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* i965/blorp: Do gen6 stencil offsets up-frontJason Ekstrand2016-08-173-86/+34
* i965/blorp: Set up HiZ surfaces up-frontJason Ekstrand2016-08-174-32/+65
* i964/blorp: Set up most aux surfaces up-frontJason Ekstrand2016-08-172-23/+28
* i965/blorp: Stop using the miptree in state setup for tex/rt surfacesJason Ekstrand2016-08-176-50/+45
* i965/blorp/blit: Move format work-arounds before surface_info_initJason Ekstrand2016-08-171-11/+12
* i965/miptree: Add real support for HiZJason Ekstrand2016-08-171-13/+28
* i965/miptree: Use the isl helpers for creating aux surfacesJason Ekstrand2016-08-171-46/+9
* i965/miptree: Use mcs_mt->qpitch for aux surfacesJason Ekstrand2016-08-171-1/+2
* i965/miptree: Allow get_aux_isl_surf when there is no aux surfaceJason Ekstrand2016-08-171-1/+2
* i965/miptree: Support depth in get_isl_clear_colorJason Ekstrand2016-08-171-1/+6
* i965/blorp: Remove unused fields from blorp_surface_infoJason Ekstrand2016-08-172-19/+0
* i965/blorp: Simplify depth buffer state setup a bitJason Ekstrand2016-08-172-55/+17
* i965/blorp: Use the generic surface state path for gen8 texturesJason Ekstrand2016-08-174-48/+8
* i965/blorp: Only do offset hacks for fake W-tiling and IMSJason Ekstrand2016-08-173-114/+153
* i965/blorp: Add a z_offset field to blorp_surface_infoJason Ekstrand2016-08-173-9/+14
* i965/blorp: Pass the Z component into all texture operationsJason Ekstrand2016-08-171-42/+35
* i965/blorp: Rework hiz rect alignment calculationsJason Ekstrand2016-08-171-8/+15
* i965/blorp: Map 1-D render targets with DIM_LAYOUT_GEN4_2D as 2D on gen9Jason Ekstrand2016-08-171-0/+6
* i965/miptree: Fill out the isl_surf::usage fieldJason Ekstrand2016-08-171-1/+24
* i965/blorp: Use the isl_view from the blorp_surface_infoJason Ekstrand2016-08-171-17/+1
* i965/blorp: Get rid of brw_blorp_surface_info::width/heightJason Ekstrand2016-08-175-44/+25
* i965/blorp: Move surface offset calculations into a helperJason Ekstrand2016-08-171-32/+43
* i965/blorp: Use ISL to compute image offsetsJason Ekstrand2016-08-171-3/+91
* i965/blorp: Add an isl_view to blorp_surface_infoJason Ekstrand2016-08-175-53/+60
* i965/blorp: Move intratile offset calculations out of surface state setupJason Ekstrand2016-08-173-29/+18
* i965/blorp: Refactor interleaved multisample destination handlingJason Ekstrand2016-08-171-37/+34
* i965/blorp: Get rid of brw_blorp_surface_info::array_layoutJason Ekstrand2016-08-172-10/+0
* i965/blorp: Use isl_msaa_layout instead of intel_msaa_layoutJason Ekstrand2016-08-173-104/+39
* i965/blorp: Use the ISL aux_layout for deciding whether to do an MCS fetchJason Ekstrand2016-08-172-7/+11
* i965/blorp: Get rid of brw_blorp_surface_info::num_samplesJason Ekstrand2016-08-176-35/+31
* i965/blorp: Make sample count asserts a bit more lazyJason Ekstrand2016-08-171-5/+5
* i965/blorp: Get rid of brw_blorp_surface_info::map_stencil_as_y_tiledJason Ekstrand2016-08-173-39/+26
* i965/blorp: Remove compute_tile_offsetsJason Ekstrand2016-08-172-34/+5
* i965/blorp: Create the isl_surf up-frontJason Ekstrand2016-08-172-11/+19
* i965/blorp/clear: Initialize surface info after allocating an MCSJason Ekstrand2016-08-171-6/+6
* i965/miptree: Remove the stencil_as_y_tiled parameter from get_tile_masksJason Ekstrand2016-08-174-10/+8
* mesa/st: use llabs instead of abs for long args (v2)Francesco Ansanelli2016-08-171-1/+1
* gallium: change pipe_image_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-172-10/+5
* gallium: change pipe_sampler_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-172-11/+7
* st_glsl_to_tgsi: use calloc the way it's meant to be usedNicolai Hähnle2016-08-171-1/+1
* i965/fs: Estimate maximum sampler message execution size more accurately.Francisco Jerez2016-08-161-37/+72
* i965/fs: Return zero from fs_inst::components_read for non-present sources.Francisco Jerez2016-08-161-2/+5
* i965/fs: Lower TEX to TXL during NIR translation.Francisco Jerez2016-08-162-14/+6
* st/mesa: use pipe var instead of st->pipe in st_create_context_priv()Brian Paul2016-08-161-4/+4
* mesa: Remove duplicate include.Mathias Fröhlich2016-08-151-1/+0
* vbo: Remove always true return from vbo_bind_arrays.Mathias Fröhlich2016-08-152-26/+12
* mesa: Move check for vbo mapping into api_validate.c.Mathias Fröhlich2016-08-152-7/+8
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-153-35/+33
* vbo: Array draw must not care about glBegin/glEnd vbo mapping.Mathias Fröhlich2016-08-151-17/+1
* vbo: allow DrawElementsBaseVertex in display listsIlia Mirkin2016-08-141-5/+13