| Commit message (Collapse) | Author | Age | Files | Lines |
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We need to make sure the framebuffer state is up to date to make sure we
read pixels from the right buffer when doing a texture image copy.
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Fixes a use-after-free reported in
http://bugs.freedesktop.org/show_bug.cgi?id=20539, so this possibly fixes that
bug. It has been confirmed to fix
http://bugs.freedesktop.org/show_bug.cgi?id=17895 .
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Previously the pkg-config output files would contain e.g. `-lGL'
and `-lGLU', even if the user modified their configuration to
build libraries with different names. This modifies the
pkg-config inputs, and corresponding makery, so that modifying the
output library name will cause the appropriate updated name to
appear in the pkg-config `-l' option.
Signed-off-by: Dan Nicholson <[email protected]>
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This function will check an instruction to see if there's data dependencies
between the dst and src registers if executed in an SOA manner.
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Already doing this for driver.flush()
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Already doing this for driver.flush()
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It seems quake4 can hit these attributes sometimes.
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Proper fix for this hasn't been identified, but avoid crashing.
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RV410 SE chips only have 1 quadpipe.
Also, handle other R300 chip with quadpipe override
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See bug 21461.
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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If a shader reaches an out-of-memory condition while adding
a new function (reallocating the function list), a segfault
will occur during cleanup (because the num_functions field
is non-zero, but the functions pointer is NULL).
This fixes that segfault by zeroing out the num_functions
field if reallocation fails.
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Make the use_const_buffer field per-program and only call the code which
updates the constant buffer's data if the flag is set.
This should undo the perf regression from 20f3497e4b6756e330f7b3f54e8acaa1d6c92052
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We were incorrectly applying the destination texture face and level
when requesting a transfer to the temporary texture, which has only
one face and level. This would obviously cause problems uploading to
compressed cube and mipmap textures.
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snprintf not directly available on Windows.
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This interface gives the driver two important features. First, it can
allocate the (fake) front-buffer only when needed. Second, it can
tell the buffer allocator the format of buffers being allocated. This
enables support for back-buffer and depth-buffer with different bits
per pixel.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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As of commit 23ad86cfb91c294ce85a3116d4b825aaa3988a6e all messages go
through output_if_debug().
Add new parameter to output_if_debug() to indicate whether to emit a newline.
_mesa_warning() and _mesa_error() calls should not end their strings with \n.
_mesa_debug() calls should end their text with \n.
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dri_bo_subdata()
This wraps up the unfinished business from commit a9a363f8298e9d534e60e3d2869f8677138a1e7e
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need to clamp point size to user set min/max values, even for constant
point size. Fixes glean pointAtten test.
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The drm_intel_gem_bo_map_gtt() call that replaced dri_bo_map() is
producing errors like:
intel_bufmgr_gem.c:689: Error preparing buffer map 39 (vp_const_buffer): Invalid argument .
and returning NULL, causing a segfault in the memcpy().
Just reverting until we can get to the root issue...
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forgot to commit the changes to actually support 4x aniso filtering...
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Also fixes drawing to 3D texture depth levels.
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This is a CPU win in general, but in particular reduces the pain of
Mesa's calculation of min/max indices in DrawElements (wtf?).
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Call FLUSH_VERTICES() in _mesa_Histogram().
No need to signal _NEW_PIXEL in ResetHistogram(), ResetMinmax().
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Calling _mesa_dump_textures() deleted the textures... oops!!!
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i915 actually supports up to 4 (according to header file - not tested),
i965 up to 16 (code already handled this but slightly broken), so don't use 2
for all chips, even though angular dependency is very high.
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This is a follow-on to commit c1a3b852807fb160f0cd246c1364b7336b4b947e.
Note that (at this time) wherever _NEW_PROGRAM_CONSTANTS is set we're still
setting _NEW_PROGRAM so this won't really make any difference (for now).
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Lost in commit e50dd26ca6d0eb0d0f97c2780020ea16e3d4a687.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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Need to do this to ensure vbo code unmaps its buffers before calling
the driver, which may be sitting on top of a memory manager which
objects to firing commands from a mapped buffer.
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When a new program is bound but no constants are updated we still need
to update the Gallium const buffer.
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We can simplify this now that we no longer have any dynamic atoms.
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Just use the new _NEW_PROGRAM_CONSTANTS flag instead.
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This state flag will be used to indicate that vertex/fragment program
constants have changed. _NEW_PROGRAM will be used to indicate changes
to the vertex/fragment shader itself, or misc related state.
_NEW_PROGRAM_CONSTANTS is also set whenever a program parameter that's
tracking GL state has changed. For example, if the projection matrix is
in the parameter list, calling glFrustum() will cause _NEW_PROGRAM_CONSTANTS
to be set. This will let to remove the need for dynamic state atoms in
some drivers.
For now, we still set _NEW_PROGRAM in all the places we used to. We'll no
longer set _NEW_PROGRAM in glUniform() after drivers/etc have been updated.
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This came from commit 1b2ab023673261b4b942e1126c0b599d02fbd4a0
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