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* glthread: add support for glCallLists, glPatchParameterfvMarek Olšák2020-03-061-0/+36
* glthread: add support for glClearNamedFramebuffer, glMaterial, glPointParameterMarek Olšák2020-03-061-0/+36
* glthread: add support for glFog, glLight, glLightModel, glTexEnv, glTexGenMarek Olšák2020-03-061-0/+105
* glthread: add support for TexParameteri and SamplerParameteri functionsMarek Olšák2020-03-061-0/+38
* glthread: replace custom ClearBuffer marshalling with generated oneMarek Olšák2020-03-062-259/+15
* glthread: add GL_DRAW_INDIRECT_BUFFER tracking and generator supportMarek Olšák2020-03-063-0/+23
* glthread: don't insert _mesa_post_marshal_hook into every functionMarek Olšák2020-03-062-11/+11
* glthread: simplify repeated function sequences in marshal_generated.cMarek Olšák2020-03-063-2/+17
* glthread: use int instead of size_t where it's OKMarek Olšák2020-03-062-3/+3
* glthread: reduce pointer dereferences in glthread_unmarshal_batchMarek Olšák2020-03-061-4/+6
* glthread: inline _mesa_unmarshal_dispatch_cmd and convert the switch to a tableMarek Olšák2020-03-063-15/+11
* vbo: merge draws even when begin==0 or end==0Marek Olšák2020-03-041-6/+25
* vbo: merge more primitive types for glBegin/End (v2)Marek Olšák2020-03-044-50/+43
* mesa: deduplicate draw indirect functionsMarek Olšák2020-03-041-121/+36
* mesa: optimize get_index_sizeMarek Olšák2020-03-041-16/+9
* mesa: remove _mesa_index_buffer::index_size in favor of index_size_shiftMarek Olšák2020-03-0415-47/+40
* Revert "mesa: check for z=0 in _mesa_Vertex3dv()"Marek Olšák2020-03-041-4/+1
* vbo: fold code from vbo_exec_fixup_vertex to vbo_exec_wrap_upgrade_vertexMarek Olšák2020-03-041-5/+6
* vbo: clean up conditional blocks in ATTR_UNIONMarek Olšák2020-03-041-5/+3
* vbo: handle GS and tess primitive types when splitting Begin/EndMarek Olšák2020-03-041-0/+27
* vbo: clean up vbo_copy_verticesMarek Olšák2020-03-041-38/+19
* vbo: deduplicate copy_vertices functionsMarek Olšák2020-03-044-158/+117
* vbo: don't look at the second draw's count when merging 2 glBegin/End drawsMarek Olšák2020-03-041-3/+3
* mesa: replace some index_size multiplications and divisions with shiftsMarek Olšák2020-03-044-12/+12
* mesa: add index_size_shift = log2(index_size) into _mesa_index_bufferMarek Olšák2020-03-045-19/+30
* gallium: add PIPE_CAP_PSIZ_CLAMPEDLouis-Francis Ratté-Boulianne2020-03-031-0/+2
* gallium: add PIPE_CAP_VIEWPORT_TRANSFORM_LOWEREDLouis-Francis Ratté-Boulianne2020-03-031-0/+5
* gallium: add PIPE_CAP_PACKED_STREAM_OUTPUTLouis-Francis Ratté-Boulianne2020-03-031-0/+3
* glsl/linker: add xfb workaround for modified built-in variablesLouis-Francis Ratté-Boulianne2020-03-031-0/+3
* glsl/linker: add DisableTransformFeedbackPacking workaroundLouis-Francis Ratté-Boulianne2020-03-031-0/+9
* st/mesa: allow TXB2/TXL2 to work with cube array shadow texturesIlia Mirkin2020-03-021-8/+18
* intel: fix the gen 11 compute shader scratch IDsPaulo Zanoni2020-03-031-1/+6
* mesa/st: fix formats required for EXT_texture_norm16Tapani Pälli2020-03-021-7/+0
* mesa: fix _mesa_draw_nonzero_divisor_bits to return nonzero divisorsIlia Mirkin2020-03-011-1/+1
* mesa: fix 11 warningsMarek Olšák2020-02-274-5/+7
* nir: fix 5 warningsMarek Olšák2020-02-271-1/+1
* mesa: fix incorrect prim.begin/end for glMultiDrawElementsMarek Olšák2020-02-281-2/+2
* mesa: optimize glMultiDrawArrays, call Draw only once (v2)Marek Olšák2020-02-281-16/+22
* mesa: don't unroll glMultiDrawElements if one count is 0Marek Olšák2020-02-281-10/+0
* mesa: clean up glMultiDrawElements code, use alloca for small draw count (v2)Marek Olšák2020-02-281-18/+38
* mesa: move num_instances and base_instance out of _mesa_primMarek Olšák2020-02-2826-78/+120
* mesa: remove redundant _mesa_prim::is_indexedMarek Olšák2020-02-286-16/+10
* mesa/i965: remove _mesa_prim::indirect_offsetMarek Olšák2020-02-286-20/+31
* gallium: pass cso_velems_state into cso_context instead of pipe_vertex_elementMarek Olšák2020-02-2810-46/+53
* mesa: remove unused "indirect" parameter from Driver.DrawMarek Olšák2020-02-2818-52/+35
* i965: stop using "indirect" parameter from Driver.Draw (non-indirect)Marek Olšák2020-02-284-15/+26
* mesa: Flush vertices before changing the OpenGL state.Mathias Fröhlich2020-02-271-4/+10
* mesa: Check for OpenGL state change before flushing vertices.Mathias Fröhlich2020-02-271-2/+4
* mesa: call FLUSH_VERTICES before updating CoordReplaceMarek Olšák2020-02-261-1/+2
* mesa: remove leftovers from ARB_shadow_ambientMarek Olšák2020-02-261-2/+0