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* i965: Emit the depth/stencil state pointer directly, not via atoms.Kenneth Graunke2013-06-117-80/+18
| | | | | | | | | | | | | | | | | | | | | See two commits ago for the rationale. This allows us to delete the whole gen7_cc_state.c file. This does move these commands before the depth stall flushes from brw_emit_depthbuffer, which may be a problem. The documentation for 3DSTATE_DEPTH_BUFFER mentions that depth stall flushes are required before changing any depth/stencil buffer state, but explicitly lists 3DSTATE_DEPTH_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER, and 3DSTATE_CLEAR_PARAMS. It does not mention this particular packet (_3DSTATE_DEPTH_STENCIL_STATE_POINTERS). No observed Piglit regressions on Sandybridge or Ivybridge. Together with the last two commits, this makes a cairo-gl benchmark faster by 0.324552% +/- 0.258355% on Ivybridge. No statistically significant change on Sandybridge. (Thanks to Eric for the numbers.) Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Emit the CC state pointer directly rather than via atoms.Kenneth Graunke2013-06-115-30/+18
| | | | | | See the previous commit for the rationale. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Emit the BLEND_STATE pointer directly rather than via atoms.Kenneth Graunke2013-06-115-30/+18
| | | | | | | | | | | | | | | | | | | | | | | | Previously, we would: 1. Emit the new indirect state. 2. Flag CACHE_NEW_BLEND_STATE. 3. Rely on later state atoms to notice CACHE_NEW_BLEND_STATE and emit a pointer to the new indirect state. This is rather cumbersome: it requires two state atoms instead of one, and there's a strict ordering dependency in the list. Plus, the code gets spread across two functions (or even files in the case of Gen7+). Gen7+ has a packet to update just the blend state pointer, so it makes a lot of sense to simply emit that right away. Gen6 has a combined packet which updates blending, the color calculator, and depth/stencil state; however, each can still be modified independently. This drops the Gen6 micro-optimization where we tried to only emit one packet that changed all three states. State updates are pretty cheap. CACHE_NEW_BLEND_STATE is no longer necessary, so drop it. Signed-off-by: Kenneth Graunke <[email protected]>
* Revert "i965: Disable unused pipeline stages once at startup on Gen7+."Kenneth Graunke2013-06-113-6/+13
| | | | | | | | | | This reverts commit 6c966ccf07bcaf64fba1a9b699440c30dc96e732. Apparently causes GPU hangs. Conflicts: src/mesa/drivers/dri/i965/brw_state.h src/mesa/drivers/dri/i965/brw_state_upload.c
* swrast: add texfetch code for some XBGR formatsBrian Paul2013-06-112-9/+46
| | | | | | | | | | Fixes piglit texture-packed-formats regression. We need to implement more XBGR formats here eventually, but many are UINT/SINT formats which swrast doesn't handle yet anyway (integer textures). Bugzilla https://bugs.freedesktop.org/show_bug.cgi?id=64935 Reviewed-by: Jose Fonseca <[email protected]>
* mesa: add missing texture strings in tex_target_name()Brian Paul2013-06-101-0/+5
| | | | And add a static assert for the future.
* mesa: Add a _mesa_problem to document a piglit failure on i965.Eric Anholt2013-06-101-0/+6
| | | | | | | | | Having figured out what was going on with piglit fbo-depth copypixels GL_DEPTH_COMPONENT32F (falling all the way back to swrast on CopyPixels to a float depth buffer), I'm not inclined to fix the problem currently but it seems worth saving someone else the debug time. Reviewed-by: Matt Turner <[email protected]>
* i965/vs: Avoid the MUL/MACH/MOV sequence for small integer multiplies.Eric Anholt2013-06-101-13/+37
| | | | | | | | | | | | | | | We do a lot of multiplies by 3 or 4 for skinning shaders, and we can avoid the sequence if we just move them into the right argument of the MUL. On pre-IVB, this means reliably putting a constant in a position where it can't be constant folded, but that's still better than MUL/MACH/MOV. Improves GLB 2.7 trex performance by 0.788648% +/- 0.23865% (n=29/30) v2: Fix test for pre-sandybridge. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> (v1)
* i965/vs: Allow copy propagation into MUL/MACH.Eric Anholt2013-06-101-2/+4
| | | | | | | | | | | This is a trivial port of 1d6ead38042cc0d1e667d8ff55937c1e32d108b1 from the FS. No significant performance difference on trex (misplaced the data, but it was about n=20). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/vs: Use the MAD instruction when possible.Eric Anholt2013-06-104-0/+43
| | | | | | | | | | | | | | This is different from how we do it in the FS - we are using MAD even when some of the args are constants, because with the relatively unrestrained ability to schedule a MOV to prepare a temporary with that data, we can get lower latency for the sequence of instructions. No significant performance difference on GLB2.7 trex (n=33/34), though it doesn't have that many MADs. I noticed MAD opportunities while reading the code for the DOTA2 bug. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* intel: Reserve less batchbuffer space.Kenneth Graunke2013-06-101-4/+3
| | | | | | | | | | | | | | | Now that Gen6+ relies on hardware contexts, we don't need to record an occlusion query value at the end of each batch. That means we no longer need to reserve space for the absurd number of PIPE_CONTROLs required to do that on Sandybridge. See commit 4e087de51ad0e7ba4a7199d3664e1d096f8dc510, which bumped this up to 60 bytes. This is not quite a revert, as it uses 24 bytes instead of 16, and saves the comments. As far as I can tell, the old value of 16 bytes was just wrong, so we shouldn't go back to that. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Allocate push constant L3 space once at startup on Gen7+.Kenneth Graunke2013-06-104-12/+4
| | | | | | | | | | | We always allocate the maximum amount of space and never change it, so it makes sense to do it once. Programming it on startup also lets us skip re-programming it from BLORP. This removes a tiny amount of overhead from our drawing loop. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Disable unused pipeline stages once at startup on Gen7+.Kenneth Graunke2013-06-103-13/+9
| | | | | | | This removes a tiny bit of code from our drawing loop. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Don't emit PIPELINE_SELECT from BLORP.Kenneth Graunke2013-06-101-19/+0
| | | | | | | | | | | Now that we emit invariant state at startup (and never select the media pipeline), the 3D pipeline will always already be selected, even if BLORP is the first operation. So this is unnecessary. v2: Fix unused variable warning (intel_context is no longer used). Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Emit invariant state once at startup on Gen6+.Kenneth Graunke2013-06-103-4/+20
| | | | | | | | | | | Now that we have hardware contexts, we can safely initialize our GPU state once at startup, rather than needing a state atom with the BRW_NEW_CONTEXT flag set. This removes a tiny bit of code from our drawing loop. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Delete some dead state atom prototypes.Kenneth Graunke2013-06-101-9/+0
| | | | | | | These atoms don't actually exist. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Change return type of check_state() to bool.Kenneth Graunke2013-06-101-2/+2
| | | | | | | The existing code already returned a boolean; this just clarifies that. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Remove unused second parameter of brw_print_dirty_count().Kenneth Graunke2013-06-101-4/+4
| | | | | Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* dlist: fix save_SamplerParameteriChris Forbes2013-06-091-1/+1
| | | | | | | | | | This was building the temporary array to pass to save_SamplerParameteriv, and then not passing it. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Vinson Lee <[email protected]> Signed-off-by: Vinson Lee <[email protected]>
* mesa: Prevent possible out-of-bounds read by save_SamplerParameteriv.Vinson Lee2013-06-081-1/+4
| | | | | | | Fixes "Out-of-bounds access" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Report core FBO incompleteness cases through GL_ARB_debug_output.Eric Anholt2013-06-071-18/+25
| | | | | | | | | | | | | Just like we produce from inside the Intel driver, this can help provide information quickly about FBO incompatibility problems (particularly when using apitrace replay). Currently, in driver-marked incompleteness cases, you'll get both the driver message and the core message on Intel. Until the other drivers are fixed to produce output, I think this is better than not putting in a message for driver-marked incomplete. Reviewed-by: Brian Paul <[email protected]>
* intel: flush fake front buffer if server is about to destroy it.Paul Berry2013-06-071-0/+9
| | | | | | Fixes piglit test "spec/!OpenGL 1.0/gl-1.0-front-invalidate-back" Reviewed-by: Anuj Phogat <[email protected]>
* intel: flush fake front buffer more robustly.Paul Berry2013-06-071-11/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | When a fake front buffer is in use, if we request the front buffer (using screen->dri2.loader->getBuffersWithFormat()), the X server copies the real front buffer to the fake front buffer and returns the fake front buffer. We sometimes make redundant requests for the front buffer (due to using a single counter to track invalidates for both the front and back buffers), so there's a danger of pending front buffer rendering getting overwritten when the redundant front buffer request occurs. Previous to this patch, intel_update_renderbuffers() worked around that problem by sometimes doing intel_flush() and intel_flush_front() before calling intel_query_dri2_buffers(). But it only did the workaround when the front buffer was bound for drawing; it didn't do it when the front buffer was bound for reading. This patch moves the workaround code to intel_query_dri2_buffers(), so that it happens in exactly the circumstances where it is needed. This should fix some of the sporadic failures in Piglit tests fbo-sys-blit and fbo-sys-sub-blit. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* intel: make intel_flush_front safe to call during initial MakeCurrentPaul Berry2013-06-071-1/+1
| | | | | | | | | | | | | | The patch that follows will fix a bug that prevents intel_flush_front() from being called often enough. In doing so, it will create a situation where intel_flush_front() is called during the initial call to glXMakeCurrent(). In this circumstance, ctx->DrawBuffer hasn't been initialized yet and is NULL. Fortunately, intel->front_buffer_dirty is false, so intel_flush_front() doesn't actually need to do anything. To avoid a segfault, swap the order of terms in intel_flush_front()'s if statement. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and desktop 3.2.Eric Anholt2013-06-072-0/+10
| | | | | | | | | piglit OpenGL ES 3.0/minmax now passes. This was also one of the subcase failures in OpenGL 3.2/minmax (and still is, because our value is too low for 3.2, but at least we report what it is). Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Expose texture array getters on GLES3.Eric Anholt2013-06-072-2/+10
| | | | | | | | | Part of fixing piglit OpenGL ES 3.0/minmax. v2: s/_gles3/_es3/ in extra name, for consistency (review by Matt). Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* mesa: Fix the return value of TEXTURE_BINDING_2D_ARRAY.Eric Anholt2013-06-071-1/+1
| | | | | | | Noticed by inspection when reviewing the next commit. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Expose texel offset limits in GLES3.Eric Anholt2013-06-072-5/+6
| | | | | | | | | Part of fixing piglit OpenGL ES 3.0/minmax. v2: s/_gles3/_es3/ in extra name, for consistency (review by Matt). Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* gallium: Remove draw_arrays() and draw_arrays_instanced() functionsArnas Milasevicius2013-06-071-0/+22
| | | | | | | | Moved draw_arrays() to st_draw_feedback.c and removed draw_arrays_instanced(). draw_arrays() was used by nobody else. Now there's just one "draw" entrypoint into the draw module. Signed-off-by: Brian Paul <[email protected]>
* i965/vs: add support for emitting gl_ClipVertexChris Forbes2013-06-072-7/+3
| | | | | | | | | | | Removes the special-case suppression of gl_ClipVertex in the VUE map. Also calculate vertex outcodes for user clip planes based on gl_ClipVertex if written; otherwise gl_Position. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/clip: Add support for gl_ClipVertexChris Forbes2013-06-073-4/+55
| | | | | | | | | | | When clipping triangles against a user clip plane, and gl_ClipVertex is provided in the vertex, use it instead of hpos. TODO: A similar change should be made at some point for line clipping. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix uniform buffer object counting.Eric Anholt2013-06-061-1/+9
| | | | | | | | | | | | | | | | | | | | We were counting uniforms located in UBOs against the default uniform block limit, while not doing any counting against the specific combined limit. Note that I couldn't quite find justification for the way I did this, but I think it's the only sensible thing: The spec talks about components, so each "float" in a std140 block would count as 1 component and a "vec4" would count as 4, though they occupy the same amount of space. Since GPU limits on uniform buffer loads are surely going to be about the size of the blocks, I just counted them that way. Fixes link failures in piglit arb_uniform_buffer_object/maxuniformblocksize when ported to geometry shaders on Paul's GS branch, since in that case the max block size is bigger than the default uniform block component limit. Reviewed-by: Ian Romanick <[email protected]>
* intel: Use the CHIPSET macro in the PCI ID tables for the device name.Kenneth Graunke2013-06-061-184/+4
| | | | | | | | | | | | | Putting the human readable device names directly in the PCI ID list consolidates things in one place. It also makes it easy to customize the name on a per-PCI ID basis without a huge code explosion. Based on a patch by Kristian Høgsberg. v2: Fix 830M/845G names and #undef CHIPSET (caught by Emit Velikov). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Adding more reserved PCI IDs for Haswell.Rodrigo Vivi2013-06-052-3/+77
| | | | | | | | | | | At DDX commit Chris mentioned the tendency we have of finding out more PCI IDs only when users report. So Let's add all new reserved Haswell IDs. NOTE: This is a candidate for stable branches. Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=63701 Signed-off-by: Rodrigo Vivi <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-05355-355/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: change MAX_PROGRAM_ADDRESS_REGS to 1, clamp to it in state trackerBrian Paul2013-06-042-2/+3
| | | | | | | | | | | | | We've never properly supported more than one address register. There isn't even a field in prog_src_register or prog_dst_register to indicate which address register to use if RelAddr!=0. In the state tracker, clamp MaxAddressRegs against MAX_PROGRAM_ADDRESS_REGS since many gallium drivers do support more. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65226 Reviewed-by: Jose Fonseca <[email protected]>
* intel: Don't try to blorp or blit CopyTexSubImage(1D_ARRAY).Paul Berry2013-06-042-0/+7
| | | | | | | | | | | | | | | | Blorp and the hardware blitter can't be used to implement CopyTexSubImage when the image type is 1D_ARRAY, because of a coordinate system mismatch (the Y coordinate in the source image is supposed to be matched up to the Z coordinate in the destination texture). The hardware blitter path (intel_copy_texsubimage) contained a perf debug warning for this case, but it failed to actually fall back. The blorp path didn't even check. Fixes piglit test "copyteximage 1D_ARRAY". Reviewed-by: Eric Anholt <[email protected]>
* i965/gen6+: Fix multisample assertions in CopyTexSubImage hw blitter path.Paul Berry2013-06-041-4/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | Commit 045612c (intel: Add an assert for glCopyTexSubImage() being called on MSAA buffers) added an assertion to intel_copy_texsubimage() to make sure that multisampling was not in use, based on the assumption that glCopyTexSubImage() can't legally be used with multisampling. However, there is one case where glCopyTexSubImage() can legally be used with multisampling: when the source buffer is a multisampled window system buffer. If the source and destination color formats don't match, the blorp path will fail, so intel_copy_texsubimage() will be called. In this case, we need intel_copy_texsubimage() to return false so that we fall back to meta to do the copy. (The multisampled source buffer won't cause a problem for the meta path, because it uses glReadPixels, which forces a multisample resolve). It's still safe to assert that the destination image is single-sampled, because it's not legal to call glCopyTexSubImage() on multisampled textures. Fixes some failures with piglit tests "copyteximage {1D,2D,CUBE,RECT,2D_ARRAY}" (with "samples=..." argument). Reviewed-by: Eric Anholt <[email protected]>
* mesa: Prevent possible out-of-bounds read by save_SamplerParameterfv.Vinson Lee2013-06-031-1/+4
| | | | | | | Fixes "Out-of-bounds access" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: fix problem with constant out of bounds access (v3)Dave Airlie2013-06-043-1/+16
| | | | | | | | | | | | | | | | | | | | | | | Okay I now understand why Frank would want to run away, this is my attempt at fixing the CVE out of bounds access to constants outside the range. This attempt converts any illegal constants to constant 0 as per the GL spec, and is undefined behaviour. A future patch should add some debug for users to find this out, but this needs to be backported to stable branches. CVE-2013-1872 v2: drop the last hunk which was a separate fix (now in master). hopefully fix the indentations. v3: don't fail piglit, the whole 8/16 dispatch stuff was over my head, and I spent a while figuring it out, but this one is definitely safe, one piglit pass extra on my Ironlake. NOTE: This is a candidate for stable branches. Signed-off-by: Dave Airlie <[email protected]>
* intel: Fix copying of separate stencil data in glCopyTexSubImage().Eric Anholt2013-06-031-8/+15
| | | | | | | | | | | | | We were copying the source stencil data onto the destination depth data. Fixes piglit copyteximage other than 1D_ARRAY. v2: Fix unintentional dropping of the "don't double-copy for packed depth/stencil" check. While blorp is only supported on separate stencil hardware at the moment, hopefully that will change soon. Review by Jordan. Reviewed-by: Jordan Justen <[email protected]>
* meta: Fix temporary image type for float depth/stencil.Eric Anholt2013-06-031-4/+14
| | | | | | Fixes assertion failure in piglit copyteximage. Reviewed-by: Chad Versace <[email protected]>
* intel: Fix performance regression from miptree blit changes.Eric Anholt2013-06-032-3/+2
| | | | | | | | | | | | | | When making v2 of da2880bea05bfc87109477ab026a7f5401fc8f0c, I carefully checked all of the calls in that commit to see that I'd updated them, but forgot to update the new calls in the later commits such as .e845c5cf7abce55759501a473459aff3bf25c9ca. As a result, we were getting Y tiled temporaries even though the whole point of the temporary was to untile! The steady state of the intro scene of lightsmark goes from 13 to 17 fps. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65154 Reviewed-by: Chad Versace <[email protected]>
* i965: Fix glColorPointer(GL_FIXED)Chad Versace2013-06-031-0/+8
| | | | | | | | | | | | | | | | | | | | | When a gl_client_array is created with glColorPointer, gl_client_array::Normalized is true. This caused the translation from the gl_client_array's type to a BRW_SURFACEFORMAT to assertion fail. Fixes the spinning cube's color in Android 4.2's ApiDemos.apk, "Graphics > OpenGL ES". Fixes assertion failure in mesa-demos/src/egl/opengles1/tri_x11 on Haswell and Ivybridge: brw_draw_upload.c:287: get_surface_type: Assertion `0' failed. No Piglit regressions on Haswell. Note: This is a candidate for the 9.1 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42182 Issue: AXIA-2954 Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965 gen7: use SURFACE_STATE fields to select render level/layerJordan Justen2013-06-022-18/+46
| | | | | | | | | | Rather than pointing the surface_state directly at a single sub-image of the texture for rendering, we now point the surface_state at the top level of the texture, and configure the surface_state as needed based on this. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/texformat: add _mesa_tex_target_is_array functionJordan Justen2013-06-022-0/+16
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel: add layered parameter to update_renderbuffer_surfaceJordan Justen2013-06-023-1/+9
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel_fbo: set gl_renderbuffer Depth fieldJordan Justen2013-06-021-0/+2
| | | | | | | | | Set the renderbuffer's Depth field to match the texture's Depth when rendering to a texture. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel: print image depth in debug messageJordan Justen2013-06-021-2/+2
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: handle missing read buffer in _mesa_get_color_read_format/type()Brian Paul2013-06-021-30/+48
| | | | | | | | | | | | We were crashing when GL_READ_BUFFER == GL_NONE. Check for NULL pointers and reorganize the code. The spec doesn't say which error to generate in this situation, but NVIDIA raises GL_INVALID_OPERATION. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65173 NOTE: This is a candidate for the stable branches. Tested-by: Vedran Rodic <[email protected]> Reviewed-by: José Fonseca <[email protected]>