aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa
Commit message (Collapse)AuthorAgeFilesLines
* glsl_to_tgsi: use TGSI_OPCODE_CEIL for ir_unop_ceilChristoph Bumiller2012-05-091-3/+1
| | | | | The implementation using FLR was buggy, the second negation could get lost.
* i965: fix wrong cube/3D texture layoutYuanhan Liu2012-05-091-2/+3
| | | | | | | | | | | | | | | | | | | | | | Fix wrong cube/3D texture layout for the tailing levels whose width or height is smaller than the align unit. From 965 B-spec http://intellinuxgraphics.org/VOL_1_graphics_core.pdf at page 135: All of the LOD=0 q-planes are stacked vertically, then below that, the LOD=1 qplanes are stacked two-wide, then the LOD=2 qplanes are stacked four-wide below that, and so on. Thus we should always inrease pack_x_nr, which results to the pitch of LODn may greater than the pitch of LOD0. So we should refactor mt->total_width when needed. This would fix the following webgl test case on all gen4 platforms: conformance/textures/texture-size-cube-maps.html NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]>
* vbo: add some commentsBrian Paul2012-05-082-1/+7
|
* mesa: remove needless casts in save_EdgeFlag()Brian Paul2012-05-081-1/+1
|
* mesa: minor clean-ups in dlist material codeBrian Paul2012-05-081-7/+15
|
* mesa: fix error strings in dlist codeBrian Paul2012-05-081-4/+4
|
* mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-0813-8/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The vbo module recomputes its states if _NEW_ARRAY is set, so it shouldn't use the same flag to notify the driver. Since we've run out of bits in NewState and NewState is for core Mesa anyway, we need to find another way. This patch is the first to start decoupling the state flags meant only for core Mesa and those only for drivers. The idea is to have two flag sets: - gl_context::NewState - used by core Mesa only - gl_context::NewDriverState - used by drivers only (the flags are defined by the driver and opaque to core Mesa) It makes perfect sense to use NewState|=_NEW_ARRAY to notify the vbo module that the user changed vertex arrays, and the vbo module in turn sets a driver-specific flag to notify the driver that it should update its vertex array bindings. The driver decides which bits of NewDriverState should be set and stores them in gl_context::DriverFlags. Then, Core Mesa can do this: ctx->NewDriverState |= ctx->DriverFlags.NewArray; This patch implements this behavior and adapts st/mesa. DriverFlags.NewArray is set to ST_NEW_VERTEX_ARRAYS. Core Mesa only sets NewDriverState. It's the driver's responsibility to read it whenever it wants and reset it to 0. Reviewed-by: Brian Paul <[email protected]>
* mesa: move gl_client_array*[] from vbo_draw_func into gl_contextMarek Olšák2012-05-0818-31/+61
| | | | | | | | | | | | | | | | | | In the future we'd like to treat vertex arrays as a state and not as a parameter to the draw function. This is the first step towards that goal. Part of the goal is to avoid array re-validation for every draw call. This commit adds: const struct gl_client_array **gl_context::Array::_DrawArrays. The pointer is changed in: * vbo_draw_method * vbo_rebase_prims - unused by gallium * vbo_split_prims - unused by gallium * st_RasterPos Reviewed-by: Brian Paul <[email protected]>
* vbo: move vbo_draw_method into vbo_context.hMarek Olšák2012-05-085-40/+38
| | | | | | I'll need vbo_context in that function soon. Reviewed-by: Brian Paul <[email protected]>
* i965/Gen7: Work around GPU hangs due to misaligned depth coordinate offsets.Paul Berry2012-05-072-0/+54
| | | | | | | | | | | | | | | | | | | | In i965 Gen7, Mesa has for a long time used the "depth coordinate offset X/Y" settings (in 3DSTATE_DEPTH_BUFFER) to cause the GPU to render to miplevels other than 0. Unfortunately, this doesn't work, because these offsets must be aligned to multiples of 8, and miplevels in the depth buffer are only guaranteed to be aligned to multiples of 4. When the offsets aren't aligned to a multiple of 8, the GPU sometimes hangs. As a temporary measure, to avoid GPU hangs, this patch smashes the 3 LSB's of "depth coordinate offset X/Y" to 0. This results in incorrect rendering to mipmapped depth textures, but that seems like a reasonable stopgap while we figure out a better solution. Avoids GPU hangs in piglit test "depthstencil-render-miplevels" at texture sizes that are not powers of 2. Reviewed-by: Chad Verace <[email protected]>
* i965/Gen6: Work around GPU hangs due to misaligned depth coordinate offsets.Paul Berry2012-05-072-0/+54
| | | | | | | | | | | | | | | | | | | | | | | In i965 Gen6, Mesa has for a long time used the "depth coordinate offset X/Y" settings (in 3DSTATE_DEPTH_BUFFER) to cause the GPU to render to miplevels other than 0. Unfortunately, this doesn't work, because these offsets must be aligned to multiples of 8, and miplevels in the depth buffer are only guaranteed to be aligned to multiples of 4. When the offsets aren't aligned to a multiple of 8, the GPU sometimes hangs. As a temporary measure, to avoid GPU hangs, this patch smashes the 3 LSB's of "depth coordinate offset X/Y" to 0. This results in incorrect rendering to mipmapped depth textures, but that seems like a reasonable stopgap while we figure out a better solution. (Note that we have only ever observed this GPU hang on Gen6 when HiZ is enabled, so another possible stopgap would be to disable HiZ). Avoids GPU hangs in piglit test "depthstencil-render-miplevels" at texture sizes that are not powers of 2. Reviewed-by: Chad Verace <[email protected]>
* fbo: Only reuse depth/stencil attachments if the parameters match.Paul Berry2012-05-071-3/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When the user attaches a texture to one of the depth/stencil attachment points (GL_STENCIL_ATTACHMENT or GL_DEPTH_ATTACHMENT), we check to see if the same texture is also attached to the other attachment point, and if so, we re-use the existing texture attachment. This is necessary to ensure that if the user later queries what is attached to GL_DEPTH_STENCIL_ATTACHMENT, they will not receive an error. If, however, the user attaches buffers to the two different attachment points using different parameters (e.g. a different miplevel), then we can't re-use the existing texture attachment, because it is pointing to the wrong part of the texture. This might occur as a transitory condition if, for example, if the user attached miplevel zero of a texture to GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT, rendered to it, and then later attempted to attach miplevel one of the same texture to GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT. This patch causes Mesa to check that GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT use the same attachment parameters before attempting to share the texture attachment. On i965 Gen6, fixes piglit tests "texturing/depthstencil-render-miplevels 1024 depth_stencil_shared" and "texturing/depthstencil-render-miplevels 1024 stencil_depth_shared". Reviewed-by: Chad Versace <[email protected]>
* i965: Fix mipmap offsets for HiZ and separate stencil buffers.Paul Berry2012-05-078-60/+319
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When rendering to a miplevel other than 0 within a color, depth, stencil, or HiZ buffer, we need to tell the GPU to render to an offset within the buffer, so that the data is written into the correct miplevel. We do this using a coarse offset (in pages), and a fine adjustment (the so-called "tile_x" and "tile_y" values, which are measured in pixels). We have always computed the coarse offset and fine adjustment using intel_renderbuffer_tile_offsets() function. This worked fine for color and combined depth/stencil buffers, but failed to work properly when HiZ and separate stencil were in use. It failed to work because there is only one set of fine adjustment controls shared by the HiZ, depth, and stencil buffers, so we need to choose tile_x and tile_y values that are compatible with the tiling of all three buffers, and then compute separate coarse offsets for each buffer. This patch fixes the HiZ and separate stencil case by replacing the call to intel_renderbuffer_tile_offsets() with calls to two functions: intel_region_get_tile_masks(), which determines how much of the adjustment can be performed using offsets and how much can be performed using tile_x and tile_y, and intel_region_get_aligned_offset(), which computes the coarse offset. intel_region_get_tile_offsets() is still used for color renderbuffers, so to avoid code duplication, I've re-worked it to use intel_region_get_tile_masks() and intel_region_get_aligned_offset(). On i965 Gen6, fixes piglit tests "texturing/depthstencil-render-miplevels 1024 X" where X is one of (depth, depth_and_stencil, depth_stencil_single_binding, depth_x, depth_x_and_stencil, stencil, stencil_and_depth, stencil_and_depth_x). On i965 Gen7, the variants of "texturing/depthstencil-render-miplevels" that contain a stencil buffer still fail, due to another problem: Gen7 seems to ignore the 3 LSB's of the tile_y adjustment (and possibly also tile_x). v2: Removed spurious comments. Added assertions to check preconditions of intel_region_get_aligned_offset(). Reviewed-by: Chad Versace <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* intel: Disable ARB_framebuffer_object in ES contextsChad Versace2012-05-071-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch removes ARB_framebuffer_object from the GLES1 and GLES2 extension lists in intel_extensions_es.c. Fixes a crash in the Android browser on Ice Cream Sandwich. The Android browser crashed because it did the following, which is legal in GLES2 but not in ARB_framebuffer_object. glGenFramebuffers(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); // render render render... glDeleteFramebuffers(1, &fb); // go do other stuff... glBindFramebuffer(GL_FRAMEBUFFER, fb); // This bind unexpectedly failed, and the app panics. The semantics of glBindFramebuffer specified by ARB_framebuffer_object (a desktop GL extension) and GLES2 specs are incompatible. The ideal solution to fix this is to create separate API entry points for glBindFramebuffer, one for GL and the other for GLES2. But, until that work is complete, disabling ARB_framebuffer_object in GLES2 contexts safely fixes the problem. Likewise, the semantics of glBindFramebuffer in ARB_framebuffer_object and of glBindFramebufferOES in OES_framebuffer_object (a GLES1 extension) are incompatible. Even though the functions have different names, the semantic difference still results in a bug because both API calls are implemented by a single function, _mesa_BindFramebufferEXT, which handles the semantic difference incorrectly. Again, disabling ARB_framebuffer_object in GLES1 contexts safely fixes this problem. According to the ARB_framebuffer_object spec, the extension is an amalgamation of EXT_framebuffer_object EXT_framebuffer_blit EXT_packed_depth_stencil EXT_framebuffer_multisample By disabling this extension, however, no functionality is removed from GLES1 and GLES2 contexts because 1) the first three extensions are explicitly enabled in Intel's ES extension lists and 2) no functionality of the last extension is exposed in an ES context. Note: This is a candidate for the 8.0 branch. See-also: http://www.mail-archive.com/[email protected]/msg21006.html CC: Charles Johnson <[email protected]> CC: Sean Kelley <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: Add primitive restart support to glArrayElementJordan Justen2012-05-051-1/+9
| | | | | | | | | | When primitive restart is enabled, and glArrayElement is called with the restart index value, then call glPrimitiveRestartNV. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul<[email protected]>
* intel: Remove pointless software fallback for glBitmap on Gen6.Kenneth Graunke2012-05-041-4/+0
| | | | | | | | | | We already have a meta path below that works just fine; no apparent regressions in oglconform. NOTE: This is a candidate for the 8.0 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46834 Reviewed-by: Chad Versace <[email protected]>
* mesa: Prevent buffer underrun when handling MESA_GL_EXTENSION_OVERRIDE.Eric Anholt2012-05-041-1/+1
|
* i965/fs: Fix regression in comparison handling from ANDs change.Eric Anholt2012-05-042-0/+18
| | | | | | | I had fixed up the logic ops for delayed ANDing, but not equality comparisons on bools. Fixes new piglit fs-bool-less-compare-true. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48629
* i965: Add a comment about the state flag for sRGBEnabled.Eric Anholt2012-05-042-4/+10
| | | | I thought this might be _NEW_COLOR, but it isn't.
* intel: Return success when asked to allocate a 0-width/height renderbuffer.Eric Anholt2012-05-041-0/+3
| | | | | | | | | | | | | It seems silly that GL lets you allocate these given that they're framebuffer attachment incomplete, but the webgl conformance tests actually go looking to see if the getters on 0-width/height depth/stencil renderbuffers return good values. By failing out here, they all got smashed to 0, which turned out to be correct for all the getters they tested except for GL_RENDERBUFFER_INTERNAL_FORMAT. Now, by succeeding but not making a miptree, that one also returns the expected value. Acked-by: Kenneth Graunke <[email protected]>
* i965: Add support for GL_ARB_draw_buffers_blend.Eric Anholt2012-05-042-6/+10
| | | | | | Tested with piglit fbo-draw-buffers-blend and intel oglconform. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: do more teximage error checking for generic compressed formatsBrian Paul2012-05-041-2/+30
| | | | | | | | | | | | When glTexImage or glCopyTexImage is called with internalFormat being a generic compressed format (like GL_COMPRESSED_RGB) we need to do the same error checks as for specific compressed formats. In particular, check if the texture target is compatible with the format. None of the texture compression formats we support so far work with GL_TEXTURE_1D, for example. See also https://bugs.freedesktop.org/show_bug.cgi?id=49124 NOTE: This is a candidate for the 8.0 branch.
* gbm: Add gbm_bo_write entry pointKristian Høgsberg2012-05-032-2/+31
| | | | | | | | | | | | | | | | This new gbm entry point allows writing data into a gbm bo. The bo has to be created with the GBM_BO_USE_WRITE flag, and it's only required to work for GBM_BO_USE_CURSOR_64X64 bos. The gbm API is designed to be the glue layer between EGL and KMS, but there was never a mechanism initialize a buffer suitable for use with KMS hw cursors. The hw cursor bo is typically not compatible with anything EGL can render to, and thus there's no way to get data into such a bo. gbm_bo_write() fills that gap while staying out of the efficient cpu->gpu pixel transfer business. Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
* mesa: add _mesa_shader_debug()Dylan Noblesmith2012-05-022-0/+46
| | | | | | | | | This should be the one entrypoint libglsl needs for GL_ARB_debug_output. v2: added comments. Reviewed-by: Brian Paul <[email protected]>
* dri/nv10-nv20: Add support for S3TCViktor Novotný2012-05-024-0/+28
| | | | | Signed-off-by: Viktor Novotný <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
* dri/nouveau: Add general support for compressed formats.Viktor Novotný2012-05-024-33/+138
| | | | | Signed-off-by: Viktor Novotný <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
* xlib: use _mesa_is_winsys/user_fbo() helpersBrian Paul2012-05-011-5/+6
| | | | Reviewed-by: Eric Anholt <[email protected]>
* intel: use _mesa_is_winsys/user_fbo() helpersBrian Paul2012-05-0116-32/+48
| | | | Reviewed-by: Eric Anholt <[email protected]>
* nouveau: use _mesa_is_winsys/user_fbo() helpersBrian Paul2012-05-013-3/+7
| | | | Reviewed-by: Eric Anholt <[email protected]>
* radeon: use _mesa_is_winsys/user_fbo() helpersBrian Paul2012-05-014-10/+14
| | | | Reviewed-by: Alex Deucher <[email protected]>
* i965: Support Android RGBX8888 format for EGL generated imagesSean V Kelley2012-04-302-0/+12
| | | | | | | | | | Enabled MESA_FORMAT_RGBX8888_REV for RGBX. Android software requires RGBX8888 format to be supported for software rendering. That requires EGL to be capable of generating images from this format. Signed-off-by: Sean V Kelley <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: set dri_format field for all imagesAnder Conselvan de Oliveira2012-04-301-0/+18
| | | | | | Only images created with intel_create_image() had the field properly set. Set it also on intel_dup_image(), intel_create_image_from_name() and intel_create_image_from_renderbuffer().
* intel: properly return the image format on intel_query_imageAnder Conselvan de Oliveira2012-04-301-1/+2
|
* mesa: reject immutable textures in glEGLImageTargetTexture2DOES()Dylan Noblesmith2012-04-301-0/+7
| | | | | | | | | | | | | | | | | | GL_ARB_texture_storage says: The commands eglBindTexImage, wglBindTexImageARB, glXBindTexImageEXT or EGLImageTargetTexture2DOES are not permitted on an immutable-format texture. They will generate the following errors: - EGLImageTargetTexture2DOES: INVALID_OPERATION - eglBindTexImage: EGL_BAD_MATCH - wglBindTexImage: ERROR_INVALID_OPERATION - glXBindTexImageEXT: BadMatch Fixing the EGL and GLX cases requires extending the DRI interface, since setTexBuffer2 doesn't currently return any error information. Reviewed-by: Brian Paul <[email protected]>
* mesa: require GL_MAX_SAMPLES >= 4 for GL 3.0Dylan Noblesmith2012-04-291-0/+1
| | | | | | | | | As noted in commit be4e46b21a60cfdc826bf89d1078df54966115b1, this was missing before. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* autoconf: pass -Wall to automakeDylan Noblesmith2012-04-292-6/+6
| | | | | | | And fix these warning that appear at autoreconf time: "`:='-style assignments are not portable" v2: Fix the recently-converted-to-automake r600.
* i965/fs: Fix FB writes that tried to use the non-existent m16 register.Kenneth Graunke2012-04-271-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | A little analysis shows that the worst-case value for "nr" is 17: - base_mrf = 2 ... 2 - header present (say gen == 5) ... 4 - aa_dest_stencil_reg (stencil test) ... 5 - SIMD16 mode: += 4 * reg_width ... 13 - source_depth_to_render_target ... 15 - dest_depth_reg ... 17 This resulted in us setting base_mrf to 2 and mlen to 15. In other words, we'd try to use m2..m16. But m16 doesn't exist pre-Gen6. Also, the instruction scheduler data structures use arrays of size 16, so this would cause us to access them out of bounds. While the debugger system routine may need m0 and m1, we don't use it today, so the simplest solution is just to move base_mrf back to 1. That way, our worst case message fits in m1..m15, which is legal. An alternative would be to fail on SIMD16 in this case, but that seems a bit unfortunate if there's no real need to reserve m0 and m1. Fixes new piglit test shaders/depth-test-and-write on Ironlake. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48218 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/st: Fix derreference after free.José Fonseca2012-04-251-2/+6
|
* i965/vs: Fix texelFetchOffset()Eric Anholt2012-04-241-3/+23
| | | | | | It appears that when using 'ld' with the offset bits, address bounds checking happens before the offset is applied, so parts of the drawing in piglit texelFetchOffset() with a negative texcoord go black.
* i965/fs: Fix texelFetchOffset()Eric Anholt2012-04-241-6/+21
| | | | | | It appears that when using 'ld' with the offset bits, address bounds checking happens before the offset is applied, so parts of the drawing in piglit texelFetchOffset() with a negative texcoord go black.
* u_vbuf: take advantage of all new vertex fetch capsMarek Olšák2012-04-241-1/+3
|
* st/mesa: always expose ARB_ES2_compatibilityMarek Olšák2012-04-241-3/+1
| | | | u_vbuf translates GL_FIXED too if needed.
* st/mesa: always expose ARB_half_float_vertexMarek Olšák2012-04-241-3/+1
| | | | u_vbuf kicks in and translates it to float if it's unsupported.
* gallium: make user vertex buffers optionalMarek Olšák2012-04-242-0/+29
| | | | | | | | | | | This couldn't be split because it would break bisecting. Summary: * r300g,r600g: stop using u_vbuf * r300g,r600g: also report that the FIXED vertex type is unsupported * u_vbuf: refactor for use in the state tracker * cso: wire up u_vbuf with cso_context * st/mesa: conditionally install u_vbuf
* st/mesa: use cso_set_index_buffer and cso_draw_vboMarek Olšák2012-04-241-7/+9
| | | | Reviewed-by: Brian Paul <[email protected]>
* vbo: call UpdateState directly when notifying a driver about _NEW_ARRAYMarek Olšák2012-04-234-14/+5
| | | | | | | | Core Mesa doesn't need to know about this. This also removes the hack in recalculate_input_bindings. Reviewed-by: Brian Paul <[email protected]>
* vbo: do FLUSH_CURRENT before validating and updating stateMarek Olšák2012-04-231-10/+16
| | | | | | | | | | This fixes an assertion failure since: commit 81afdd20f3f574ce29559d8ad77df5c77652009e vbo: don't check twice whether it's valid to render FLUSH_CURRENT may set _NEW_CURRENT_ATTRIB. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: no-op glCopyPixels if source region is out of boundsBrian Paul2012-04-231-1/+9
| | | | | | | | | If the source region for a glCopyPixels is completely outside the source buffer bounds, no-op the copy. Fixes a failed assertion. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: move gl_array_attrib::NewState to gl_array_object::NewArraysBrian Paul2012-04-206-18/+10
| | | | | | | | The field wasn't actually used before and it's not used now either. But this is a more logical place for it and will hopefully allow doing smarter draw/array validation (per array object) in the future. Reviewed-by: Mathias Fröhlich <[email protected]>
* i965: Convert live interval computation to using live variable analysis.Eric Anholt2012-04-191-39/+26
| | | | | | | | | | | | | | | | | | | | Our previous live interval analysis just said that anything in a loop was live for the whole loop. If you had to spill a reg in a loop, then we would consider the unspilled value live across the loop too, so you never made progress by spilling. Eventually it would consider everything in the loop unspillable and fail out. With the new analysis, things completely deffed and used inside the loop won't be marked live across the loop, so even if you spill/unspill something that used to be live across the loop, you reduce register pressure. But you usually don't even have to spill any more, since our intervals are smaller than before. This fixes assertion failure trying to compile the shader for the "glyphy" text rasterier and piglit glsl-fs-unroll-explosion. Improves Unigine Tropics performance 1.3% +/- 0.2% (n=5), by allowing more shaders to be compiled in 16-wide mode.