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* mesa: remove bogus compressed texture size checksBrian Paul2012-10-022-28/+0
| | | | | | | | | | | | | | A compressed texture image size doesn't have to be a multiple of the compressed block size (only sub-images do). Fixes issues when building compressed mipmaps because we often wind up with non-block-size images for the higher mipmap levels. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=55445 Note: This is a candidate for the stable branches. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Sven Arvidsson <[email protected]>
* android: glcpp: fix abuse of yylexNegreanu Marius Adrian2012-10-021-3/+3
| | | | | | | | | | | | | | Port the 'glcpp: fix abuse of yylex' commit to Android.mk Also, since the Android.*.mk are sourced in a global namespace, the local-y-to-c-and-h is prefixed with the LOCAL_MODULE name, The initial fix commit is 53d46bc787318ccf9911fdd1d5fe99ee4db7f41a There's also a bugzilla for this: 54947 Signed-off-by: Negreanu Marius Adrian <[email protected]> Reviewed-by: Oliver McFadden <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* build: Don't build libdricore if not building classic driversMatt Turner2012-10-011-1/+5
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* libdricore: Remove dead C(XX)FLAGS_NOVISIBILITYMatt Turner2012-10-011-5/+2
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* build: Add visibility CFLAGS to OSMesaMatt Turner2012-10-011-2/+4
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* build: Link OSMesa with glapi, libdl, libstdc++Matt Turner2012-10-011-5/+12
| | | | | Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=399813 https://bugs.freedesktop.org/show_bug.cgi?id=53179
* build: Set visibility CFLAGS in dri/swrastMatt Turner2012-10-011-1/+2
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* build: Set visibility CFLAGS in dri/r200Matt Turner2012-10-011-0/+1
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* build: Set visibility CFLAGS in dri/radeonMatt Turner2012-10-011-0/+1
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* build: Set visibility CFLAGS in dri/nouveauMatt Turner2012-10-011-0/+1
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* build: Set visibility CFLAGS in dri/i915Matt Turner2012-10-011-0/+1
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* build: Set visibility CFLAGS in dri/commonMatt Turner2012-10-011-1/+2
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* build: Turn on visibility CFLAGS for core mesaMatt Turner2012-10-011-2/+2
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* build: Use PTHREAD_LIBS and PTHREAD_CFLAGSMatt Turner2012-10-011-1/+5
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* intel: add support for ANGLE_texture_compression_dxt.Oliver McFadden2012-10-017-5/+33
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: implement decompress_with_blit using gallium blitMarek Olšák2012-09-301-47/+23
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: implement BlitFramebuffer using gallium blitMarek Olšák2012-09-302-181/+149
| | | | | | | | This also fixes a lot tests, especially all the clip-and-scissor-blit MSAA piglit tests. Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add fall-through comment, just to be clearBrian Paul2012-09-291-0/+1
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* mesa: remove useless GLenum castsBrian Paul2012-09-291-2/+2
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* mesa: add const qualifier in check_for_ending() to silence warningBrian Paul2012-09-291-1/+1
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* i965: Complain about variable index lowering when INTEL_DEBUG=perf.Kenneth Graunke2012-09-291-2/+8
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Dump linked shaders on MESA_GLSL=dump.Kenneth Graunke2012-09-291-0/+9
| | | | | | | | | | | Often, the original shader IR isn't terribly interesting because a lot of crucial optimizations haven't been done (such as inlining built-ins). ir_to_mesa used to print this out for us, but since we don't use it, we have to do it ourselves. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel/i965: Disable SampleAlphaToOne if dual source blending enabledAnuj Phogat2012-09-291-2/+11
| | | | | | | | | | | From SandyBridge PRM, volume 2 Part 1, section 12.2.3, BLEND_STATE: DWord 1, Bit 30 (AlphaToOne Enable): "If Dual Source Blending is enabled, this bit must be disabled" Note: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* scons: Disable build of assembly sources on Cygwin.Vinson Lee2012-09-281-1/+1
| | | | | | | The assembly sources currently do not build on Cygwin. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: allow MESA_GL_VERSION_OVERRIDE to override the API typeJordan Justen2012-09-283-20/+69
| | | | | | | | | | | | | | | | | | | Change the format to MAJOR.MINOR[FC] For example: 2.1, 3.0FC, 3.1 The FC suffix indicates a forward compatible context, and is only valid for versions >= 3.0. Examples: 2.1: GL Legacy/Compatibility context 3.0: GL Legacy/Compatibility context 3.0FC: GL Core Profile context + Forward Compatible 3.1: GL Core Profile context 3.1FC: GL Core Profile context + Forward Compatible Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: brwInitVtbl needs to know the chipset generationIan Romanick2012-09-282-0/+6
| | | | | | Fixes major regressions since de958de. Signed-off-by: Ian Romanick <[email protected]>
* i915: Don't free the intel_context structure when intelCreateContext fails.Ian Romanick2012-09-281-3/+0
| | | | | | | | | | intelDestroyContext will eventually be called, and it will clean things up. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53618
* i965: Don't free the intel_context structure when intelCreateContext fails.Ian Romanick2012-09-281-3/+2
| | | | | | | | | | | | | intelDestroyContext will eventually be called, and it will clean things up. The call to brwInitVtbl is moved earlier so that intelDestroyContext can call the device-specific destructor. This also makes the code look more like the i915 code. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54301
* intel: Don't call intelDestroyContext if there is no context to destroyIan Romanick2012-09-281-1/+3
| | | | | | | | | | | | Some error paths in the device-specific context creation functions can exit before the deintel_context structure is allocated. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53618 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54301
* dri_util: Use calloc to allocate __DRIcontextIan Romanick2012-09-281-1/+1
| | | | | | | | | | | | | | | The __DRIcontext contains some pointers, and some drivers check for them to be NULL in some failure paths. Instead of sprinkling NULL assignments across the various drivers, just zero out the whole thing. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-and-tested-by: Kenneth Graunke <[email protected]> Tested-by: Lu Hua <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53618 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54301
* main/version: add "(Core Profile) to version string for core profilesJordan Justen2012-09-281-2/+4
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/tests: Sanity check the ES2 dispatch tableIan Romanick2012-09-283-1/+313
| | | | | | | | | | | | | | | | | | | | | This test is only built when shared-glapi is used. Because of changes elsewhere in the tree that were necessary to make shared-glapi work correct with GLX, it's not feasible to make the test function both ways. The list of expected functions originally came from the functions set by api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c is still generated). It was the generated file that configured the dispatch table for ES2 contexts. This test verifies that all of the functions set by the old api_exec_es2.c (with the recent addition of VAO functions) are set in the dispatch table and everything else is a NOP. When adding ES2 (or ES3) extensions that add new functions, this test will need to be modified to expect dispatch functions for the new extension functions. v2: Expect VAO functions be non-NOP. Signed-off-by: Ian Romanick <[email protected]>
* mesa/main: Make no-op dispatch function publicIan Romanick2012-09-282-3/+5
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/tests: Move stub function to a separate fileIan Romanick2012-09-283-13/+49
| | | | | | | When building with shared-glapi, we can just use Mesa's _mesa_warning without problems. stubs.cpp is only used when shared-glapi is not used. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Don't set uniform dispatch pointers for many things in ES2 or coreIan Romanick2012-09-283-36/+39
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick2012-09-284-22/+35
| | | | | | | | | | | | v2: Allow GL_ARB_shader_objects functions in core profile because we still expose the extension string there. Don't allow glBindFragDataLocation in GLES3 because it's not part of that API. Based (mostly) on review comments from Eric Anholt. NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set vtxfmt dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-53/+73
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set loopback dispatch pointers for most things in ES2 or coreIan Romanick2012-09-284-219/+228
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Pass GL context to _mesa_create_save_tableIan Romanick2012-09-283-3/+3
| | | | | | | | | | | This isn't used by this patch, but it will be necessary for several follow-on patches. Separating this out will make it easier to reorder patches later. NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set dispatch pointer for glTexStorage in ES2Ian Romanick2012-09-281-4/+6
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set dispatch pointer for glGetProgramivARB in ES2Ian Romanick2012-09-281-1/+1
| | | | | | | | | This function is not the same as glGetProgramiv. NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set dispatch pointer for glResizeBuffersMESA in ES2Ian Romanick2012-09-281-1/+3
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set dispatch pointers for glPointParameter[if][v] in ES2Ian Romanick2012-09-281-4/+8
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2Ian Romanick2012-09-281-2/+8
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set dispatch pointer for glGetBufferSubData in ES2Ian Romanick2012-09-281-1/+3
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set dispatch pointer for glGetDoublev in ES2Ian Romanick2012-09-281-1/+3
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't set dispatch pointer for glPointSize in ES2Ian Romanick2012-09-281-3/+1
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Set dispatch pointer for glShaderBinaryIan Romanick2012-09-281-0/+1
| | | | | | | NOTE: This is a candiate for stable branches Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel: Fix yet-another-bug in intel_texsubimage_tiled_memcpyChad Versace2012-09-281-0/+2
| | | | | | | | | | | | | | | | | | | | The most recent commit that touched this function, commit b1d0fe022dc4826dadce014ab8fe062a82f75a16 Author: Chad Versace <[email protected]> Date: Wed Sep 26 11:05:12 2012 -0700 intel: Fix segfault in intel_texsubimage_tiled_memcpy did fix the segfault, but introduced yet another bug. From Anholt: """You need to still test format/type, because that's the incoming format (e.g. GL_RGBA/GL_FLOAT) that you're trying to memcpy.""" This patch re-introduces the checks on the incoming format and type. Note: This is a candidate for the 9.0 branch. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: Fix typo in error message.Vinson Lee2012-09-271-1/+1
| | | | Signed-off-by: Vinson Lee <[email protected]>