stultz <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* Android: util: fix locale generation in options.hRob Herring2018-01-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | The parameters to gen_xmlpool.py are wrong and cause the following warnings: Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool/es/LC_MESSAGES/options.mo' not found. Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool/nl/LC_MESSAGES/options.mo' not found. Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool/fr/LC_MESSAGES/options.mo' not found. Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool/sv/LC_MESSAGES/options.mo' not found. Warning: language 'external/mesa3d/src/util/xmlpool/t_options.h' not found. Warning: language 'out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_util_intermediates/xmlpool' not found. Warning: language 'de' not found. Warning: language 'es' not found. Warning: language 'nl' not found. Warning: language 'fr' not found. Warning: language 'sv' not found. The result is English is the only language in options.h. Use "$<" instead of "$^" because we only need the first dependency (the script), not all dependencies. Signed-off-by: Rob Herring <[email protected]>
* android: export intermediates from libmesa_utilTapani Pälli2017-08-021-0/+3
| | | | | | | | | | | | | | Fixes following build issues: In file included from vendor/intel/external/android_ia/mesa/src/mesa/drivers/dri/common/dri_util.c:45: vendor/intel/external/android_ia/mesa/src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found ... In file included from vendor/intel/external/android_ia/mesa/src/mesa/drivers/dri/i965/intel_screen.c:44: vendor/intel/external/android_ia/mesa/src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found Fixes: 601093f9 (xmlconfig: move into src/util) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Chih-Wei Huang <[email protected]>
* Android: fix xmlconfig buildRob Herring2017-07-311-0/+3
| | | | | | | | | | | | Commit 601093f95ddf ("xmlconfig: move into src/util") broke the Android build due to missing libexpat dependency: external/mesa3d/src/util/xmlconfig.c:34:10: fatal error: 'expat.h' file not found Fixes: 601093f95ddf ("xmlconfig: move into src/util") Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* xmlconfig: move into src/utilNicolai Hähnle2017-07-311-4/+50
| | | | | | | | v2: attempt to fix Android build (Emil) v3: add missing include path Reviewed-by: Marek Olšák <[email protected]> (v1)
* Android: correct libz dependencyChih-Wei Huang2017-05-171-0/+1
| | | | | | | | | | | | | | | | | | | Commit 6facb0c0 ("android: fix libz dynamic library dependencies") unconditionally adds libz as a dependency to all shared libraries. That is unnecessary. Commit 85a9b1b5 introduced libz as a dependency to libmesa_util. So only the shared libraries that use libmesa_util need libz. Fix Android Lollipop build by adding the include path of zlib to libmesa_util explicitly instead of getting the path implicitly from zlib since it doesn't export the include path in Lollipop. Fixes: 6facb0c0 "android: fix libz dynamic library dependencies" Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Rob Herring <[email protected]>
* Android: remove host libmesa_utilRob Herring2017-03-221-35/+0
| | | | | | | | The host libmesa_util is never used for Android builds, so remove it. Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* android: fix libz dynamic library dependenciesMauro Rossi2017-03-041-4/+0
| | | | | | | | | | | | | | Fixes a series of libz related building errors: target SharedLib: gallium_dri_32 (out/target/prod...SHARED_LIBRARIES/gallium_dri_intermediates/LINKED/gallium_dri.so) external/elfutils/libelf/elf_compress.c:117: error: undefined reference to 'deflateInit_' ... external/elfutils/libelf/elf_compress.c:244: error: undefined reference to 'inflateEnd' clang++: error: linker command failed with exit code 1 (use -v to see invocation) Fixes: 85a9b1b "util/disk_cache: compress individual cache entries"
* util/disk_cache: compress individual cache entriesTimothy Arceri2017-03-031-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reduces the cache size for Deus Ex from ~160M to ~30M for radeonsi (these numbers differ from Grigori's results below probably due to different graphics quality settings). I'm also seeing the following improvements in minimum fps in the Shadow of Mordor benchmark on an i5-6400 [email protected], with a HDD: no-cache: ~10fps with-cache-no-compression: ~15fps with-cache-and-compression: ~20fps Note: The with cache results are from the second run after closing and opening the game to avoid the in-memory cache. Since we mainly care about decompression I went with Z_BEST_COMPRESSION as suggested on irc by Steinar H. Gunderson who has benchmarked decompression speeds. Grigori Goronzy provided the following stats for Deus Ex: Mankind Divided start-up times on a Athlon X4 860k with a SSD: No Cache 215 sec Cold Cache zlib BEST_COMPRESSION 285 sec Warm Cache zlib BEST_COMPRESSION 33 sec Cold Cache zlib BEST_SPEED 264 sec Warm Cache zlib BEST_SPEED 33 sec Cold Cache no compression 266 sec Warm Cache no compression 34 sec The total cache size for that game is 48 MiB with BEST_COMPRESSION, 56 MiB with BEST_SPEED and 170 MiB with no compression. These numbers suggest that it may be ok to go with Z_BEST_SPEED but we should gather some actual decompression times before doing so. Other options might be to do the compression in a separate thread, this might allow us to use a higher compression algorithim such as LZMA. Reviewed-by: Grigori Goronzy <[email protected]> Acked-by: Marek Olšák <[email protected]>
* android: fix the building rules for Android 5.0Chih-Wei Huang2015-04-221-2/+2
| | | | | | | | | | | | | | | | | Android 5.0 allows modules to generate source into $OUT/gen, which will then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary. Modules will need to change calls to local-intermediates-dir into local-generated-sources-dir. The patch changes local-intermediates-dir into local-generated-sources-dir. If the Android version is less than 5.0, fallback to local-intermediates-dir. The patch also fixes the 64-bit building issue of Android 5.0. v2 [Emil Velikov] - Keep the LOCAL_UNSTRIPPED_PATH variable. Signed-off-by: Chih-Wei Huang <[email protected]>
* android: add gallium dirs to more places in the treeEmil Velikov2015-04-221-2/+6
| | | | | | | | Similar to e8c5cbfd921(mesa: Add gallium include dirs to more parts of the tree.) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chih-Wei Huang <[email protected]>
* android: add $(mesa_top)/src include to the whole of mesaEmil Velikov2015-04-221-4/+2
| | | | | | | | | Many parts of mesa already have the include with others depending on it but it's missing. Add it once at the top makefile and be done with it. Cc: "10.4 10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chih-Wei Huang <[email protected]>
* util: android: optimize the rules to generate format_srgb.cChih-Wei Huang2015-04-221-22/+10
| | | | | Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util: Include in Android buildsTomasz Figa2014-10-031-0/+102
This patch fixes Android build failures by including src/util directory in compilation. Files inside of this directory are compiled into libmesa_util static library and linked with resulting libGLES_mesa. Signed-off-by: Tomasz Figa <[email protected]> CC: <[email protected]> Reviewed-by: Emil Velikov <[email protected]>