Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | 2009-01-07 | 1 | -1/+8 | |
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| * | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | 2009-01-07 | 1 | -24/+58 | |
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| * | glsl: remove dead code | Brian Paul | 2009-01-07 | 1 | -13/+2 | |
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| * | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | 2009-01-07 | 1 | -4/+3 | |
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| * | glsl: loop unroll adjustments | Brian Paul | 2009-01-06 | 1 | -1/+20 | |
| | | | | | | | | | | | | | | Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | |||||
| * | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | 2009-01-06 | 1 | -24/+205 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | |||||
| * | mesa: Move var declaration to top of scope. | Brian Paul | 2009-01-06 | 1 | -0/+8 | |
| | | | | | | | | (cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) | |||||
| * | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | 2009-01-06 | 2 | -4/+4 | |
| | | | | | | | | (cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306) | |||||
* | | mesa: handle some cases of 0x0 render targets | Alan Hourihane | 2009-01-14 | 3 | -8/+15 | |
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* | | glsl: fix regression from sampler arrays commit | Alan Hourihane | 2009-01-14 | 1 | -3/+1 | |
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* | | glsl: fix a comment typo | Alan Hourihane | 2009-01-13 | 1 | -1/+1 | |
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* | | glsl: support sampler arrays. | Alan Hourihane | 2009-01-13 | 3 | -11/+49 | |
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* | | st: build fix | Alan Hourihane | 2009-01-09 | 1 | -1/+0 | |
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* | | glsl: fix typo in the vec2 += operator function | Brian Paul | 2009-01-09 | 2 | -2/+2 | |
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* | | mesa: set version string to 7.3-rc1 | Brian Paul | 2009-01-09 | 1 | -1/+1 | |
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* | | glsl: fix broken +=, -=, *=, /= operators | Brian Paul | 2009-01-09 | 2 | -737/+786 | |
| | | | | | | | | | | | | | | These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible. | |||||
* | | mesa: fix off-by-one bug in _mesa_delete_instructions() | Brian Paul | 2009-01-09 | 1 | -1/+1 | |
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* | | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. | Eric Anholt | 2009-01-09 | 1 | -1/+1 | |
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* | | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change. | Eric Anholt | 2009-01-09 | 1 | -4/+0 | |
| | | | | | | | | | | Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM. | |||||
* | | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | 2009-01-09 | 8 | -41/+5 | |
| | | | | | | | | | | | | | | | | There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <[email protected]> | |||||
* | | i965: Remove dead brw_vs_tnl.c | Eric Anholt | 2009-01-09 | 3 | -61/+0 | |
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* | | i965: allow gl_FragData[0] usage when there's only one color buffer | Brian Paul | 2009-01-09 | 1 | -2/+9 | |
| | | | | | | | | If gl_FragData[0] is written but not gl_FragCOlor, use the former. | |||||
* | | mesa: additional case in file_string() | Brian Paul | 2009-01-09 | 1 | -0/+2 | |
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* | | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul | 2009-01-09 | 3 | -35/+65 | |
| | | | | | | | | Now the #extension directives can be handled properly. | |||||
* | | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul | 2009-01-09 | 1 | -1/+1 | |
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* | | glsl: check that the fragment shader does not write both gl_FragColor and ↵ | Brian Paul | 2009-01-09 | 1 | -0/+11 | |
| | | | | | | | | gl_FragData[] | |||||
* | | i965: init dst reg RelAddr field to zero | Brian Paul | 2009-01-09 | 1 | -1/+2 | |
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* | | i965: Note when we drop saturate mode on the floor in a VP. | Eric Anholt | 2009-01-09 | 1 | -0/+5 | |
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* | | i965: Add support for LRP in VPs. | Eric Anholt | 2009-01-09 | 1 | -0/+42 | |
| | | | | | | | | Bug #19226. | |||||
* | | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | 2009-01-09 | 1 | -1/+8 | |
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* | | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | 2009-01-09 | 1 | -24/+58 | |
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* | | glsl: remove dead code | Brian Paul | 2009-01-09 | 1 | -13/+2 | |
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* | | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | 2009-01-09 | 1 | -4/+3 | |
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* | | glsl: loop unroll adjustments | Brian Paul | 2009-01-09 | 1 | -1/+20 | |
| | | | | | | | | | | | | | | Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | |||||
* | | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | 2009-01-09 | 1 | -24/+205 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | |||||
* | | mesa: Move var declaration to top of scope. | Brian Paul | 2009-01-09 | 1 | -0/+8 | |
| | | | | | | | | (cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) | |||||
* | | mesa: Add _mesa_snprintf. | José Fonseca | 2009-01-08 | 5 | -7/+22 | |
| | | | | | | | | On Windows snprintf is renamed as _snprintf. | |||||
* | | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | 2009-01-08 | 2 | -4/+4 | |
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* | | mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE) | Brian Paul | 2009-01-08 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | (cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c | |||||
* | | mesa: Move var declaration to top of scope. | José Fonseca | 2009-01-08 | 1 | -1/+1 | |
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* | | wgl: Do not provide DllMain inside the state tracker. | José Fonseca | 2009-01-08 | 5 | -24/+19 | |
| | | | | | | | | | | | | MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys. | |||||
* | | wgl: Ensure public symbols get the proper DLL linkage attributes. | José Fonseca | 2009-01-08 | 13 | -36/+52 | |
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* | | mesa: Ensure gl* symbols are marked as dllexport on windows. | José Fonseca | 2009-01-08 | 1 | -0/+6 | |
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* | | mesa: Use explicit casts when precision is lost. | José Fonseca | 2009-01-08 | 1 | -1/+1 | |
| | | | | | | | | Silences MSVC. | |||||
* | | mesa: Fix windows build when UNICODE is defined. | José Fonseca | 2009-01-08 | 1 | -1/+1 | |
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* | | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | 2009-01-06 | 12 | -15/+108 | |
|\| | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/common/dri_util.c | |||||
| * | mesa: Fix the size per pixel for packed pixel format data type. | Xiang, Haihao | 2009-01-06 | 3 | -2/+9 | |
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| * | mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵ | Xiang, Haihao | 2009-01-06 | 1 | -1/+1 | |
| | | | | | | | | #19390) | |||||
| * | dri: correct the damage. | Xiang, Haihao | 2009-01-06 | 1 | -2/+17 | |
| | | | | | | | | Fixes bug #17234 | |||||
| * | mesa: add GLushort cases for render to texture (Z-buffers) | Brian Paul | 2009-01-05 | 1 | -2/+50 | |
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