| Commit message (Collapse) | Author | Age | Files | Lines |
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Swizzles are now defined everywhere as a field with 12 bits that contains
4 channels worth of meaningful information. Any channel that is unused is
set to RC_SWIZZLE_UNUSED. This change is necessary because rgb instructions
and alpha instructions were initializing channels that would never be used
(channel 3 for rgb and channels 1-3 for alpha) with 0 (aka RC_SWIZZLE_X).
This made it impossible to use generic helper functions for swizzles,
because sometimes a channel value of 0 meant unused and other times it
meant RC_SWIZZLE_X.
All hacks that tried to guess how many channels were relevant have
also been removed.
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For 1D/2D texture arrays use the pipe_resource::array_size field.
In OpenGL 1D arrays texture use the height dimension as the array
size and 2D array textures use the depth dimension as the array size.
Gallium uses a special array_size field instead. When setting up
gallium textures or comparing Mesa textures to gallium textures we
need to be extra careful that we're comparing the right fields.
The new st_gl_texture_dims_to_pipe_dims() function maps OpenGL
texture dimensions to gallium texture dimensions and simplifies
this quite a bit.
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Remove ES2, since AMD_conservative_depth is not listed in the OpenGL ES
extension registry.
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The same number of shaders is now printed regardless of optimizations being
enabled or not, so that we can compare shader stats side by side easily.
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this isn't c++ please don't mix declerations with code
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If an extension is prefixed with '+', attempt to enable it. This
introduces symmetry with the prefix '-', which is already allowed.
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* Reduce max indentation level from 7 to 3.
* Eliminate counter variables.
* Remove function append().
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The extension is off by default.
First in a patchset that implements support for AMD_conservative_depth in
the compiler.
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Spotted by Bernd Buschinski.
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In case the driver enables GL_MESA_texture_array but not the EXT version.
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Both of these assertions are triggered by the test case in bugzilla
size of 0.
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emit_adjusted_wpos() needs separate x,y translation values. If we
invert Y, we don't want to effect X.
Part of the fix for http://bugs.freedesktop.org/show_bug.cgi?id=26795
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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The software renderer doesn't support GL_ALPHA, GL_LUMINANCE, etc
so we should report GL_FRAMEBUFFER_UNSUPPORTED during FBO validation.
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The set of internalFormat parameters accepted by glRenderBufferStorage
depends on the EXT vs. ARB version of framebuffer_object. The later
added support for GL_ALPHA, GL_LUMINANCE, etc. formats. Note that
these formats might be legal but might not be supported. That should
be checked with glCheckFramebufferStatus().
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teximages."
This reverts commit 65c41d55a06137115f0b4c67f9a3fd2708f0b625.
There really are quite a few differences in the set of internal
formats allowed by glTexImage and glRenderbufferStorage.
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33386
NOTE: This is a candidate for the 7.9 and 7.10 branches
Signed-off-by: Brian Paul <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33388
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <[email protected]>
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Fixes the build when selecting driver=osmesa and building static libraries.
Otherwise, mklib tries to add the ‘-ltalloc’ object to the archive, which
obviously fails.
Clients which statically link to osmesa will need to link to libtalloc also,
as specified in the Libs.private of osmesa.pc.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=33360
NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Christopher James Halse Rogers <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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fixes stellarium text and menu display
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r400 fragment shaders now support up to 64 temporary registers,
512 ALU instructions, and 512 TEX instructions.
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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The _NEW_ACCUM flag was only set when changing the accumulation
buffer clear color and never used anywhere. Reclaim that dirty bit.
Clean up the definitions of the other dirty bit flags.
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Only a few texture object parameters can effect texture completeness:
min level, max level, minification filter. Don't mark the texture
incomplete for other texture object state changes.
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The hw can't do it and the code was useless anyway (it's lowered
in the GLSL compiler).
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