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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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We're about to add generic versions which work across gens and those should
have the brw name.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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If numSamples > 0, we can compute the size of the whole mipmapped texture.
That's the case for glTexStorage(GL_PROXY_TEXTURE_x).
Also, multiply the texture size by numSamples for MSAA textures.
Reviewed-by: Anuj Phogat <[email protected]>
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So we can use it for computing size of proxy textures.
Reviewed-by: Anuj Phogat <[email protected]>
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So that the function can work properly with glTexStorage(), where we know
how many mipmap levels there are. And so we can compute storage for MSAA
textures.
Also, remove the obsolete texture border parameter.
A subsequent patch will update _mesa_test_proxy_teximage() to use these
new parameters.
Reviewed-by: Anuj Phogat <[email protected]>
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This avoids a failed assert(img->_BaseFormat != -1) in
init_teximage_fields_ms() because the internalFormat argument is GL_NONE.
This was hit when using glTexStorage() to do a proxy texture test.
Fixes a failure with the updated Piglit tex3d-maxsize test.
Cc: <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Yaakov Selkowitz <[email protected]>
Reviewed-by: Jon Turney <[email protected]>
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Otherwise we leak the resources created for the DMA-buf descriptors.
Signed-off-by: Christian König <[email protected]>
Cc: 12.0 <[email protected]>
Tested-and-Reviewed by: Leo Liu <[email protected]>
Ack-by: Tom St Denis <[email protected]>
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v2 (Matt):
- Use brw_imm_df() as source argument of DIM instruction.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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According to HSW's PRM, vol02b, the DIM instruction has the following
restriction:
"Restriction : src0 must be immediate. src0 must specify the :f (F, Float)
type encoding but is an immediate 64-bit DF (Double Float) value. dst
must have type DF."
This commit allows to upload the immediate 64-bit DF value to the source
of a DIM instruction even when it is of float type encoding.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2 (Matt):
- Take a DF source argument for the DIM instruction emission
in the visitors.
- Indentation.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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Setup for pixel shader push constants is the same as for other
stages. Note that on gen8+ the if-else branches were identical
and the generation check for packet size redundant.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is partial revert of commit cc2d0e64.
It looks that even though blorp disables a stage the corresponding
3DSTATE_CONSTANT_XS packet is needed to be programmed. Hardware
seems to try to fetch the constants even for disabled stages.
Therefore care needs to be taken that the constant buffer is
set up properly. Blorp will continue to trash it into non-existing
such as before.
It is possible that this could be omitted on SKL where the
constant buffer is considered when the corresponding binding table
settings are changed. Bspec:
"The 3DSTATE_CONSTANT_* command is not committed to the shader
unit until the corresponding (same shader)
3DSTATE_BINDING_TABLE_POINTER_* command is parsed."
However, as CONSTANT_XS packet itself does not seem to stall on its
own, it is safer to emit the packets for SKL also.
Possible alternative to blorp trashing could have been to setup
defaults in the beginning of each batch buffer. However, hardware
doesn't seem to tolerate these packets being programmed multiple
times per primitive. Bspec for IVB:
"It is invalid to execute this command more than once between
3D_PRIMITIVE commands."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96878
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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So that we can have gen7 split large writes produced by this lowering pass.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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So that we can have gen7 split large writes produced by the pack lowering.
Reviewed-by: Francisco Jerez <[email protected]>
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So far we only used instructions with this size in situations where we
did not operate per-channel and we wanted to ignore the execution mask,
but gen7 fp64 will need to emit code with a width of 4 that needs
normal execution masking.
v2:
- Modify the assert instead of deleting it (Curro)
Reviewed-by: Francisco Jerez <[email protected]>
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In fp64 we can produce code like this:
mov(16) vgrf2<2>:UD, vgrf3<2>:UD
That our simd lowering pass would typically split in instructions with a
width of 8, writing to two consecutive registers each. Unfortunately, gen7
hardware has a bug affecting execution masking and as a result, the
second GRF register write won't work properly. Curro verified this:
"The problem is that pre-Gen8 EUs are hardwired to use the QtrCtrl+1
(where QtrCtrl is the 8-bit quarter of the execution mask signals
specified in the instruction control fields) for the second
compressed half of any single-precision instruction (for
double-precision instructions it's hardwired to use NibCtrl+1,
at least on HSW), which means that the EU will apply the wrong
execution controls for the second sequential GRF write if the number
of channels per GRF is not exactly eight in single-precision mode (or
four in double-float mode)."
In practice, this means that we cannot write more than one
consecutive GRF in a single instruction if the number of channels
per GRF is not exactly eight in single-precision mode (or four
in double-float mode).
This patch makes our SIMD lowering pass split this kind of instructions
so that the split versions only write to a single register. In the
example above this means that we split the write in 4 instructions, each
one writing 4 UD elements (width = 4) to a single register.
v2 (Curro):
- Make explicit that the thing about hardwiring NibCtrl+1 for the second
compressed half is known to happen in Haswell and the issue with IVB
might not be exactly the same.
- Assign max_width instead of returning early so that we can handle
multiple restrictions affecting to the same instruction.
- Avoid division by 0 if the instruction does not write any registers.
- Ignore instructions what have WE_all set.
- Use the instruction execution type size instead of the dst type size.
v3 (Curro):
- Move the implementation down so it is not placed in the middle of another
workaround.
- Declare channels_per_grf as const.
- Don't break the loop early if we find a BAD_FILE source.
- Fix the number of channels that the hardware shifts for the second half
of a compressed instruction to be 8 in single precision and 4 in double
precision.
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Gen7 hardware does not support double immediates so these need
to be moved in 32-bit chunks to a regular vgrf instead. Instead
of doing this every time we need to create a DF immediate,
create a helper function that does the right thing depending
on the hardware generation.
v2:
- Define setup_imm_df() as an independent function (Curro)
- Create a specific builder to get rid of some instruction field
assignments (Curro).
v3:
- Get devinfo from builder (Kenneth)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This bug is uncovered by glsl/lower_if_to_cond_assign.
I don't know if it can be reproduced in any other way.
Cc: <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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When a glTexImage call updates the parameters of a currently bound
framebuffer, we might miss out on revalidating whether it is complete.
Make sure to set _NEW_BUFFERS which will trigger the revalidation in
that case.
Also while we're at it, fix the fb parameter passed in to the eventual
RenderTexture call.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94148
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.2 12.0" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Emmanuel Gil Peyrot <[email protected]>
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Probably a copy-paste from mesa_meta_pbo_GetTexSubImage where tex_image
may apparently be null.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Even when the backend driver does not support ETC formats, we handle the
decoding into an uncompressed backing texture. However as far as core
mesa is concerned, it's an ETC texture and we should return the relevant
ETC mesa format. This condition can get hit when using glTexStorage to
create the texture object.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "11.2 12.0" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Cc: "11.2 12.0" <[email protected]>
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replaced by MESA_SHADER_CAPTURE_PATH in core Mesa
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: fix typo db -> cb
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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GL_OES_texture_float_linear marks R32F, RG32F, RGB32F, and RGBA32F
as texture filterable.
Fixes glGenerateMipmap GL errors when visiting a WebGL demo in Chromium:
http://www.iamnop.com/particles
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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