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* glsl: pass mem_ctx to constant_expression_value(...) and friendsTimothy Arceri2017-08-112-4/+9
| | | | | | | | | | | | | | | | | | | | The main motivation for this is that threaded compilation can fall over if we were to allocate IR inside constant_expression_value() when calling it on a builtin. This is because builtins are shared across the whole OpenGL context. f81ede469910d worked around the problem by cloning the entire builtin before constant_expression_value() could be called on it. However cloning the whole function each time we referenced it lead to a significant reduction in the GLSL IR compiler performance. This change along with the following patch helps fix that performance regression. Other advantages are that we reduce the number of calls to ralloc_parent(), and for loop unrolling we free constants after they are used rather than leaving them hanging around. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: stop copying struct and interface member namesTimothy Arceri2017-08-112-21/+19
| | | | | | | | | | | We are currently copying the name for each member dereference but we can just share a single instance of the string provided by the type. This change also stops us recalculating the field index repeatedly. Reviewed-by: Thomas Helland <[email protected]>
* glsl: calculate number of operands in an expression onceTimothy Arceri2017-08-112-5/+5
| | | | | | | | | | | | | | | | | | | Extra validation is added to ir_validate to make sure this is always updated to the correct numer of operands, as passes like lower_instructions modify the instructions directly rather then generating a new one. The reduction in time is so small that it is not really measurable. However callgrind was reporting this function as being called just under 34 million times while compiling the Deus Ex shaders (just pre-linking was profiled) with 0.20% spent in this function. v2: - make num_operands a unit8_t - fix unsigned/signed mismatches Reviewed-by: Thomas Helland <[email protected]>
* dri: Introduce SWAP_METHOD tokensThomas Hellstrom2017-08-106-10/+8
| | | | | | | | | | | | We shouldn't be using GLX tokens in the dri subsystem, so define dri SWAP_METHOD tokens and translate when necessary. Unfortunately the X server uses the dri swap method value untranslated as the GLX fbconfig swapMethod, so we can't enumerate these tokens arbitrarily, but rather need to make them have the same values as the corresponding GLX tokens. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* dri: Fix __DRIconfig reporting of __DRI_ATTRIB_SWAP_METHODThomas Hellstrom2017-08-102-6/+2
| | | | | | | | | | | | | | The attribMap had two entries for this attribute, and driGetConfigAttribIndex didn't return a proper value for this attribute. Fix this, and also make sure we return SWAP_UNDEFINED for single-buffer configs as required by the GLX_OML_swap_method spec. Finally bump the dri core extension version to 2, indicating that we correctly report __DRI_ATTRIB_SWAP_METHOD. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* TextureStorage1D should return INVALID_OPERATION if target is not a 1D textureIago Toral Quiroga2017-08-091-1/+1
| | | | | | | | | | Previous behavior was inconsistent with other texture targets so this has been fixed in OpenGL 4.6. Fixes: KHR-GL45.direct_state_access.textures_storage_errors Reviewed-by: Jordan Justen <[email protected]>
* Update TextureParameter* error for incompatible texture targetsIago Toral Quiroga2017-08-091-1/+1
| | | | | | | | | | | The OpenGL 4.6 specs have been updated so that GetTextureParameter* with a texture object with an incompatible TEXTURE_TARGET should now report INVALID_OPERATION instead of INVALID_ENUM. Fixes: KHR-GL45.direct_state_access.textures_parameter_errors Reviewed-by: Jordan Justen <[email protected]>
* i965/bufmgr: Set bo->idle after waiting.Kenneth Graunke2017-08-081-0/+2
| | | | | | | | | | After a successful wait, we know the buffer ought to be idle. Chris points out that: "The only caveat here is that bo is global, and we have a very unlikely (and probably unnoticeable) race condition with multiple contexts." Reviewed-by: Chris Wilson <[email protected]>
* i965: Don't use ggtt_bo for Gen8+ streamout offset buffer.Kenneth Graunke2017-08-081-1/+1
| | | | | | | RELOC_NEEDS_GGTT is only meaningful on Sandybridge - it's skipped on other generations - so this has no purpose. Just use rw_bo(). Reviewed-by: Chris Wilson <[email protected]>
* i965: Simplify *_bo() helpers.Kenneth Graunke2017-08-081-47/+25
| | | | | | | | With the reloc domains gone, most of these are basically the same, and the names don't make much sense anymore. Simplify them to ro_bo(), rw_bo(), and ggtt_bo(). Reviewed-by: Chris Wilson <[email protected]>
* i965: Get rid of KSP_roKenneth Graunke2017-08-081-15/+4
| | | | | | | | | The GPU reads the shader kernel from the program cache BO. It never writes it, so using a read-write BO reference makes no sense. Just make KSP read-only, and drop KSP_ro. Reviewed-by: Chris Wilson <[email protected]>
* i965: Only call create_for_planar_image for multiple planesJason Ekstrand2017-08-081-1/+4
| | | | | | | | | Before, we ended up always calling miptree_create_for_planar_image in almost all cases because most images have image->planar_format != NULL. This commit makes us only take that path if we have a multi-planar format. Reviewed-by: Daniel Stone <[email protected]>
* mesa: don't error check the default buffer objectTimothy Arceri2017-08-081-11/+11
| | | | | | | An allocation check is already done when the buffer is created at context creation. Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: check default buffer object creation was successfulTimothy Arceri2017-08-081-0/+9
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: add NULL checking to free_shared_state()Timothy Arceri2017-08-082-31/+65
| | | | | | | | This will allow us to call this function from _mesa_alloc_shared_state() in the case that we run out of memory part way through allocating the state. Reviewed-by: Samuel Pitoiset <[email protected]>
* i965/miptree: Set supports_fast_clear = false in make_shareableJason Ekstrand2017-08-071-0/+1
| | | | | | | | | | | | The make_shareable function deletes the aux buffer and then whacks aux_usage to ISL_AUX_USAGE_NONE but not unsetting supports_fast_clear. Since we only look at supports_fast_clear to decide whether or not to do fast clears, this was causing assertion failures. Reported-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101925 Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* i965/miptree: Rework create flagsJason Ekstrand2017-08-078-38/+52
| | | | | | | | | The only one of the three remaining flags that has anything whatsoever to do with layout is TILING_NONE. This commit renames them to MIPTREE_CREATE_*, documents the meaning of each flag, and makes the create functions take an actual enum type so GDB will print them nicely. Reviewed-by: Jordan Justen <[email protected]>
* i965/miptree: Delete MIPTREE_LAYOUT_TILING_(Y|ANY)Jason Ekstrand2017-08-076-24/+8
| | | | | | | The only force tiling flag we really care about is LAYOUT_TILING_NONE. The others don't actually do anything but add confusion. Reviewed-by: Jordan Justen <[email protected]>
* i965/miptree: Delete an unused function declarationJason Ekstrand2017-08-071-5/+0
| | | | | | The implementation of brw_miptree_layout was removed in bf24c3539e4b69. Reviewed-by: Jordan Justen <[email protected]>
* i965/miptree: Call alloc_aux in create_for_boJason Ekstrand2017-08-071-6/+7
| | | | | | | | | | | | Originally, I had moved it to the caller to make some things easier when adding the CCS modifier. However, this broke DRI2 because intel_process_dri2_buffer calls intel_miptree_create_for_bo but never calls intel_miptree_alloc_aux. Also, in hindsight, it should be pretty easy to make the CCS modifier stuff work even if create_for_bo allocates the CCS when DISABLE_AUX is not set. Reviewed-by: Jordan Justen <[email protected]> Cc: "17.2" <[email protected]>
* i965/miptree: Delete MIPTREE_LAYOUT_FOR_SCANOUTJason Ekstrand2017-08-073-7/+15
| | | | | | | | | The flag hasn't affected actual surface layout for some time. The only purpose it served was to set bo->cache_coherent = false on the BO used to create the miptree. This is fairly silly because we can just set that directly from the caller where it makes much more sense. Reviewed-by: Jordan Justen <[email protected]>
* i965/miptree: Delete some unused layout flagsJason Ekstrand2017-08-072-10/+2
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965/miptree: Refactor is_mcs_supportedJason Ekstrand2017-08-071-4/+9
| | | | | | | | | We rename it to intel_miptree_supports_mcs and make the function signature match intel_miptree_supports_ccs/hiz. We also move the sample count check into the function so it returns false for single-sampled surfaces. Reviewed-by: Jordan Justen <[email protected]>
* i965/miptree Remove layout_flags parameter form is_mcs_supportedJason Ekstrand2017-08-071-9/+2
| | | | | | | The one caller of is_mcs_supported passes 0 in as the layout_flags unconditionally. Reviewed-by: Jordan Justen <[email protected]>
* fix GL_ARB_spirv_extensions nameIlia Mirkin2017-08-061-1/+1
| | | | Trivial. There is no _gl_ in there.
* mesa: hook up queries for NUM_TILING_TYPES and TILING_TYPESAndres Rodriguez2017-08-063-0/+47
| | | | | | | | These are just basic implementations. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: hook up UUID queries for driver and deviceAndres Rodriguez2017-08-065-0/+73
| | | | | | | | | v2: respective changes for new gallium interface v3: fix UUID size asserts Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: implement glGetUnsignedByte{v|i_v}Andres Rodriguez2017-08-061-0/+174
| | | | | | | | | | | | | | These are used by EXT_external_objects to present UUIDs for the device and the driver. v2 (Timothy Arceri): - remove extra break - use _mesa_problem() rather the _mesa_error() for unimplemented support for value types Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa/st: expose EXT_memory_object and EXT_memory_object_fdAndres Rodriguez2017-08-063-0/+6
| | | | | | | | | | | v2: use PIPE_CAP_MEMOBJ to guard the extension v3 (Timothy Arceri): - expose extensions via the cap_mappings array Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: hook up (Named)BufferStorageMem apiTimothy Arceri2017-08-061-20/+65
| | | | | | | | | | | | | | | | | | Include no_error variants as well. v2 (Timothy Arceri): - reduced code churn by squashing some changes into previous commits v3 (Timothy Arceri): - drop unused function declaration v4 (Timothy Arceri): - fix Driver function assert() - add missing GL errors Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa/st: implement memory objects as a backend for buffer objectsAndres Rodriguez2017-08-062-17/+61
| | | | | | | | Use a memory object instead of user memory. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa/st: implement memory objects as a backend for texture storageDave Airlie2017-08-062-12/+106
| | | | | | | | | | | | Instead of allocating memory to back a texture, use the provided memory object. v2: split off extension exposure logic v3: de-duplicate code with st_AllocTextureStorage Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa/st: factor out st_AllocTextureStorage into a helperAndres Rodriguez2017-08-061-7/+19
| | | | | | | | Plumbing for using memory objects as texture storage. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: hook up memory object multisamples tex(ture)storage apiAndres Rodriguez2017-08-063-28/+103
| | | | | | | | V2 (Timothy): - error check memory == 0 before lookup Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: hook up memoryobject tex(ture)storage apiAndres Rodriguez2017-08-064-32/+191
| | | | | | | | | | | V2 (Timothy Arceri): - formating fixes V3 (Timothy): - error check memory == 0 before lookup Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa/st: start adding memory object supportDave Airlie2017-08-064-0/+93
| | | | | | | | | | | | v2: pass dedicated flag v3 (Timothy Arceri): - remove unrequired _mesa_init_memory_object_functions() call in the state tracker. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v2) Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: add support for memory object parametersAndres Rodriguez2017-08-062-1/+53
| | | | | | | | | | | | V2 (Timothy Arceri): - fix copy and paste error with error message V3 (Timothy Arceri): - drop the Protected field for now as its unused Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: add support for memory object creation/import/deleteAndres Rodriguez2017-08-066-2/+233
| | | | | | | | | | | | | | | | | | | | | | Used by EXT_external_objects and EXT_external_objects_fd V2 (Timothy Arceri): - Throw GL_OUT_OF_MEMORY error if CreateMemoryObjectsEXT() fails. - C99 tidy ups - remove void cast (Constantine Kharlamov) V3 (Timothy Arceri): - rename mo -> memObj - check that the object is not NULL before initializing - add missing "EXT" in function error message V4 (Timothy Arceri): - remove checks for (memory objecy id == 0) and catch in _mesa_lookup_memory_object() instead. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mapi: add EXT_external_objects and EXT_external_objects_fdAndres Rodriguez2017-08-068-1/+552
| | | | | | | | Includes implementation stubs. Signed-off-by: Andres Rodriguez <[email protected]> Acked-by: Timothy Arceri <[email protected]> Acked-by: Samuel Pitoiset <[email protected]>
* i965: Reduce passing 2x32b of reloc_domains to 2 bitsChris Wilson2017-08-0423-291/+127
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The kernel only cares about whether the object is to be written to or not, only reduces (reloc.read_domains, reloc.write_domain) down to just !!reloc.write_domain. When we use NO_RELOC, the kernel doesn't even read those relocs and instead userspace has to pass that information in the execobject.flags. We can simplify our reloc api by also removing the unused read/write domains and only pass the resultant flags. The caveat to the above are when we need to make the kernel aware that certain objects need to take into account different work arounds. Previously, this was done using the magic (INSTRUCTION, INSTRUCTION) reloc domains. NO_RELOC requires this to be passed in the execobject flags as well, and now we push that up the callstack. The API is more compact, more expressive of what happens underneath, but unfortunately requires more knowledge of the system at the point of use. Conversely it also means that knowledge is specific and not generally applied and so not overused. text data bss dec hex filename 8502991 356912 424944 9284847 8dacef lib/i965_dri.so (before) 8500455 356912 424944 9282311 8da307 lib/i965_dri.so (after) v2: (by Ken) Rebase. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Convert reloc.target_handle into an index for I915_EXEC_HANDLE_LUTKenneth Graunke2017-08-041-2/+2
| | | | | | | | | | | | | | | | | | | Based on a patch by Chris Wilson (who also wrote this commit message). Passing the index of the target buffer via the reloc.target_handle is marginally more efficient for the kernel (it can avoid some allocations, and can use a direct lookup rather than a hash or search). It is also useful for ourselves as we can use the index into our exec_bos for other tasks. v2: Only enable HANDLE_LUT if we can use BATCH_FIRST and thereby avoid a post-processing loop to fixup the relocations. v3: Move kernel probing from context creation to screen init. Use batch->use_exec_lut as it more descriptive of what's going on (Daniel) v4: Kernel features already exists, use it for BATCH_FIRST Rename locals to preserve current flavouring v5: Squash in "always insert batch bo first" v6: (by Ken) Split out BATCH_FIRST from HANDLE_LUT.
* i965: Use a C99 initializer for new validation list entries.Kenneth Graunke2017-08-041-10/+7
| | | | | | More succinct - we can skip a bunch of = 0 lines. Extracted from a patch by Chris Wilson.
* i965: Simplify some bo != batch->bo special cases.Kenneth Graunke2017-08-041-27/+19
| | | | | | | | Extracted from a patch by Chris Wilson. Now that the batch is always at the front of the validation list, we don't need to special case it - the usual "go find an existing BO" code will work just fine.
* i965: Use I915_EXEC_BATCH_FIRST when available.Kenneth Graunke2017-08-044-10/+33
| | | | | | This will make it easier to use I915_EXEC_HANDLE_LUT. Based on a patch by Chris Wilson.
* i965: Move add_exec_bo()Chris Wilson2017-08-041-53/+53
| | | | | | | | | | To avoid a forward declaration in the next patch, move the definition of add_exec_bo() earlier. v2: (by Ken) redo move. Signed-off-by: Chris Wilson <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Ignore reloc read/write domainsChris Wilson2017-08-041-11/+7
| | | | | | | | | | | | | | | | | | | | | | | | Since before the kernel supported I915_EXEC_NO_RELOC, long before our minimum kernel requirement, the kernel unconditionally invalidated all GPU TLBs before a batch and flushed all GPU caches after a batch. At that moment, the only use for read/write domain was for activity tracking, ensuring that future reads waited for the last writer and future writes waited for all reads. This only requires a single bit in the execbuf interface which can be supplied via the NO_RELOC interface, making the use of relocation domains entirely redundant. Trimming the excess writes into the array allows the compiler to be much more frugal: text data bss dec hex filename 8493790 357184 424944 9275918 8d8a0e i965_dri.baseline 8493758 357184 424944 9275886 8d89ee i965_dri.so (This text improvement really does come from dropping domains, not from the new use of C99 initializers.) Signed-off-by: Chris Wilson <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Use I915_EXEC_NO_RELOCChris Wilson2017-08-041-7/+33
| | | | | | | | | | | | If we correctly fill the batch with the right relocation value, and that matches the expected location of the object, we can then tell the kernel it can forgo checking each individual relocation by only checking whether the object moved. v2: Rebase to apply ahead of I915_EXEC_HANDLE_LUT Signed-off-by: Chris Wilson <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Initialize flags to 0 and |= in new flags.Kenneth Graunke2017-08-041-3/+3
| | | | This makes it a bit easier to add new unconditional flags.
* i965: Make add_exec_bo return the validation list index.Kenneth Graunke2017-08-041-4/+5
| | | | This will be useful for I915_EXEC_HANDLE_LUT and I915_EXEC_NO_RELOC.
* i965: Track last location of bo used for the batchChris Wilson2017-08-043-2/+27
| | | | | | | | | | | | | | Borrow a trick from anv, and use the last known index for the bo to skip a search of the batch->exec_bo when adding a new relocation. In defence against the bo being used in multiple batches simultaneously, we check that this slot exists and points back to us. v2: Also update brw_batch_references() v3: Reset bo->index on creation (Daniel) v4: Improved explanation of bo->index (Kenneth) Signed-off-by: Chris Wilson <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>