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* mesa: move gl_texture_image::Width/Height/DepthScale fields to swrastBrian Paul2011-09-227-25/+30
| | | | | | | These fields were only used for swrast so move them into swrast_texture_image. Reviewed-by: Ian Romanick <[email protected]>
* mesa: move gl_texture_image::_IsPowerOfTwo into swrastBrian Paul2011-09-226-19/+32
| | | | | | It's only used by swrast. Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: Finalize texture on render-to-texture.Michel Dänzer2011-09-221-3/+6
| | | | | | | | | | | | This makes sure that stObj->pt exists and is up to date. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39193 and piglit fbo-incomplete-texture-03. Signed-off-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]> NOTE: This is a candidate for the 7.11 branch.
* st/mesa: Convert size assertions to conditionals in st_texture_image_copy.Brian Paul2011-09-221-3/+9
| | | | | | Prevents potential assertion failures in piglit fbo-incomplete-texture-03 test. NOTE: This is a candidate for the 7.11 branch.
* meta: Don't hang on to program refcounts after metaops are done.Eric Anholt2011-09-211-0/+5
| | | | | | | Fixes piglit ARB_shader_objects/clear-with-deleted. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39577 Reviewed-by: Brian Paul <[email protected]>
* i965/vs: Return a dummy value when visiting ir_texture.Eric Anholt2011-09-211-0/+1
| | | | | | While the program won't successfully link in the end, this avoids possible assertion failure in the driver during linking if this->result isn't initialized with something already.
* i965/gen6+: When only BFC is written, use BFC as the color.Eric Anholt2011-09-211-0/+9
| | | | Fixes piglit vertex-program-two-side enabled back back2
* i965/gen6+: Respect the VERTEX_PROGRAM_TWO_SIDE flag for shaders.Eric Anholt2011-09-213-9/+8
| | | | | | | Fixes piglit: vertex-program-two-side enabled front back front2 back2 vertex-program-two-side enabled front back vertex-program-two-side enabled front2 back2
* mesa: Add a context flag indicating whether two-sided lighting should happen.Eric Anholt2011-09-212-1/+19
| | | | | The 965 driver was ignoring the VERTEX_PROGRAM_TWO_SIDE flag and only looking at fixed-function state.
* mesa: check glBegin()/glDrawArrays()/etc mode with _mesa_valid_prim_mode()Brian Paul2011-09-214-7/+41
| | | | | | | | | We now raise an GL_INVALID_ENUM in glBegin() if mode is illegal, as was done in Yuanhan Liu's original patch. Take geometry shaders support into account too. Reviewed-by: Yuanhan Liu <[email protected]>
* tnl: include swrast/s_chan.h to fix sse buildBrian Paul2011-09-211-0/+1
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* swrast: s/GLubyte/GLchan/ in a castBrian Paul2011-09-201-1/+1
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* meta: use _mesa_set_enable() in more placesBrian Paul2011-09-201-5/+5
| | | | | | Avoids an extra context lookup. Reviewed-by: Eric Anholt <[email protected]>
* meta: use _mesa_set_enable(), fix decompress_texture_image()Brian Paul2011-09-201-1/+4
| | | | | | | | | Use _mesa_set_enable() to avoid a redudant context lookup. Need to disable the texture target in decompress_texture_image() so the unit isn't still enabled after glGetTexImage() returns. Arguably, the meta restore code should do this, but it doesn't. Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: specify source mipmap level in decompress_with_blit()Brian Paul2011-09-201-0/+3
| | | | | This, along with the previous patch, fixes glGetTexImage() of compressed textures for level > 0.
* meta: fix broken sRGB mipmap generationBrian Paul2011-09-201-0/+28
| | | | | | | | | | If we're generating a mipmap for an sRGB texture we need to bypass sRGB->linear conversion. Otherwise the destination mipmap level (drawn with a textured quad) will have the wrong colors. If we can't turn of sRGB->linear conversion (GL_EXT_texture_sRGB_decode) we need to use the software fallback for mipmap generation. Note: This is a candidate for the 7.11 branch.
* mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macrosBrian Paul2011-09-201-2/+2
| | | | | | | | | | | The 1-bit alpha channel was incorrectly encoded. Previously, any non-zero alpha value for the ubyte alpha value would set A=1. Instead, use the most significant bit of the ubyte alpha to determine the A bit. This is consistent with the other channels and other OpenGL implementations. Note: This is a candidate for the 7.11 branch. Reviewed-by: Michel Dänzer <[email protected]>
* mesa: move last bits of GLchan stuff into swrastBrian Paul2011-09-2010-102/+127
| | | | | This removes the last remnants of the GLchan datatype and associated macros out of core Mesa and into swrast.
* mesa: remove CHAN_TYPE cruft from debug.cBrian Paul2011-09-201-4/+0
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* mesa: remove unused interp/stride chan macrosBrian Paul2011-09-201-27/+0
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* mesa: remove unused UNCLAMPED_FLOAT_TO_RGB_CHAN() macroBrian Paul2011-09-201-16/+0
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* radeon: use _mesa_unclamped_float_rgba_to_ubyte()Brian Paul2011-09-202-3/+3
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* r200: use _mesa_unclamped_float_rgba_to_ubyte()Brian Paul2011-09-202-3/+3
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* mesa: remove unused <type>_TO_CHAN() macrosBrian Paul2011-09-201-40/+0
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* mesa: convert _mesa_unpack_color_span_chan() to ubyteBrian Paul2011-09-203-55/+53
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* mesa: replace GLchan with GLubyte in texcompress_s3tc.cBrian Paul2011-09-201-59/+57
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* mesa/gallium: remove GLchan from latc, rgtc codeBrian Paul2011-09-202-15/+15
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* mesa: remove GLchan in texcompress_fxt1.cBrian Paul2011-09-201-74/+53
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* mesa: s/_mesa_make_temp_chan_image()/_mesa_make_temp_ubyte_image()Brian Paul2011-09-205-123/+123
| | | | Another step toward eliminating the GLchan type.
* mesa: move _mesa_upscale_teximage2d() to texcompress_fxt1.cBrian Paul2011-09-203-43/+38
| | | | Was used by no other code.
* mesa: s/GLchan/GLubyte/ in mipmap generation codeBrian Paul2011-09-201-3/+3
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* mesa: Don't expose compressed paletted formats via ↵Ian Romanick2011-09-201-15/+17
| | | | | | | | | | | | GL_{NUM_,}COMPRESSED_TEXTURE_FORMATS Fixes a bug introduced by commit faf5d65. These formats should only be exposed in OpenGL ES 1.x. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Cc: Xun Fang <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40860
* Increase MAX_CLIP_PLANES to 8Paul Berry2011-09-201-2/+5
| | | | | | | | | | | | This will allow drivers to increase ctx->Const.MaxClipPlanes to 8, which is required for GLSL-1.30 compliance. No driver behavior should be affected. However, many data structures use MAX_CLIP_PLANES as an array size, so these arrays will get slightly larger. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* Hardcode the default value of ctx->Const.MaxClipPlanes to 6.Paul Berry2011-09-201-1/+1
| | | | | | | | | | | Previously this value was set to MAX_CLIP_PLANES, which is defined to be 6. But MAX_CLIP_PLANES needs to be increased to 8 to support GLSL-1.30-compliant drivers. This patch hard-codes the default value of ctx->Const.MaxClipPlanes to 6, so that when MAX_CLIP_PLANES is increased, it won't affect drivers that do not support 8 clip planes. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Remove bogus assertion on MAX_CLIP_PLANES.Paul Berry2011-09-201-1/+0
| | | | | | | | | This patch removes the assertion "MAX_CLIP_PLANES == 6" from the i965 driver. This assertion is unnecessary; nothing in the driver requires MAX_CLIP_PLANES to be 6. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Update clipping code to use ctx->Const.MaxClipPlanes.Paul Berry2011-09-202-3/+3
| | | | | | | | | | | | | To support GLSL 1.30, we will need to increase MAX_CLIP_PLANES to 8. To avoid breaking drivers that do not yet support 8 clip planes, this patch modifies the Mesa core code that pertains to clipping to use ctx->Const.MaxClipPlanes rather than MAX_CLIP_PLANES, since ctx->Const.MaxClipPlanes will remain 6 for drivers that only support 6 clip planes. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl_to_tgsi: implement ir_binop_all_equal and ir_binop_any_nequal for ↵Bryan Cain2011-09-201-34/+85
| | | | native integers
* i965/vs: Add support for compute-to-MRF.Eric Anholt2011-09-203-0/+179
| | | | | Removes 1.8% of the instructions from 97% of the vertex shaders in shader-db.
* i965/vs: Do VUE writes using the MRF file instead of hardware register.Eric Anholt2011-09-201-4/+6
| | | | We'll only do compute-to-MRF on accesses to this file.
* i965/vs: Handle destinations in the MRF file.Eric Anholt2011-09-201-0/+6
| | | | | We've been referencing MRFs through the HW_REG file so far, but that makes it harder to handle compute-to-MRF and similar optimizations.
* i965/vs: Add a function for how many MRFs get written as part of a SEND.Eric Anholt2011-09-202-0/+39
| | | | | This will be used for compute-to-mrf, which needs to know when MRFs get overwritten.
* i965/vs: Remove dead fields of src_reg.Eric Anholt2011-09-201-2/+0
| | | | | | These were copy and pasted from the FS, and are never used. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Add support for simple algebraic optimizations.Eric Anholt2011-09-203-0/+96
| | | | | | | | | | | | | | We generate silly code for array access, and it's easier to generally support the cleanup than to specifically avoid the bad code in each place we might generate it. Removes 4.6% of instructions from 41.6% of shaders in shader-db, particularly savage2/hon and unigine. v2: Fixes by Ken: Make is_zero/one member functions, and fix a progress flag. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Fix polygon stipple offset state flagging.Eric Anholt2011-09-201-4/+6
| | | | | | | | | | | _NEW_WINDOW_POS wasn't a real Mesa state flag, but we were missing _NEW_BUFFERS to update the stipple offset when FBO binding or window size changed, and _NEW_POLYGON to update when stippling gets enabled. Fixes oglconform's tristrip test. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Yuanhan Liu <[email protected]>
* i965: Add missing _NEW_POLYGON flag to polygon stipple upload.Eric Anholt2011-09-201-1/+3
| | | | | | | | Because we skip the pattern upload when stippling is disabled, we need to check again when it might have been turned on. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Yuanhan Liu <[email protected]>
* i965: Fix compiler warnings.Eric Anholt2011-09-201-6/+4
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* mesa: fix error handling for glMaterial*Yuanhan Liu2011-09-201-1/+12
| | | | | | | | | | | | | | | Trigger GL_INVALID_ENUM error if the face paramter is not a valid value. Trigger GL_INVALID_VALUE error if the GL_SHININESS value is out side [0, ctx->Constant.MaxShiniess]. v2: fix the max shininess value. v3: suggested by Brian, move the face check into glMaterialfv function to reduce code duplicate. Also, refactor the error message. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* i965/fs: Implement texelFetch() on Gen4.Kenneth Graunke2011-09-192-4/+18
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/fs: Implement texelFetch() on Ivybridge.Kenneth Graunke2011-09-191-4/+21
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/fs: Implement texelFetch() on Ironlake and Sandybridge.Kenneth Graunke2011-09-196-5/+19
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>