| Commit message (Collapse) | Author | Age | Files | Lines |
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And make _mesa_copy_string() non-static.
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All these pointers are in the __DRIcontext struct, which we point to.
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With DRI2, x and y are always zero and fb->Height is always up to date
with the drawable height.
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Fixes progs/glsl/deriv.
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Conflicts:
Makefile
src/mesa/main/version.h
Resolved by keeping version strings from master (also in the intel driver).
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Also set the correct release date.
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(cherry picked from commit 535742d75f0096b22d1b8ff203ae561167af18f7)
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Fixes fd.o bug 27340.
(cherry picked from commit 8fe3b3f66ae57a1a6eca7f6dcb0455e14ad92075)
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Remove mfeatures_es1.h and mfeatures_es2.h. Build the overlay with
either FEATURE_ES1 or FEATURE_ES2 defined.
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Add features tested in the code but missing from mfeatures.h.
This also fixes some tests of features. They should be tested with
"#if", not "#ifdef".
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Add FEATURE_GL, FEATURE_ES1, and FEATURE_ES2 for OpenGL, OpenGL ES 1.x,
and OpenGL ES 2.x respectively. Define individual features through the
new umbrella features. There is no real change introduced by this
commit.
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See prev commit for related info.
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Per a patch from Marek Olšák, we can simply multiply the incoming
value by 1/sqrt(x) instead of using rcp.
We're keeping the x==0 check to avoid generating NaN for sqrt(0).
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Conflicts:
src/mesa/drivers/dri/intel/intel_mipmap_tree.c - left what was in master
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Was broken since the endianness fixes.
(cherry picked from commit 4cf14fa80bda5f4ea65bef3a64e748e064d0bde1)
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This probably broke the swrast DRI driver when running X in depth 16.
(cherry picked from commit 6ec259eb17dfbb74972b8cffb4e02a9dbab288cc)
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Fixes piglit fbo-readdrawpix.
(cherry picked from commit 5782b2a968bb979b651e49bb5fc4162faa842050)
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fixes piglit fbo-copypix.
(cherry picked from commit a589da14dee0c2a32e6e529f1a390b01a3ee4001)
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Bug #26966: 945 miptree pitch disagreement with libdrm.
(cherry picked from commit da011faf48155a5c02ebc1fe1fa20a4f54b8c657)
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(cherry picked from commit 32f143b4327521a058dc05f0ab9087a5696b9618)
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If a non-zero src_y was used, this would break piglit
depth-level-clamp.
(cherry picked from commit e1e48ea15c1fe448f0b69e086b66c1123dc98bb7)
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Only a few state vars require state validation before querying them.
This potentially speeds up state queries.
Encode that info into the state tuple table.
Also, use the new tuple field to indicate when FLUSH_CURRENT() must
be called to validate other state vars.
Based on a patch submitted by Robert Bragg on Feb 12, 2010.
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I think my maths is right?
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If a GL function is called w/out a current rendering context, this stub
gets called. It should return 0 so that non-void-valued functions return
0/NULL instead of a random number.
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Spotted by Pauli Nieminen
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R300_PVS_MAX_CONST_ADDR field holds highest const addr, not
const count.
Fixes missing models and others rendering errors for vertex
program using 256 params.
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UMS will probably require some kernel work
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It may happen that the vertex attribute we were going to stuff
the wpos/fog attrs in was already written by vertex program.
In such cases we need to remove instruction accessing these
attributes, so they don't overwrite the wpos/fog related
instructions.
This fixes non-textured models in many wine games.
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removed FP during compilation
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We're still abusing the flags by putting them where our driver stores
ctx->NewState changes. Making them into more restricted state change
flags would be a project for later.
Fixes a failure where calling intel_draw_buffer() too often would trip
up Mesa assertions about when Mesa state could get changed, when it hadn't.
Bug #27034.
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Fixes #27213.
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