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* mesa: handle some cases of 0x0 render targetsAlan Hourihane2009-01-143-8/+15
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* glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
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* glsl: fix a comment typoAlan Hourihane2009-01-131-1/+1
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* glsl: support sampler arrays.Alan Hourihane2009-01-133-11/+49
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* st: build fixAlan Hourihane2009-01-091-1/+0
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* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-092-2/+2
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* mesa: set version string to 7.3-rc1Brian Paul2009-01-091-1/+1
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* glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-092-737/+786
| | | | | | | These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible.
* mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-091-1/+1
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* i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt2009-01-091-1/+1
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* i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt2009-01-091-4/+0
| | | | | Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM.
* mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-098-41/+5
| | | | | | | | There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <[email protected]>
* i965: Remove dead brw_vs_tnl.cEric Anholt2009-01-093-61/+0
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* i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-091-2/+9
| | | | If gl_FragData[0] is written but not gl_FragCOlor, use the former.
* mesa: additional case in file_string()Brian Paul2009-01-091-0/+2
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* glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-093-35/+65
| | | | Now the #extension directives can be handled properly.
* glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-091-1/+1
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* glsl: check that the fragment shader does not write both gl_FragColor and ↵Brian Paul2009-01-091-0/+11
| | | | gl_FragData[]
* i965: init dst reg RelAddr field to zeroBrian Paul2009-01-091-1/+2
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* i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-091-0/+5
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* i965: Add support for LRP in VPs.Eric Anholt2009-01-091-0/+42
| | | | Bug #19226.
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-091-1/+8
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* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-091-24/+58
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* glsl: remove dead codeBrian Paul2009-01-091-13/+2
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* mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-091-4/+3
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* glsl: loop unroll adjustmentsBrian Paul2009-01-091-1/+20
| | | | | | | Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking...
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-091-24/+205
| | | | | | | | | | | | | | | | | Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case).
* mesa: Move var declaration to top of scope.Brian Paul2009-01-091-0/+8
| | | | (cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1)
* mesa: Add _mesa_snprintf.José Fonseca2009-01-085-7/+22
| | | | On Windows snprintf is renamed as _snprintf.
* mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-082-4/+4
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* mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-081-1/+1
| | | | | | | | (cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c
* mesa: Move var declaration to top of scope.José Fonseca2009-01-081-1/+1
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* wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-085-24/+19
| | | | | | MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys.
* wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca2009-01-0813-36/+52
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* mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca2009-01-081-0/+6
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* mesa: Use explicit casts when precision is lost.José Fonseca2009-01-081-1/+1
| | | | Silences MSVC.
* mesa: Fix windows build when UNICODE is defined.José Fonseca2009-01-081-1/+1
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* Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0612-15/+108
|\ | | | | | | | | | | Conflicts: src/mesa/drivers/dri/common/dri_util.c
| * mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao2009-01-063-2/+9
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| * mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵Xiang, Haihao2009-01-061-1/+1
| | | | | | | | #19390)
| * dri: correct the damage.Xiang, Haihao2009-01-061-2/+17
| | | | | | | | Fixes bug #17234
| * mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul2009-01-051-2/+50
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| * mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-051-2/+18
| | | | | | | | | | | | | | | | | | This fixes cases such as: vec4 v4; vec2 v2; v4.xz.yx = v2; The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw; Helps to fix the Humus Domino demo. See bug 19189.
| * i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul2009-01-054-1/+7
| | | | | | | | Also, fix some RNDD vs. RNDZ confusion elsewhere.
| * mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-021-6/+4
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* | gallium: fix MaxTextureCoordUnits initBrian Paul2009-01-041-2/+3
| | | | | | | | Fixes Cell regression.
* | gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul2009-01-025-7/+13
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* | Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0228-302/+791
|\| | | | | | | | | | | | | Conflicts: src/mesa/main/ffvertex_prog.c src/mesa/main/texenvprogram.c
| * mesa: fix another "out of samplers" problemBrian Paul2009-01-023-18/+50
| | | | | | | | | | | | Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used.
| * i965: increase number of texture samplers to 16Brian Paul2009-01-012-3/+5
| | | | | | | | | | | | This lets GLSL shaders use up to 16 samplers. Fixed function is still limited to 8 textures. Tested with progs/glsl/samplers.c