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* r128: fix two-sided lighting segfault seen in GLUT's olight demoPeteri Andras2009-07-133-2/+7
* intel: Bump driver data, add RC3 tagintel_2009q2_rc3Ian Romanick2009-07-121-1/+1
* gallium: compare the actual register, not all the inputsZack Rusin2009-07-111-1/+1
* st/mesa: implement indirect addressing for destination registersBrian Paul2009-07-101-0/+5
* vbo: fix vbo/dlist memory leakBrian Paul2009-07-101-0/+5
* mesa: From float type modifier from values to large for singlesIan Romanick2009-07-091-7/+7
* glsl: do const parameter optimization for array element actual parametersBrian Paul2009-07-091-2/+3
* glsl: fix incorrect indexing for gl_TextureMatrix[i][j]Brian Paul2009-07-091-5/+6
* mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul2009-07-071-7/+13
* gallium: fixup register indexes for fog/frontface/point coordZack Rusin2009-07-071-3/+12
* gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer2009-07-072-10/+37
* gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer2009-07-071-1/+2
* gallium: more fog extraction fixesZack Rusin2009-07-063-25/+39
* i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger2009-07-044-17/+16
* i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt2009-07-041-13/+11
* intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer2009-07-031-0/+1
* mesa/shaders: fix gl_NormalMatrix state parametersKeith Whitwell2009-07-031-1/+1
* mesa: Assume depth textures have a single level unless told otherwise.José Fonseca2009-07-021-1/+3
* mesa: s/TRUE/GL_TRUEKeith Whitwell2009-07-021-1/+1
* glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regenerationKeith Whitwell2009-07-021-0/+23
* Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branchKeith Whitwell2009-07-028-37/+118
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| * mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell2009-06-301-13/+27
| * mesa/dlist: fixes and improvements for material cachingKeith Whitwell2009-06-301-8/+16
| * mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell2009-06-301-1/+5
| * mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell2009-06-301-16/+24
| * Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell2009-06-306-258/+151
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| * | mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell2009-06-301-0/+1
| * | mesa/vbo: use _lookup_prim_by_nr for debuggingKeith Whitwell2009-06-304-4/+4
| * | mesa: add debug printer for primitive nameKeith Whitwell2009-06-302-0/+28
| * | mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell2009-06-302-19/+51
* | | mesa: ensure UsesFogFragCoord value is set for non-glsl shadersKeith Whitwell2009-07-022-0/+8
* | | st/gl: Add stubs for CompressedTexSubImage[1D|3D]Jakob Bornecrantz2009-06-301-0/+27
* | | st/gl: Add support for glCompressedTexSubImageJakob Bornecrantz2009-06-301-0/+58
* | | mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.José Fonseca2009-07-011-0/+2
* | | gallium: fix the front face semanticsZack Rusin2009-07-013-4/+45
* | | i915: Fix assertion failure on remapping a non-BO-backed VBO.Eric Anholt2009-06-301-1/+4
* | | mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell2009-06-301-13/+27
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* | mesa: remove whitespaceKeith Whitwell2009-06-301-108/+108
* | mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell2009-06-301-17/+0
* | mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell2009-06-301-84/+3
* | mesa: fix material inputs in ffvertex_prog.cKeith Whitwell2009-06-301-39/+15
* | mesa: fix transform_points_3d_no_rot using undefined values in %xmm0Arthur HUILLET2009-06-302-0/+2
* | mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.José Fonseca2009-06-302-9/+22
* | intel: added null ptr checkBrian Paul2009-06-291-1/+1
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* glsl: check number of varying variables against the limitBrian Paul2009-06-261-4/+9
* mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul2009-06-261-1/+1
* intel / DRI2: Additional flush of fake front-buffer to real front-bufferIan Romanick2009-06-261-0/+11
* mesa: bump version to 7.5-rc4Brian Paul2009-06-261-1/+1
* glsl: move/simplify error checking for 'return' statementsBrian Paul2009-06-261-22/+14
* glsl: overhaul 'return' statement handlingBrian Paul2009-06-263-215/+212