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* | i965: Always pass the size argument to brw_cache_data.Eric Anholt2009-11-066-57/+21
| | | | | | | | | | This keeps the individual state files from having to export their structures for brw_state_cache initialization.
* | intel: Finish removing the fallback code for bug #16697.Eric Anholt2009-11-061-6/+2
| | | | | | | | I fixed it properly as of 7216679c1998b49ff5b08e6b43f8d5779415bf54.
* | intel: Don't validate in a texture image used as a render target.Eric Anholt2009-11-063-11/+15
| | | | | | | | | | Otherwise, we could lose track of rendering to that image, which could easily happen during mipmap generation.
* | mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture()Eric Anholt2009-11-061-0/+4
| | | | | | | | | | | | | | | | | | | | This is probably not 100% complete (bind vs unbind may still not pair up exactly), but it should help out drivers which are relying on FinishRenderTexture to be called when we're done rendering to a particular texture level, not just when we're done rendering to the object at all. This is the case for the one consumer of FinishRenderTexture() so far: the gallium state tracker. Noticed when trying to make use of FRT() in the intel driver.
* | intel: Clean up some extra struct indirection in finalize.Eric Anholt2009-11-061-2/+1
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* | intel: Use _mesa_get_current_tex_object() to clean up TFP path.Eric Anholt2009-11-061-4/+4
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* | intel: Remove duplicated arguments from intel_miptree_match_image().Eric Anholt2009-11-063-10/+7
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* | i965: Remove an XXX comment for testing some code that seems to work.Eric Anholt2009-11-061-1/+0
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* | intel: Remove obsolete comment about GEM in the spans code.Eric Anholt2009-11-061-1/+0
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* | intel: Use PIPE_CONTROL on gen4 hardware for doing pipeline flushing.Eric Anholt2009-11-067-51/+37
| | | | | | | | | | | | This should do all the things that MI_FLUSH did, but it can be pipelined so that further rendering isn't blocked on the flush completion unless necessary.
* | Make a convenient int for what chipset generation we're on.Eric Anholt2009-11-065-9/+20
| | | | | | | | | | | | gen2/3/4 are easier to say than "8xx, 915-945/g33/pineview, 965/g45/misc", and compares on generation are often easier than stringing together a bunch of chipset checks.
* | Merge branch 'mesa_7_6_branch'Ian Romanick2009-11-068-570/+508
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should fix the memory leaks in the assembly parser without the regressions. The conflicts in program_lexer.l were related to changes in returning strings between the branches (always return IDENTIFIER vs. returing either IDENTIFIER or USED_IDENTIFIER). The conflicts in program_parse.y were related to two changes in master One change prints a variable name in an error message. The other change adds outputVarSize to the OUTPUT_statement rule. The cause the position of the IDENTIFIER to change from $2 to $3. Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l src/mesa/shader/program_parse.tab.c src/mesa/shader/program_parse.y
| * ARB prog parser: Regenerate parser from previous commits.Ian Romanick2009-11-061-242/+268
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| * ARB prog parser: Release old program string in ↵Ian Romanick2009-11-062-4/+6
| | | | | | | | | | | | | | | | | | _mesa_parse_arb_{fragment,vertex}_program The program structure passed to _mesa_parse_arb_program is just a place holder. The stings that actually need to be released are only known to the functions calling _mesa_parse_arb_program, so they should be freed there.
| * ARB prog parser: Release strings returned from the lexer that don't need to ↵Ian Romanick2009-11-061-1/+27
| | | | | | | | be kept
| * Revert "ARB prog parser: Fix epic memory leak in lexer / parser interface"Ian Romanick2009-11-065-337/+207
| | | | | | | | | | | | | | | | This reverts commit 93dae6761bc90bbd43b450d2673620ec189b2c7a. This change was completely broken when the parser uses multiple strings in a single production. It would be nice if bug fixes could initially land somewhere other than the stable branch.
| * xmesa: pass pixmap to clip_for_xgetimage()Brian Paul2009-11-051-4/+4
| | | | | | | | | | | | The code was assuming ctx->DrawBuffer == ctx->ReadBuffer. Passing the pixmap is simpler and better. Fixes a potential segfault.
| * mesa: added cast to silence warningBrian Paul2009-11-041-1/+1
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* | intel: call intel_check_front_buffer_rendering() in intelClear()Brian Paul2009-11-061-0/+3
| | | | | | | | fixes bug 24953.
* | mesa: Export S3_s3tc as well.José Fonseca2009-11-061-0/+1
| | | | | | | | Used in Quake3.
* | mesa: Translate MAP_UNSYNCHRONIZED_BIT.José Fonseca2009-11-061-0/+3
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* | mesa: fix infinite loop bug in _mesa_drawbuffers()Brian Paul2009-11-051-1/+2
| | | | | | | | | | Fixes bug 24946. This regression came from 8df699b3bb1aa05b633f05b121d09d812c86a22d.
* | Merge branch 'mesa_7_6_branch'Brian Paul2009-11-049-191/+191
|\| | | | | | | | | | | Conflicts: src/mesa/drivers/windows/gdi/mesa.def
| * vbo: fix out-of-bounds array accessBrian Paul2009-11-043-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | The exec->vtx.inputs[] array was being written past its end. This was clobbering the following vbo_exec_context::eval state. Probably not noticed since evaluators and immediate mode rendering don't happen at the same time. Fixed the loop in vbo_exec_vtx_init(). Changed the size of the vbo_exec_context::vtx.arrays[] array. Added a bunch of debug-build assertions. Issue found by Vinson Lee.
| * mesa: fix broken pack_histogram() case for GLhalfBrian Paul2009-11-041-3/+4
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| * mesa: silence warning from gcc 4.4.1Brian Paul2009-11-041-2/+2
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| * Fix YTILE spantmp functionsAlan Hourihane2009-11-041-2/+2
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| * glslcompiler: Fix Mac OS build.Vinson Lee2009-11-041-1/+1
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * mesa: (GLint64) casts in get.c to silence Visual Studio warningsBrian Paul2009-11-032-173/+173
| | | | | | | | Revised version of a patch from Karl Schultz.
| * windows: remove old entrypoints from mesa.def fileKarl Schultz2009-11-031-12/+0
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * mesa: added GLAPIENTRY keywords for sync object functionsKarl Schultz2009-11-032-12/+12
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
* | ARB prog parser: include variable name in error textBrian Paul2009-11-043-468/+749
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* | r600: rework draw functionsAlex Deucher2009-11-041-64/+134
| | | | | | | | | | | | | | | | | | | | Seems INDX_OFFSET doesn't work properly on some cards, so change back to immediate mode indices. Seems to only affect DRI1. Needs more investigation. Rework and clean up the draw functions. Signed-off-by: Alex Deucher <[email protected]>
* | r600: fix count prediction for IB caseAlex Deucher2009-11-041-1/+1
| | | | | | | | Signed-off-by: Alex Deucher <[email protected]>
* | Fix YTILE spantmp functionsAlan Hourihane2009-11-041-2/+2
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* | Merge branch 'mesa_7_6_branch'Brian Paul2009-11-033-13/+23
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| * st/mesa: clip pixels in draw_stencil_pixels to avoid crashMarek Olšák2009-11-031-5/+15
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencilBrian Paul2009-11-031-0/+2
| | | | | | | | | | | | | | | | util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
| * st/mesa: fix tests for depth and depth/stencil texture formatsBrian Paul2009-11-031-7/+5
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| * Add --with-dri-searchpath argumentChow Loong Jin2009-10-301-1/+1
| | | | | | | | | | | | | | * Add an extra argument to configure which allows for specifying different DRI driver search paths to libGL (FDO #24766) Signed-off-by: Dan Nicholson <[email protected]>
* | mesa: clean-up, remove some flushing in FBO functionsBrian Paul2009-11-031-7/+11
| | | | | | | | | | Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
* | mesa: fix indentationBrian Paul2009-11-031-2/+1
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* | mesa: clean-up formattingBrian Paul2009-11-031-1/+1
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* | mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()Brian Paul2009-11-031-7/+10
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* | mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()Brian Paul2009-11-031-1/+1
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* | mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()Brian Paul2009-11-031-9/+29
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* | mesa: use ffs() to shorten loop in _mesa_drawbuffers()Brian Paul2009-11-031-6/+10
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* | mesa: added assertion, another commentBrian Paul2009-11-031-1/+3
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* | intel: avoid unnecessary front buffer flushing/updatingBrian Paul2009-11-035-2/+27
| | | | | | | | | | | | | | | | | | | | | | Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths.
* | mesa: added commentBrian Paul2009-11-021-0/+2
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