| Commit message (Collapse) | Author | Age | Files | Lines |
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DOOM fails to handle more images than expected when the adaptative
sync mode is enabled.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1902
Cc: 19.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes corruption on game startup.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1888
Cc: 19.1 19.2 <[email protected]>
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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This was meant to include up to version 23.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 0616b7ac90 ("vulkan: add vk_x11_strict_image_count option")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522
Reviewed-by: Eric Engestrom <[email protected]>
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This option strictly allocate the minImageCount given by the
application at swapchain creation.
This works around application that do not deal with the fact that the
implementation allocates more images than the minimum specified.
v2: Add values in default drirc (Bas)
v3: specify engine name/version (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Cc: 19.2 <[email protected]>
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Vulkan applications can register with the following structure :
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
This enables the Vulkan implementations to apply workarounds based off
matching this description.
Here we add a new parameter for matching the driconfig options with
the following :
<device driver="anv">
<application engine_name_match="MyOwnEngine.*" engine_versions="10:12,40:42">
<option name="blaaah" value="true" />
</application>
</device>
v2: switch engine name match to use regexps
v3: Verify that the regexec returns REG_NOMATCH for match failure (Eric)
v4: Add missing bit that went to the following commit (Eric)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: 19.2 <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110765
Fixes: 4689e98fe884d9412b72 ("vulkan/wsi: Set X11 minImageCount to 3.")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Eero Tamminen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
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This adds an additional work around for the game to fix the blocky
shadows as reported in bug 105282
Acked-by: Eric Engestrom <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282
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These tweaks are used to fix rendering issues with Valve games and
at least also "The Raven Remastered" when run on a GLES host.
v2: Fix type in define and remove virgl from driconf option (Emil)
v3: Encode tweak binary instead of using strings (Gurchetan)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110711
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It may decrease performance and it prevents compute-based primitive culling.
Acked-by: Nicolai Hähnle <[email protected]>
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The V3D 4.2 HW has a limit to MSAA texture sizes of 4096. With non-MSAA,
we can go up to 7680 (actually probably 8138, but that hasn't been
validated by the HW team). Exposing 7680 in X11 will allow dual 4k displays.
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This fixes rendering issues with gun scopes which is rather
important.
Cc: "19.0" "19.1" <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100239
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This makes the game playable on radeonsi.
Cc: "19.0" "19.1" <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110143
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The game requires it to display many textures properly.
Signed-off-by: Axel Davy <[email protected]>
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Epic Games Launcher could be launched in opengl mode
with "-opengl" option. It creates 4.4 opengl core context
however it uses deprecated functionality e.g. default
vertex buffer object.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110462
Signed-off-by: Danylo Piliaiev <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Spectacle is the plasma screenshot utility
Falkon is a KDE web browser that should succeed Konqueror
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Budgie Window Manager is an increasingly used alternative to GNOME and MATE.
Default in Solus OS, also used in other distros.
Signed-off-by: Marek Olšák <[email protected]>
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This DTD can be used to validate the drirc xml:
$ xmllint --noout --valid 00-mesa-defaults.conf
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is the sddm login screen.
Fixes: a9c36dbf9c56 ("drirc: Initial blacklist for adaptive sync")
Signed-off-by: Mario Kleiner <[email protected]>
Cc: 19.0 <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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I'm getting Civ6Sub instead of Civ6.
Cc: 18.3 19.0 <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104602
Cc: 18.3 19.0 <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Applications that don't present at a predictable rate (ie. not games)
shouldn't have adapative sync enabled. This list covers some of the
common desktop compositors, web browsers and video players.
[ Michel Dänzer: Added entry for firefox-esr ]
Reviewed-by: Michel Dänzer <[email protected]>
Signed-off-by: Nicholas Kazlauskas <[email protected]>
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Ryzen 1700X, Vega 56, 1600x900, 4xAA: improvement +4.4%
Immediate mode was needed.
Reviewed-by: Timothy Arceri <[email protected]>
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Cc: 18.2 <[email protected]>
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This game is looking for some odd extension after creating a core
context such as ARB_vertex_program and EXT_framebuffer_object.
Rather then enabling these in core this forces the game to use
compat. This allows the game to run and seems to work without
issues. All other id tech games/engines use a compat profile.
Reviewed-by: Marek Olšák <[email protected]>
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The spec seems clear this is not allowed but the Nvidia binary
forces apps to add layout qualifiers so this works around the
issue for No Mans Sky until the CTS can be sorted out.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This allows the game to run on wine (tested on radeonsi where we
have compat profile support).
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${sysconfdir} is for store admin config files, so move
this mesa default config file to ${datadir}/drirc.d.
Signed-off-by: Qiang Yu <[email protected]>
Acked-by: Michel Dänzer <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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