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mesa
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Age
Files
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...
*
doxygen: Link GLvector4f struct members properly, avoiding invalid XML/HTML w...
Rhys Kidd
2015-07-23
1
-1
/
+1
*
doxygen: Correct grammatical typo in math/m_vector.h
Rhys Kidd
2015-07-23
1
-1
/
+1
*
mesa: minor clean-ups in shaderapi.c
Brian Paul
2015-07-23
1
-7
/
+10
*
mesa: fix _mesa_error() compiler warnings in shaderapi.c
Brian Paul
2015-07-23
1
-33
/
+33
*
st/mesa: remove unused 'samp' function parameters
Brian Paul
2015-07-23
1
-5
/
+3
*
st/mesa: add comments on a few sampler view functions
Brian Paul
2015-07-23
1
-0
/
+10
*
mesa: do more thorough target checking in compressed_subtexture_target_check()
Brian Paul
2015-07-23
1
-26
/
+40
*
mesa: another target fix in compressed_subtexture_target_check()
Brian Paul
2015-07-23
1
-1
/
+8
*
mesa: simplify format check in compressed_subtexture_target_check()
Brian Paul
2015-07-23
1
-14
/
+10
*
mesa: initialize variables to silence compiler warnings
Brian Paul
2015-07-23
2
-3
/
+3
*
i965: add support for ARB_shader_subroutine
Dave Airlie
2015-07-24
5
-0
/
+13
*
mesa: rearrange texture error checking order
Ilia Mirkin
2015-07-23
1
-13
/
+13
*
mesa: adjust error message when there's a missing teximage
Ilia Mirkin
2015-07-23
1
-2
/
+1
*
mesa: Fix error in target validation of glCompressedTex(ture)SubImage3D() calls
Eduardo Lima Mitev
2015-07-23
1
-1
/
+2
*
st/mesa: enable shader subroutine
Dave Airlie
2015-07-23
1
-0
/
+1
*
st/mesa: add subroutine bits (v1.1)
Dave Airlie
2015-07-23
1
-1
/
+1
*
mesa: fill out the ARB_shader_subroutine APIs
Dave Airlie
2015-07-23
2
-3
/
+451
*
program: add subroutine uniform support (v1.1)
Dave Airlie
2015-07-23
1
-0
/
+3
*
program_resource: add subroutine support (v3.1)
Dave Airlie
2015-07-23
2
-22
/
+179
*
mesa/mtypes: add gl_subroutine_function and uniform storage to shader (v2)
Dave Airlie
2015-07-23
1
-0
/
+28
*
mesa: add function to check if shader subroutines are enabled.
Dave Airlie
2015-07-23
1
-0
/
+9
*
mesa: add inline conversion functions for ARB_shader_subroutine (v2)
Dave Airlie
2015-07-23
1
-0
/
+101
*
glsl/types: add new subroutine type (v3.2)
Dave Airlie
2015-07-23
1
-0
/
+4
*
dispatch_sanity: add shader subroutine to fix make check
Dave Airlie
2015-07-23
1
-8
/
+10
*
mesa: Add glGet support for ARB_shader_subroutine implementation limits
Chris Forbes
2015-07-23
4
-0
/
+20
*
mesa: Add extension tracking for arb_shader_subroutine (v2)
Chris Forbes
2015-07-23
3
-1
/
+3
*
mesa: Add stubs for ARB_shader_subroutine entrypoints
Chris Forbes
2015-07-23
2
-0
/
+95
*
dispatch_sanity.cpp: remove commented out tess entries
Dave Airlie
2015-07-23
1
-2
/
+0
*
i965: fix warning since tess merge.
Dave Airlie
2015-07-23
1
-0
/
+2
*
st/mesa: enable tessellation if the driver supports it
Marek Olšák
2015-07-23
1
-0
/
+5
*
st/mesa: set default tessellation levels
Marek Olšák
2015-07-23
6
-1
/
+67
*
st/mesa: add barrier support
Ilia Mirkin
2015-07-23
1
-1
/
+4
*
st/mesa: disable copy propagation for tessellation shaders
Ilia Mirkin
2015-07-23
1
-1
/
+5
*
st/mesa: set vertices_per_patch when drawing
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
st/mesa: add 2d indexing support to outputs
Ilia Mirkin
2015-07-23
1
-10
/
+37
*
st/mesa: handle tessellation 2D varyings correctly
Marek Olšák
2015-07-23
1
-8
/
+20
*
st/mesa: lower gl_TessLevel from float[] to vecn
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
st/mesa: query shader CAPs for tessellation
Ilia Mirkin
2015-07-23
1
-0
/
+15
*
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
2015-07-23
4
-0
/
+72
*
st/mesa: handle constbufs/ubos for tessellation shaders
Ilia Mirkin
2015-07-23
3
-1
/
+95
*
st/mesa: add conversion for tessellation shaders
Marek Olšák
2015-07-23
2
-98
/
+274
*
st/mesa: add tessellation shader states
Ilia Mirkin
2015-07-23
9
-1
/
+459
*
mesa: implement GL_IS_PER_PATCH
Marek Olšák
2015-07-23
1
-2
/
+8
*
glsl: use separate varying slots for patch varyings
Marek Olšák
2015-07-23
1
-1
/
+5
*
glsl: analyze TES usage of gl_ClipDistance
Chris Forbes
2015-07-23
2
-0
/
+8
*
glsl: pass shader stage to lower_output_reads and handle tess control
Ilia Mirkin
2015-07-23
2
-2
/
+2
*
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
Marek Olšák
2015-07-23
3
-5
/
+7
*
glsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler
2015-07-23
1
-0
/
+1
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
2
-0
/
+10
*
mesa: don't allow drawing with tess ctrl shader and without tess eval shader
Marek Olšák
2015-07-23
1
-0
/
+19
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