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* glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.cMarek Olšák2020-03-206-16/+8
* glthread: move buffer functions into glthread_bufferobj.cMarek Olšák2020-03-204-277/+303
* glthread: autogenerate prototypes for custom-marshalled functionsMarek Olšák2020-03-202-64/+4
* glthread: remove _mesa_post_marshal_hook, because it's not very usefulMarek Olšák2020-03-202-16/+0
* mesa/main: Fix overflow in validation of DispatchComputeGroupSizeARBCaio Marcelo de Oliveira Filho2020-03-201-5/+9
* glthread: clean up debug_print_sync codeMarek Olšák2020-03-202-24/+3
* glthread: remove debug_print_marshal functionMarek Olšák2020-03-202-9/+0
* glthread: don't execute any custom VAO and BindBuffer code in the Core profileMarek Olšák2020-03-201-1/+1
* glthread: align the batch buffer to 8 bytes for pointers and doubles againMarek Olšák2020-03-201-0/+5
* mesa: remove redundant api_loopback functionsMarek Olšák2020-03-192-108/+0
* mesa: use vbo_attrib_tmp.h to generate display list vertex attrib functionsMarek Olšák2020-03-194-1318/+177
* intel/blorp: Add support for swizzling fast-clear colorsJason Ekstrand2020-03-181-0/+1
* st/mesa: disallow deferred flush if there are multiple contextsPierre-Eric Pelloux-Prayer2020-03-181-1/+2
* intel/blorp: Plumb the stage through blorp upload_shaderCaio Marcelo de Oliveira Filho2020-03-171-1/+1
* intel/compiler: detect if atomic load store operations are usedTapani Pälli2020-03-161-1/+1
* nir/glsl: gather bitmask of images used by programTapani Pälli2020-03-161-0/+1
* st/mesa: Fix signed integer overflow when using util_throttle_memory_usageDanylo Piliaiev2020-03-161-3/+3
* mesa: don't unroll glMultiDrawElements with user indices for galliumMarek Olšák2020-03-113-6/+18
* vbo: fix vbo_copy_vertices for GL_PATCHES and adjacency primitive typesMarek Olšák2020-03-111-1/+1
* vbo: fix transitions from glVertexN to glVertexM where M < NMarek Olšák2020-03-111-1/+15
* vbo: use vbo_exec_wrap_upgrade_vertex for glVertex in ATTR_UNIONMarek Olšák2020-03-111-6/+12
* st/mesa: keep serialized NIR instead of nir_shader in st_programMarek Olšák2020-03-114-8/+79
* gallium/cso_context: remove cso_delete_xxx_shader helpers to fix the live cacheMarek Olšák2020-03-106-24/+68
* i965: Use gl_vertex_format in brw_vertex_element.Mathias Fröhlich2020-03-103-15/+13
* i965: Make use of the vertex format functions in i965.Mathias Fröhlich2020-03-101-6/+4
* mesa: Provide gl_vertex_format accessors.Mathias Fröhlich2020-03-101-0/+21
* mesa: Remove now unused _mesa_draw_attrib.Mathias Fröhlich2020-03-101-15/+0
* mesa: Remove now unused _mesa_draw_attrib_and_binding.Mathias Fröhlich2020-03-101-19/+0
* i965: Remove glbinding from brw_vertex_element.Mathias Fröhlich2020-03-102-7/+0
* i965: Reorder workaround flags computation.Mathias Fröhlich2020-03-101-26/+49
* i965: Split merge_inputs and clear_buffers.Mathias Fröhlich2020-03-101-10/+23
* i965: Test original vertex array pointer to skip array upload.Mathias Fröhlich2020-03-101-1/+1
* i965: Use the VAOs binding information in array setup.Mathias Fröhlich2020-03-101-181/+163
* i965: Use 32 bit u_bit_scan for vertex attribute setup.Mathias Fröhlich2020-03-101-7/+9
* i965: Move down genX_upload_sbe in profiles.Mathias Fröhlich2020-03-101-3/+3
* st/mesa: fix a possible crash with selection and feedback modesMarek Olšák2020-03-091-1/+1
* st/mesa: flush the bitmap cache before st/dri and vbo flushesMarek Olšák2020-03-092-2/+7
* glsl: Add ir_unop_f2fmpNeil Roberts2020-03-092-0/+2
* glsl: Add b2f16 and f162b conversion operationsNeil Roberts2020-03-092-0/+4
* glsl: Add IR conversion ops for 16-bit float typesNeil Roberts2020-03-092-0/+4
* glthread: fix a crash with incorrect glShaderSource parametersMarek Olšák2020-03-061-1/+1
* glthread: add custom marshalling for glNamedBuffer(Sub)DataEXTMarek Olšák2020-03-062-8/+64
* glthread: merge glBufferSubData and glNamedBufferSubData into 1 set of functionsMarek Olšák2020-03-062-78/+55
* glthread: merge glBufferData and glNamedBufferData into 1 set of functionsMarek Olšák2020-03-062-101/+79
* glthread: replace custom glBindBuffer marshalling with generated oneMarek Olšák2020-03-062-58/+3
* glthread: track for each VAO whether the user has set a user pointerMarek Olšák2020-03-067-39/+199
* glthread: add marshal_call_after and remove custom glFlush and glEnable codeMarek Olšák2020-03-062-84/+0
* glthread: add support for glMemoryObjectParameteriv, glSemaphoreParameterui64vMarek Olšák2020-03-061-0/+21
* glthread: add support for glCallLists, glPatchParameterfvMarek Olšák2020-03-061-0/+36
* glthread: add support for glClearNamedFramebuffer, glMaterial, glPointParameterMarek Olšák2020-03-061-0/+36