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* make: Document imported variablesChad Versace2011-08-301-0/+6
| | | | | | | | In src/mesa/Android.mk, it is non-trivial to determine which variables are imported by `include sources.mak`. So document them. Reviewed-by: Chia-I Wu <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: Build libmesa_dricore.a for AndroidChad Versace2011-08-301-0/+29
| | | | | | | | libmesa_dricore.a is analogous to the libmesa.a built by the Autoconf build. Reviewed-by: Chia-I Wu <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* tnl: fix regression in bind_indices()Brian Paul2011-08-301-1/+2
| | | | | Commit 2ea1ff38164d95f8291ef2e5dfe2cb13936a60f2 caused the regression. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40413
* tnl: add const qualifier to silence warningBrian Paul2011-08-301-1/+1
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* tnl: use buffer helper functions to improve readbilityBrian Paul2011-08-301-1/+3
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* make: Factor out source lists from drivers/dri/common into Makefile.sourcesChad Versace2011-08-302-13/+26
| | | | | | | | | | | | | | | In order that the Autoconf and Android build can share the same source lists, move the lists from src/mesa/drivers/dri/Makefile.defines into src/mesa/drivers/dri/common/Makefile.sources I would like for Android to just reuse Makefile.defines, but the file is unsuitable for reuse. Reviewed-by: Chia-I Wu <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off: Chad Versace <[email protected]>
* make: Remove duplicate occurence of driverfuncs.cChad Versace2011-08-302-2/+0
| | | | | | | | | | driverfuncs.o is already contained in libmesa.a, so remove it from the following source lists: src/mesa/drivers/dri/Makefiles.defines:COMMON_SOURCES. src/mesa/drivers/dri/swrast/Makefile:SWRAST_COMMON_SOURCES Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* make: Remove duplicate defintion of COMMON_SOURCES in Radeon makefilesChad Versace2011-08-302-18/+0
| | | | | | | | | Remove defintion of COMMON_SOURCES from {r300,r660}/Makefile. The defintion is a duplicate of that found in src/mesa/drivers/dri/Makefile.defines. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: update multisample state on _NEW_BUFFERSChristoph Bumiller2011-08-301-1/+1
| | | | A change in sampleBuffers affects the final enable value.
* Remove dead Makefiles.José Fonseca2011-08-301-39/+0
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* Remote *.mgw stuff.José Fonseca2011-08-301-216/+0
| | | | Totally broken, and deprecated by scons.
* gdi: Remove mesa_wgl.hJosé Fonseca2011-08-301-23/+0
| | | | | | | | All commonly used windows toolchains define wgl entrypoints in the windows headers, and mesa_wgl.h not only is unnecessary but actually often stands in the waydue to slight inconsistencies. So remove it.
* glsl_to_tgsi: fix a reference leak on an error pathMarek Olšák2011-08-291-0/+1
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* i965: Avoid generating MOVs for most ir_assignment handling.Kenneth Graunke2011-08-292-0/+48
| | | | | | | | | | | | | | This is a port of vec4_visitor::try_rewrite_rhs_to_dst to fs_visitor. Not only is this technique less invasive and more robust, it also generates better code. Over and above the previous technique, this reduced instruction count in shader-db by 0.28% on average and 1.4% in the best case. In no case did this technique result in more code than the prior method. Signed-off-by: Kenneth Graunke <[email protected]> Signed-off-by: Eric Anholt <[email protected]>
* i965/fs: Revert "Avoid generating MOVs for assignments for expressions."Kenneth Graunke2011-08-292-77/+10
| | | | | | | | | | | | | | This reverts commit 53c89c67f33639afef951e178f93f4e29acc5d53, along with the subsequent this->result = reg_undef additions it required. Both Eric and I agree that the way he did this is really fragile; if you forget to add this->result = reg_undef before calling accept(), it may end up using the same register for two separate things, breaking things in strange and mysterious ways. The next commit will port over the new VS backend's method for solving this problem, which is simpler, less intrusive, and still manages to avoid MOVs in the common case.
* mesa: Remove all mention of MESA_FORMAT_CI8Ian Romanick2011-08-2911-160/+5
| | | | | | | | | | | Nothing in Mesa supports color-index textures, and most of the other infrastructure that could allow such support has already been removed. This puts the final nail in the coffin. Also clean out some GL_COLOR_INDEX comments in formats.c. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* dri: Remove MESA_FORMAT_CI8 bits from drivers that don't do paletted texturesIan Romanick2011-08-2912-32/+0
| | | | | | | This came from the "kill it with fire" discussion at XDS 2010. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* scons: add swrast/s_texture.c to the buildBrian Paul2011-08-291-0/+1
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* intel: Rely on Mesa core for the non-blit glTexSubImage* implementation.Eric Anholt2011-08-291-84/+65
| | | | | | It uses MapTextureImage() now, so we don't need our own mapping. Reviewed-by: Brian Paul <[email protected]>
* mesa: Convert texture debug dump function to using MapTextureImage().Brian Paul2011-08-292-44/+52
| | | | Reviewed-by: Brian Paul <[email protected]>
* intel: Remove our custom _mesa_store_compressed_texsubimage2d().Eric Anholt2011-08-291-83/+33
| | | | | | | Now that Mesa core knows how to map teximages, we no longer needed the compressed paths here. Reviewed-by: Brian Paul <[email protected]>
* mesa: Convert texstore.c to accessing textures using MapTextureImage.Brian Paul2011-08-291-107/+231
| | | | | | | This continues to allocate texImage->Data as before, so drivers calling these functions need to use that when present. Reviewed-by: Brian Paul <[email protected]>
* nouveau: Add MapTextureImage() implementation.Eric Anholt2011-08-291-0/+81
| | | | | | | This is untested, but should be close to working since it's basically a copy of nouveau_teximage_map(). Reviewed-by: Brian Paul <[email protected]>
* radeon: Add MapTextureImage() implementation.Eric Anholt2011-08-291-0/+77
| | | | Reviewed-by: Brian Paul <[email protected]>
* radeon: Refactor the common texture hook setup to common code.Eric Anholt2011-08-298-146/+52
| | | | Reviewed-by: Brian Paul <[email protected]>
* swrast: Add implementation of MapTextureImage/UnmapTextureImage.Brian Paul2011-08-294-0/+126
| | | | Reviewed-by: Brian Paul <[email protected]>
* intel: Add implementation of MapTextureImage/UnmapTextureImage.Eric Anholt2011-08-293-2/+92
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/mesa: Add implementation of MapTextureImage.Brian Paul2011-08-291-0/+45
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Add driver hooks for texture image mapping/unmapping.Brian Paul2011-08-291-0/+19
| | | | | | | | | ctx->Driver.MapTextureImage() / UnmapTextureImage() will be called by the glTex[Sub]Image(), glGetTexImage() functions, etc. when we're accessing texture data, and also for software rendering when accessing texture data. Reviewed-by: Brian Paul <[email protected]>
* mesa: Don't check for image->Data when freeing an image's contents.Eric Anholt2011-08-293-12/+5
| | | | | | | | | | | | | | | | | | | | | All driver implementations of FreeTextureImageBuffer already check that Data != NULL and free it. However, this means that we will also free driver storage if the driver storage wasn't in the form of a Data pointer. This was produced by the following semantic patch: @@ expression C; expression T; @@ - if (T->Data) { - C->Driver.FreeTextureImageBuffer(C, T); + C->Driver.FreeTextureImageBuffer(C, T); - } Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* Rename some driver FreeTextureImageData functions to FreeTextureImageBuffer.Eric Anholt2011-08-292-4/+5
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Rename FreeTexImageData to FreeTextureImageBuffer.Eric Anholt2011-08-2917-27/+27
| | | | | | | | This was produced by sed, except for one hunk in driverfuncs.c where trailing whitespace was dropped. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl_to_tgsi: remove unused codeMarek Olšák2011-08-272-80/+0
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* mapi: Commit generated files modified by previous commitIan Romanick2011-08-262-3638/+3643
| | | | | Some of the changes are spurious because somebody forgot to do this when adding glFramebufferTextureLayerARB.
* mesa/tnl_dd: Remove unused source tree mesa/tnl_dd/immIan Romanick2011-08-269-2036/+1
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* mesa/tnl_dd: Remove unused header file t_dd_vbtmp.hIan Romanick2011-08-262-676/+1
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* mesa/tnl_dd: Remove unused header file t_dd_rendertmp.hIan Romanick2011-08-263-440/+4
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* mesa: Remove support for BeOSIan Romanick2011-08-263-1783/+0
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* dri: Remove unused header files mmx.h and spantmp.hIan Romanick2011-08-262-885/+0
| | | | | | | | | | | | These header files were only used by drivers removed in a previous commit. Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* dri: Remove driRenderbuffer::backBuffer fieldIan Romanick2011-08-261-8/+0
| | | | | | | | | | | | The tdfx driver was the only user. Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* dri: Remove all DRI1 driversIan Romanick2011-08-26225-85774/+2
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* mesa: Remove obsolete Windows gldirect and ICD driversIan Romanick2011-08-2660-35854/+2
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* mesa: Remove obsolete linux-fbdev software driverIan Romanick2011-08-262-864/+0
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* mesa: Remove stray, unused fileIan Romanick2011-08-261-58/+0
| | | | | | | | | | Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
* i965: Factor our source lists into Makefile.sourcesChad Versace2011-08-262-127/+136
| | | | | | | | | In preparation for porting i965 to Android, factor its source lists into a shared makefile. This prevents duplication of source lists, and hence prevents the Android from breaking as often. Acked-by: Chia-I Wu <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Remove all bits of NRM3 and NRM4 codeIan Romanick2011-08-251-31/+0
| | | | | | | Nothing in Mesa generates these opcodes, and i965 hardware cannot support it natively. If support were ever added for this opcode in Mesa, there had better be a lowering pass for hardware that doesn't support it natively.
* Merge branch 'kasanen-post-process-v2'Brian Paul2011-08-252-0/+90
|\ | | | | | | | | | | Conflicts: src/gallium/auxiliary/Makefile src/gallium/auxiliary/SConscript
| * driconf: Add the PP descriptionsLauri Kasanen2011-08-192-0/+90
| | | | | | | | | | Signed-off-by: Lauri Kasanen <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* | glsl_to_tgsi: add TXF support. (v2)Dave Airlie2011-08-251-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | This adds texelFetch support to translate from GLSL to TGSI TXF opcode. I've tested this works with an r600g and softpipe backend. v2: drop comments, fix title, Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Bryan Cain <[email protected]>
* | glsl_to_tgsi: implement TXS/TXQ. (v2)Dave Airlie2011-08-251-9/+18
| | | | | | | | | | | | | | | | | | GLSL uses TXS, call the gallium TXQ opcode. v2: fix indent from 4->3. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Bryan Cain <[email protected]>