Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH. | Eric Anholt | 2010-08-23 | 1 | -2/+0 |
| | | | | Fixes: glsl-getactiveuniform-length. | ||||
* | mesa: Assorted fixes for es_generator.py on win32. | Chia-I Wu | 2010-08-23 | 1 | -0/+6 |
| | | | | | Fix mixed use of GL_APIENTRY and GLAPIENTRY. Parameter list of a function prototype should never be empty. | ||||
* | i965: Add sandybridge D0 pci ids | Zhenyu Wang | 2010-08-23 | 1 | -1/+3 |
| | | | | Signed-off-by: Zhenyu Wang <[email protected]> | ||||
* | st/mesa: implement depth-only blit for BlitFramebuffer | Marek Olšák | 2010-08-22 | 1 | -2/+7 |
| | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
* | st/mesa: fix BlitFramebuffer for D24S8 textures | Marek Olšák | 2010-08-22 | 1 | -21/+17 |
| | | | | | | | | | This is the same issue as in the previous patch, but here the Blit is not implemented for separate depth and stencil buffers at all (such a configuration is not supported in Gallium) and the code incorrectly treated a D24S8 texture as two separate buffers, making this Blit a no-op. Signed-off-by: Brian Paul <[email protected]> | ||||
* | st/mesa: added st_is_depth_stencil_combined() function | Brian Paul | 2010-08-22 | 2 | -0/+29 |
| | | | | This code is part of a patch by Marek Olšák. | ||||
* | st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBO | Brian Paul | 2010-08-22 | 1 | -0/+7 |
| | | | | | | This is based on a patch from Marek Olšák. NOTE: This is a candidate for the Mesa 7.8 branch. | ||||
* | mesa: use driver hook for creating new renderbuffers | Brian Paul | 2010-08-22 | 1 | -2/+2 |
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* | st/mesa: clean-up pipe_get_transfer() calls | Brian Paul | 2010-08-22 | 1 | -12/+12 |
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* | i965: Fix 8-wide FB writes on gen6. | Eric Anholt | 2010-08-22 | 1 | -12/+5 |
| | | | | | | My merge of Zhenyu's patch on top of my previous patches broke it by my code expecting simd16 single write and Zhenyu's simd8 path being disabled by mine. Merge the two for success. | ||||
* | i965: Fix brw_math1 with scalar argument in gen6 FS. | Eric Anholt | 2010-08-22 | 1 | -2/+14 |
| | | | | | | | | | | | | | The docs claim two conflicting things: One, that a scalar source is supported. Two, source hstride must be 1 and width must be exec size. So splat a constant argument out into a full reg to operate on, since violating the second set of constraints is clearly failing. The alternative here might be to do a 1-wide exec on a constant argument for math1. It would probably save cycles too. But I'll leave that for the glsl2-965 branch. Fixes glsl-algebraic-div-one-2.shader_test. | ||||
* | i965: Fix up WM push constant setup on gen6. | Eric Anholt | 2010-08-22 | 5 | -26/+57 |
| | | | | Fixes glsl-algebraic-add-add-1. | ||||
* | i965: Use intel->gen >= 6 instead of IS_GEN6. | Eric Anholt | 2010-08-22 | 3 | -5/+5 |
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* | mesa: Initialize member variables in ir_to_mesa_src_reg constructor. | Vinson Lee | 2010-08-22 | 1 | -0/+4 |
| | | | | The default constructor did not initialize some member variables. | ||||
* | mesa: Initialize variables in mesa_src_reg_from_ir_src_reg. | Vinson Lee | 2010-08-21 | 1 | -0/+2 |
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* | mesa: Removed another unused variable. | José Fonseca | 2010-08-22 | 1 | -1/+0 |
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* | mesa: Remove unsused local variable. | José Fonseca | 2010-08-21 | 1 | -1/+0 |
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* | evergreen : initial support driver code. | richard | 2010-08-20 | 41 | -249/+12426 |
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* | i965: Rename nr_depth_regs to nr_payload_regs. | Eric Anholt | 2010-08-20 | 5 | -8/+8 |
| | | | | | | | Only 8 out of the up to 13 regs are for source/dest depth, so the name wasn't particularly appropriate. Note that this doesn't count the constant or URB payload regs. Also, don't pre-divide by 2, so it's actually a number of registers. | ||||
* | i965: Also use the SIMD8 FB writes for SIMD8 mode on non-SNB. | Eric Anholt | 2010-08-20 | 3 | -17/+18 |
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* | i965: Add support for FB writes on Sandybridge. | Zhenyu Wang | 2010-08-20 | 2 | -12/+74 |
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* | i965: Set the destination horiz stride even for da16, as SNB seems to need it. | Zhenyu Wang | 2010-08-20 | 2 | -2/+6 |
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* | i965: Set the maximum number of threads on Sandybridge. | Zhenyu Wang | 2010-08-20 | 1 | -1/+5 |
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* | i965: Add AccWrCtl support on Sandybridge. | Zhenyu Wang | 2010-08-20 | 5 | -2/+20 |
| | | | | Whenever the accumulator results are needed, this bit must be set. | ||||
* | i965: Mention the mlen and rlen for URB reads. | Zhenyu Wang | 2010-08-20 | 1 | -0/+5 |
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* | i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more. | Zhenyu Wang | 2010-08-20 | 1 | -1/+2 |
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* | i965: Adjust disasm of subreg numbers to be in units of the register type. | Zhenyu Wang | 2010-08-20 | 1 | -6/+20 |
| | | | | | This makes reading the code easier when matching up to the specs, which also use this format. | ||||
* | i965: Fix DP write channel ordering on Sandybridge. | Eric Anholt | 2010-08-20 | 1 | -2/+25 |
| | | | | | The SIMD16 message no longer has the goofy interleaved format that made Compr4 compression necessary before. | ||||
* | Delete more vestiges of the old shader compiler. | Kenneth Graunke | 2010-08-20 | 2 | -45/+0 |
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* | glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor. | Kenneth Graunke | 2010-08-20 | 1 | -1/+1 |
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* | glsl: add missing ambient field to gl_LightModel | Luca Barbieri | 2010-08-20 | 1 | -1/+1 |
| | | | | | Again, this is a one-element struct that was incorrectly missing the field. | ||||
* | glsl: don't crash if a field is specified for a non-struct uniform | Luca Barbieri | 2010-08-20 | 1 | -1/+1 |
| | | | | | This was triggered by the previous bug, but is a separate problem in the general sense. | ||||
* | glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct | Luca Barbieri | 2010-08-20 | 1 | -2/+2 |
| | | | | | | | According to both GLSL 1.20 and 4.0, these are a struct with one field called "sceneColor". Fixes a crash on loading in FlightGear. | ||||
* | intel: Don't try to do work for BufferSubData with a size of 0. | Eric Anholt | 2010-08-20 | 1 | -0/+6 |
| | | | | | | | If we hit the linear blit path, we'd come up with a pitch of 0, then divide by zero. Fixes vbo-subdata-zero, made for bug #28931 (warsow). | ||||
* | mesa: Fix GetUniformLocation while compiling display lists. | Nick Bowler | 2010-08-20 | 1 | -1/+9 |
| | | | | | | | | | | | | This function was apparently missing from the display list dispatch table, causing the generic no-op function to be called instead. To make matters worse, the no-op function is indistinguishable from a successful call to GetUniformLocation. GL specifies that GetUniformLocation is executed immediately when compiling display lists. Fixes fdo bug 29622. Signed-off-by: Nick Bowler <[email protected]> | ||||
* | Remove remnants of the old glsl compiler. | Eric Anholt | 2010-08-20 | 52 | -28903/+0 |
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* | mesa: Add missing ES sources to SConscript. | Chia-I Wu | 2010-08-20 | 1 | -0/+3 |
| | | | | | | These sources compile to nothing when FEATURE_ES is not defined and thus were overlooked. Note that api_exec_es[12].c are still missing on the list. They should be added when they can be generated on the fly. | ||||
* | mesa: Decorate functions with GL_APIENTRY in es_generator.py. | Chia-I Wu | 2010-08-20 | 1 | -2/+2 |
| | | | | Note that GLES headers use GL_APIENTRY, not GLAPIENTRY. | ||||
* | mesa: Include compiler.h for ASSERT. | Chia-I Wu | 2010-08-20 | 7 | -0/+14 |
| | | | | | mfeatures.h defines ASSERT_NO_FEATURE to ASSERT, which is defined in compiler.h. Header files using the macro should include compiler.h. | ||||
* | st/mesa: fix code/declaration mixing | Keith Whitwell | 2010-08-20 | 1 | -3/+2 |
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* | mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE | Luca Barbieri | 2010-08-20 | 2 | -3/+5 |
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* | mesa/st: support using PIPE_TEXTURE_RECT internally | Luca Barbieri | 2010-08-20 | 5 | -43/+32 |
| | | | | | | | | | | Currently Gallium internals always use PIPE_TEXTURE_2D and normalized coordinates to access textures. However, PIPE_TEXTURE_2D is not always supported for NPOT textures, and PIPE_TEXTURE_RECT requires unnormalized coordinates. Hence, this change adds support for both kinds of normalization. | ||||
* | gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too | Luca Barbieri | 2010-08-20 | 1 | -1/+1 |
| | | | | | | | Searched for them with: git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D' Behavior hasn't been changed. | ||||
* | i965: Fix compile warnings on 64-bit Linux. | Kenneth Graunke | 2010-08-20 | 1 | -4/+4 |
| | | | | format ‘%d’ expects type ‘int’, but argument 2 has type ‘long int’ | ||||
* | mesa: Silence uninitialized variable warnings in dummy_enum_func. | Vinson Lee | 2010-08-19 | 1 | -10/+10 |
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* | i915: Remove unnecessary header from i830_context.c. | Vinson Lee | 2010-08-19 | 1 | -1/+0 |
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* | i965: Set the if stack pop count when breaking out of a loop inside an if. | Eric Anholt | 2010-08-18 | 1 | -5/+11 |
| | | | | | Otherwise, we might end up with the if stack pointing at the wrong place. Fixes GPU hang with glsl-vs-if-loop. | ||||
* | i965: Don't set the swizzle on an immediate value in the VS. | Eric Anholt | 2010-08-18 | 2 | -4/+11 |
| | | | | | | | Fixes glsl-vs-if-nested (70.0 is not <= 70.000648 thanks to the swizzle bits getting set). Some safety checks are added to make sure this doesn't happen again as we increase the usage of immediate values in program generation. | ||||
* | mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump. | Eric Anholt | 2010-08-18 | 1 | -0/+5 |
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* | mesa: Remove unnecessary heaaders from shaderapi.c. | Vinson Lee | 2010-08-18 | 1 | -2/+0 |
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