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* mesa: move call to init_c_cliptest() from enable.c to tnl module.Brian Paul2009-09-094-8/+24
| | | | Fixed gallium build breakage.
* r600: fix ftp for dri1Alex Deucher2009-09-091-3/+4
| | | | We use t->bo for dri1 since r600 uses CS for dri1.
* intel: add B43 chipset supportZhenyu Wang2009-09-092-1/+6
| | | | Signed-off-by: Zhenyu Wang <[email protected]>
* r600: don't setup hardware state if TFPDave Airlie2009-09-091-0/+4
| | | | | | | if we have a BO here it means TFP and we should have set it up already. tested by b0le on #radeon
* mesa: bump version to 7.7Brian Paul2009-09-081-3/+3
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* mesa: fix viewport_z_clip breakageBrian Paul2009-09-081-7/+15
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* intel: Add support for ARB_draw_elements_base_vertex.Eric Anholt2009-09-082-1/+3
| | | | | On the 965, we just drop the value into the primitive packet. On non-945, we rely on the sw tnl code handling it.
* mesa: Add support for ARB_draw_elements_base_vertex.Eric Anholt2009-09-0820-131/+453
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* glapi: Add ARB_draw_elements_base_vertexEric Anholt2009-09-0811-2504/+2787
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* mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported.Eric Anholt2009-09-083-0/+3
| | | | | | The wording of these two is exactly the same, except for the issue "Can fragments with wc<=0 be generated when this extension is supported?", which idr thinks is a non-issue for us.
* i965: Add support for ARB_depth_clamp.Eric Anholt2009-09-083-5/+15
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* Regenerate files for GL_ARB_depth_clamp.Eric Anholt2009-09-081-2605/+2607
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* mesa: Add support for ARB_depth_clamp.Eric Anholt2009-09-0822-40/+158
| | | | | This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
* i965: Respect spec requirement for pixel shader computed depth with no zbuffer.Eric Anholt2009-09-081-0/+7
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* i965: Set NULL WM surfaces as tiled according to requirement by specs.Eric Anholt2009-09-081-1/+1
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* i965: Use the renderbuffer surface size instead of region size for WM surfaces.Eric Anholt2009-09-081-2/+7
| | | | | | | For drawing to lower mipmap levels, the region size makes the renderbuffer be the size of the lowest level, instead of the current level. On DRI1, Brian previously found that the RB size was incorrect, so leave this broken there.
* Revert "intel: helper to debug bufmgr (disabled)"Eric Anholt2009-09-081-4/+0
| | | | | | This reverts commit e0ec405a9fa6fbc1cf2ac531ed5efd1a64e01f18. This is already available in INTEL_DEBUG=bufmgr in the environment.
* i965: #include clean-upsBrian Paul2009-09-082-8/+4
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* intel: #include clean-upsBrian Paul2009-09-082-8/+0
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* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-10/+1
| | | | | Also, remove unneeded call to _mesa_validate_pbo_access(). It's done by core Mesa as the comment suggested.
* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-3/+4
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* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-4/+4
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* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-2/+3
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* r600: fix dri2 clippingAlex Deucher2009-09-081-2/+2
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* mesa: Include <unistd.h> only when one is available.Michal Krol2009-09-072-0/+8
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* mesa: Fix calling conventions of sync object api callbacks.Michal Krol2009-09-072-12/+12
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* mesa: initial version of _mesa_meta_generate_mipmap()Brian Paul2009-09-062-4/+182
| | | | Incomplete and totally untested. Based on intel_generate_mipmap().
* xlib: test _mesa_meta_bitmap()Brian Paul2009-09-061-0/+1
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* mesa: use separate temp texture for bitmapsBrian Paul2009-09-061-21/+42
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* mesa: temp_texture changesBrian Paul2009-09-061-21/+35
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* mesa: free meta bitmap buffersBrian Paul2009-09-061-0/+4
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* mesa: use _mesa_set_enable()Brian Paul2009-09-061-11/+11
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* mesa: _mesa_meta_bitmap() functionBrian Paul2009-09-062-3/+175
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* xlib: move misplaced braceBrian Paul2009-09-061-1/+1
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* r600: add support for EXT_texture_sRGBAlex Deucher2009-09-042-0/+44
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* r300: Add support for GL_EXT_provoking_vertexAlex Deucher2009-09-043-4/+12
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* r600: Add support for GL_EXT_provoking_vertexAlex Deucher2009-09-042-0/+10
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* i965: Don't set the complete field when there is more VUE yet to come.Eric Anholt2009-09-041-1/+1
| | | | | This should help with things like lightsmark, but I don't have a testcase for this commit.
* i965: Add support for 2 threads in the GS.Eric Anholt2009-09-041-1/+4
| | | | | This brings noop vertex shader throughput from 6.8M verts/sec to 10.4M verts/sec using GL_QUADs on my GM45.
* i965: Add support for KIL_NV in brw_wm_emit.cEric Anholt2009-09-042-0/+19
| | | | | I ran into this lack of support when writing a shader that always discarded the fragments.
* r600: fix Elts handlingAlex Deucher2009-09-042-3/+16
| | | | Patch from taiu on IRC. fixes bug 23585
* ARB prog: replace 'unsigned' with 'gl_state_index'Brian Paul2009-09-045-195/+195
| | | | Fixes compilation warnings with MSVC.
* ARB prog: rename POINT, SIZE to POINT_TOK, SIZE_TOKBrian Paul2009-09-045-37/+23
| | | | | Fixes symbol collisions with typedefs in Microsoft headers. Perhaps we should prefix/suffix all the lexer tokens to avoid this.
* st/mesa: silence uninitialized var warningsBrian Paul2009-09-031-2/+2
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* st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted positionBrian Paul2009-09-031-0/+4
| | | | | If the renderbuffer orientation is Y=0=TOP we need to invert the dstY position.
* st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardwareKeith Whitwell2009-09-031-14/+51
| | | | | | | | | | | | State tracker currently backs GL_RGB textures with RGBA almost always. This means we need to maintain A==1 in these textures to give correct GL_RGB sampling results. This change offloads the RGBA->RGB copy to hardware using the new writemask version of u_blit_pixels. More src/dstLogical/dstActual triples could be shifted to hardware by this technique in future patches.
* r600: rework cb/db setupAlex Deucher2009-09-033-130/+109
| | | | | | Setup the regs when we emit rather than during state setup. In certain cases a proper CB target was never emitted. This fixes bug 23658.
* r600: make sure the active vertex shader bo is re-added to persistent list.Alex Deucher2009-09-031-0/+7
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* glapi: fix incorrect/missing return types for glFenceSync(), glClientWaitSync()Brian Paul2009-09-034-8/+9
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* mesa: rename gl_sync_object::Status to StatusFlagBrian Paul2009-09-033-8/+8
| | | | | There's a symbol collision with X11/Xlib.h #define Status int in the Mesa xlib code. This seems the simpliest way to work around this.