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* mesa/gdi: Address compiler warnings.José Fonseca2011-04-232-136/+131
* mesa/gdi: Remove InitCritSections.cpp.José Fonseca2011-04-231-33/+0
* Drop fx windows driver.José Fonseca2011-04-233-2299/+0
* scons: Build classic mesa gdi driver.José Fonseca2011-04-236-115/+52
* osmesa: Fix Mingw build.José Fonseca2011-04-231-16/+1
* scons: Build osmesa.José Fonseca2011-04-233-0/+108
* mesa/vf: Remove.José Fonseca2011-04-235-2257/+0
* r300/compiler: fix up error messageMarek Olšák2011-04-221-2/+2
* swrast: fix readpix clampingMarek Olšák2011-04-221-4/+4
* i915: Gut all remaining bits of hardware fogIan Romanick2011-04-214-107/+13
* i915: i915_context::vertex_fog is always I915_FOG_NONE, so kill itIan Romanick2011-04-213-8/+1
* i915: There's always a fragment programIan Romanick2011-04-211-26/+5
* i915: Delete disabled try_pixel_fog pathsIan Romanick2011-04-211-55/+0
* mesa: Kill gl_fragment_program::FogOption with fireIan Romanick2011-04-217-37/+31
* i915: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-212-11/+2
* i965: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-211-5/+0
* mesa: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-212-19/+8
* mesa: Fix bugs in ff fragment shader fog handlingIan Romanick2011-04-211-19/+20
* st/mesa: check image size before copy_image_data_to_texture()Brian Paul2011-04-211-2/+7
* st/mesa: implement CopyBufferSubData using resource_copy_regionMarek Olšák2011-04-211-19/+4
* i965: Remove dead vertex buffer structs.Kenneth Graunke2011-04-201-25/+0
* mesa: fix void pointer arithmetic warningBrian Paul2011-04-201-2/+2
* intel: Add support for ARB_color_buffer_float.Eric Anholt2011-04-209-10/+28
* meta: Add support for ARB_color_buffer_float to _mesa_meta_Clear().Eric Anholt2011-04-201-4/+24
* meta: Add support for ARB_color_buffer_float to _mesa_meta_DrawPixels.Eric Anholt2011-04-201-0/+28
* intel: Add support for ARB_texture_float.Eric Anholt2011-04-206-2/+62
* intel: Add support for blit copies of >32bpp formats.Eric Anholt2011-04-201-0/+11
* mesa: Add renderbuffer accessors for A, I, L, FLOAT32.Eric Anholt2011-04-201-0/+218
* mesa: Add renderbuffer accessors for MESA_FORMAT_R_FLOAT32, RG_FLOAT32.Eric Anholt2011-04-201-0/+92
* mesa: Add ChooseTexFormat fallbacks for floating point textures.Eric Anholt2011-04-201-4/+30
* mesa: Add renderbuffer accessors for MESA_FORMAT_RGBA_FLOAT32.Eric Anholt2011-04-201-0/+27
* swrast: Add LUMINANCE, INTENSITY, LUMINANCE_ALPHA to span asserts.Eric Anholt2011-04-202-0/+6
* r600c: add evergreen big endian supportAlex Deucher2011-04-195-9/+286
* r600c: add big endian support for r6xx/r7xxCédric Cano2011-04-1911-50/+508
* r200: enable some extensionsMarek Olšák2011-04-191-2/+10
* r300/compiler: Fix dataflow analysis bug with ELSE blocksTom Stellard2011-04-181-0/+7
* i965: Convert 3DPRIMITIVE command from struct-style to OUT_BATCH style.Kenneth Graunke2011-04-183-46/+37
* i965: Allocate the whole URB to the VS and fix calculations for Gen6.Kenneth Graunke2011-04-183-19/+25
* mesa: fix void pointer arithmetic warningsBrian Paul2011-04-181-21/+18
* mesa: fix wrong parameter type in set_sampler_max_lod()Brian Paul2011-04-181-1/+1
* intel: Add I8 and L8 to intel_mesa_format_to_rb_datatype().Eric Anholt2011-04-181-0/+2
* Revert "intel: Add spans code for the ARB_texture_rg support."Eric Anholt2011-04-181-122/+0
* intel: Use mesa core's R8, RG88, R16, RG1616 RB accessors.Eric Anholt2011-04-181-25/+4
* swrast: Don't try to adjust_colors for <8bpc when handling R16, RG1616.Eric Anholt2011-04-181-3/+3
* mesa: Add renderbuffer accessors for R8/RG88/R16/RG1616.Eric Anholt2011-04-181-0/+310
* mesa: Use _mesa_get_format_bytes to refactor out the RB get_row_*Eric Anholt2011-04-181-60/+10
* mesa: Use _mesa_get_format_bytes to refactor out the RB get_pointer_*Eric Anholt2011-04-181-66/+11
* intel: Use Mesa core's renderbuffer accessors for depth.Eric Anholt2011-04-182-33/+17
* mesa: Add a function to set up the default renderbuffer accessors.Eric Anholt2011-04-182-78/+104
* mesa: Add a gl_renderbuffer.RowStride field like textures have.Eric Anholt2011-04-183-53/+66