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| * glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-071-1/+8
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| * glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-071-24/+58
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| * glsl: remove dead codeBrian Paul2009-01-071-13/+2
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| * mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-071-4/+3
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| * glsl: loop unroll adjustmentsBrian Paul2009-01-061-1/+20
| | | | | | | | | | | | | | Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking...
| * glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-061-24/+205
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case).
| * mesa: Move var declaration to top of scope.Brian Paul2009-01-061-0/+8
| | | | | | | | (cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1)
| * mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-062-4/+4
| | | | | | | | (cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306)
* | mesa: handle some cases of 0x0 render targetsAlan Hourihane2009-01-143-8/+15
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* | glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
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* | glsl: fix a comment typoAlan Hourihane2009-01-131-1/+1
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* | glsl: support sampler arrays.Alan Hourihane2009-01-133-11/+49
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* | st: build fixAlan Hourihane2009-01-091-1/+0
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* | glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-092-2/+2
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* | mesa: set version string to 7.3-rc1Brian Paul2009-01-091-1/+1
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* | glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-092-737/+786
| | | | | | | | | | | | | | These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible.
* | mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-091-1/+1
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* | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt2009-01-091-1/+1
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* | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt2009-01-091-4/+0
| | | | | | | | | | Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM.
* | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-098-41/+5
| | | | | | | | | | | | | | | | There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <[email protected]>
* | i965: Remove dead brw_vs_tnl.cEric Anholt2009-01-093-61/+0
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* | i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-091-2/+9
| | | | | | | | If gl_FragData[0] is written but not gl_FragCOlor, use the former.
* | mesa: additional case in file_string()Brian Paul2009-01-091-0/+2
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* | glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-093-35/+65
| | | | | | | | Now the #extension directives can be handled properly.
* | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-091-1/+1
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* | glsl: check that the fragment shader does not write both gl_FragColor and ↵Brian Paul2009-01-091-0/+11
| | | | | | | | gl_FragData[]
* | i965: init dst reg RelAddr field to zeroBrian Paul2009-01-091-1/+2
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* | i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-091-0/+5
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* | i965: Add support for LRP in VPs.Eric Anholt2009-01-091-0/+42
| | | | | | | | Bug #19226.
* | glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-091-1/+8
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* | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-091-24/+58
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* | glsl: remove dead codeBrian Paul2009-01-091-13/+2
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* | mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-091-4/+3
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* | glsl: loop unroll adjustmentsBrian Paul2009-01-091-1/+20
| | | | | | | | | | | | | | Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking...
* | glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-091-24/+205
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case).
* | mesa: Move var declaration to top of scope.Brian Paul2009-01-091-0/+8
| | | | | | | | (cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1)
* | mesa: Add _mesa_snprintf.José Fonseca2009-01-085-7/+22
| | | | | | | | On Windows snprintf is renamed as _snprintf.
* | mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-082-4/+4
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* | mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-081-1/+1
| | | | | | | | | | | | | | | | (cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c
* | mesa: Move var declaration to top of scope.José Fonseca2009-01-081-1/+1
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* | wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-085-24/+19
| | | | | | | | | | | | MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys.
* | wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca2009-01-0813-36/+52
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* | mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca2009-01-081-0/+6
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* | mesa: Use explicit casts when precision is lost.José Fonseca2009-01-081-1/+1
| | | | | | | | Silences MSVC.
* | mesa: Fix windows build when UNICODE is defined.José Fonseca2009-01-081-1/+1
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* | Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0612-15/+108
|\| | | | | | | | | | | Conflicts: src/mesa/drivers/dri/common/dri_util.c
| * mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao2009-01-063-2/+9
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| * mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵Xiang, Haihao2009-01-061-1/+1
| | | | | | | | #19390)
| * dri: correct the damage.Xiang, Haihao2009-01-061-2/+17
| | | | | | | | Fixes bug #17234
| * mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul2009-01-051-2/+50
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