| Commit message (Collapse) | Author | Age | Files | Lines |
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The blitter will start at a pixel's natural alignment. For PBOs, if the
provided offset if not aligned, bits will get dropped.
This change adds offset alignment check for src and dst, kicking back if
the requirements are not met.
The change is based on following verbiage from BSPEC:
Color pixel sizes supported are 8, 16, and 32 bits per pixel (bpp).
All pixels are naturally aligned.
Found in the following locations:
page 35 of intel-gfx-prm-osrc-hsw-blitter.pdf
page 29 of ivb_ihd_os_vol1_part4.pdf
page 29 of snb_ihd_os_vol1_part5.pdf
This behavior was observed with Steam Big Picture rendering incorrect
icon colors. The fix has been tested on Ubuntu and SteamOS on Haswell.
Signed-off-by: Cody Northrop <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83908
Reviewed-by: Neil Roberts <[email protected]>
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C linkage was removed from functions in program/sampler.cpp. However,
some cpp files include program/sampler.h within extern "C" blocks,
causing link errors for test_vec4_copy_propagation.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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Chris Wilson noted that repeated calls to CheckQuery() would call
drm_intel_bo_references(brw->batch.bo, query->bo) on each invocation,
which is expensive. Once we've flushed, we know that future batches
won't reference query->bo, so there's no point in asking more than once.
This patch adds a brw_query_object::flushed flag, which is a
conservative estimate of whether the batch has been flushed.
On the first call to CheckQuery() or WaitQuery(), we check if the
batch references query->bo. If not, it must have been flushed for
some reason (such as being full). We record that it was flushed.
If it does reference query->bo, we explicitly flush, and record that
we did so.
Any subsequent checks will simply see that query->flushed is set,
and skip the drm_intel_bo_references() call.
Inspired by a patch from Chris Wilson.
According to Eero, this does not affect the performance of Witcher 2
on Haswell, but approximately halves the userspace CPU usage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86969
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is less code and also measures the duration of the stall for us.
Our old code predates the existance of brw_bo_map().
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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CheckQuery calls drm_intel_bo_references to see if the batch references
the query BO, and if so, flushes. It then checks if the query BO is
busy, and if not, calls gen6_queryobj_get_results().
Stupidly, gen6_queryobj_get_results() immediately did a second redundant
drm_intel_bo_references check, even though we know the buffer is not
referenced and in fact idle.
This patch moves the batch-flush check out of gen6_queryobj_get_results
and into WaitQuery() (the other caller). That way, both callers do a
single batch-flush check.
This should only be a minor improvement, since it would only affect
the first CheckQuery call where the result is actually available.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86969
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If query->bo == NULL, this is a redundant CheckQuery call, and we
should simply return. We didn't do anything anyway - we skipped the
batch flushing block, and although we called get_results(), it has an
early return and does nothing. Why bother?
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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q->Ready means that the results are in, and core Mesa is free to return
them to the application. gen6_queryobj_get_results() is a natural place
to set that flag; doing so means callers don't have to.
The older non-hardware-context aware code couldn't do this, because we
had to call brw_queryobj_get_results() to gather intermediate results
when we ran out of space for snapshots in the query buffer. We only
gather complete results in the Gen6+ code, however.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Declare local tables constant.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Acked-by: Matt Turner <[email protected]>
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Tested with llvmpipe by setting the cap bit temporarily, seems to work,
though no driver requests it for now.
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We were assuming, when constructing a new brw_reg struct, that the
negate and abs register modifiers would not be present by default in
the new register.
Now, we force explicitly setting these values when constructing a new
register.
This will avoid problems like forgetting to properly set them when we
are using a previous register to generate this new register, as it was
happening in the dFdx and dFdy generation functions.
Fixes piglit test shaders/glsl-deriv-varyings
Cc: "10.4 10.3" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82991
Reviewed-by: Matt Turner <[email protected]>
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Previously, the hash_table API required the user to do all of the hashing
of keys as it passed them in. Since the hashing function is intrinsically
tied to the comparison function, it makes sense for the hash table to know
about it. Also, it makes for a somewhat clumsy API as the user is
constantly calling hashing functions many of which have long names. This
is especially bad when the standard call looks something like
_mesa_hash_table_insert(ht, _mesa_pointer_hash(key), key, data);
In the above case, there is no reason why the hash table shouldn't do the
hashing for you. We leave the option for you to do your own hashing if
it's more efficient, but it's no longer needed. Also, if you do do your
own hashing, the hash table will assert that your hash matches what it
expects out of the hashing function. This should make it harder to mess up
your hashing.
v2: change to call the old entrypoint "pre_hashed" rather than
"with_hash", like cworth's equivalent change upstream (change by
anholt, acked-in-general by Jason).
Signed-off-by: Jason Ekstrand <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This code is complete nonsense and has apparently existed since I first
implemented register spilling in the VS two years ago.
Scratch reads are SEND messages, which ignore the destination writemask.
The comment about "data that may not have been written to scratch" is
also confusing - we always spill whole 4x2 registers, so such data
simply does not exist. We can safely ignore the writemask.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This code has been turned off for the last
decade. Considering 3Dnow is obsolete it
seems the bug will never be fixed so just
remove it.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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It just details the x86-64 calling convention. No need for this in Mesa.
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