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* gles/es3.1: Enable dispatch of almost all new GLES 3.1 functionsIan Romanick2015-05-282-1/+99
| | | | | | | | | | | | | | | | | | | A couple functions are missing because there are no implementations of them yet. These are: glFramebufferParameteri (from GL_ARB_framebuffer_no_attachments) glGetFramebufferParameteriv (from GL_ARB_framebuffer_no_attachments) glMemoryBarrierByRegion v2: Rebase on updated dispatch_sanity.cpp test. v3: Add support for glDraw{Arrays,Elements}Indirect in vbo_exec_array.c. The updated dispatch_sanity.cpp test discovered this omission. v4: Rebase on glapi changes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* i965/fs: Properly handle explicit depth in SIMD16 with dual-source blendJason Ekstrand2015-05-281-1/+5
| | | | | | | Cc: "10.6" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90629 Tested-by: Markus Wick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Silence warning in 3-src type-setting.Matt Turner2015-05-281-0/+2
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/fs: Fix lowering of integer multiplication with cmod.Matt Turner2015-05-281-0/+11
| | | | | | | | | | | | If the multiplication's result is unused, except by a conditional_mod, the destination will be null. Since the final instruction in the lowered sequence is a partial-write, we can't put the conditional mod on it and we have to store the full result to a register and do a MOV with a conditional mod. Cc: "10.6" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90580 Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)Ben Widawsky2015-05-271-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Starting with GEN8, there is documentation that the multisample state command must be emitted before the 3DSTATE_WM_HZ_OP command any time the multisample count changes. The 3DSTATE_WM_HZ_OP packet gets emitted as a result of a intel_hix_exec(), which is called upon a fast clear and/or a resolve. This can happen before the state atoms are checked, and so the multisample state must be put directly in the function. v1: - In v0, I was always emitting the command, but Ken came up with the condition to determine whether or not the sample count actually changed. - Ken's recommendation was to set brw->num_multisamples after emitting 3DSTATE_MULTISAMPLE. This doesn't work. I put my best guess as to why in the XXX (it was causing 7 regressions on BDW). v2: Flag NEW_MULTISAMPLE state. As Ken found, in state upload we check for the multisample change to determine whether or not to emit certain packets. Since the hiz code doesn't actually care about the number of multisamples, set the flag and let the later code take care of it. Jenkins results: http://otc-mesa-ci.jf.intel.com/view/dev/job/bwidawsk/136/ Fixes around 200 piglit tests on SKL. I'm somewhat surprised that it seems to have no impact on BDW as the restriction is needed there as well. Cc: "10.5 10.6" <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Neil Roberts <[email protected]> (v0) Reviewed-by: Kenneth Graunke <[email protected]> (v2)
* i965: Remove _NEW_MULTISAMPLE dirty bit from 3DSTATE_PS_EXTRA.Kenneth Graunke2015-05-271-2/+2
| | | | | | | BRW_NEW_NUM_SAMPLES is sufficient. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Delete GS scratch space workaround warning.Kenneth Graunke2015-05-271-4/+0
| | | | | | | | | | | This workaround is documented in the 3DSTATE_GS documentation. It appears to only apply to early steppings of Broadwell and Skylake. I don't think it ever affected production hardware, so at this point it probably makes sense to delete it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glapi: Encapsulate nop table knowledge in new _mesa_new_nop_table functionIan Romanick2015-05-263-9/+12
| | | | | | | | | | | | Encapsulate the knowledge about how to build the nop table in a new _mesa_new_nop_table function. This makes it easier for dispatch_sanity to keep working now and in the future. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Mark Janes <[email protected]> Cc: 10.6 <[email protected]>
* mesa: do not use _glapi_new_nop_table() for DRI buildsBrian Paul2015-05-261-2/+60
| | | | | | | | | | | | | | | | | | | Commit 4bdbb588a9d38 introduced new _glapi_new_nop_table() and _glapi_set_nop_handler() functions in the glapi dispatcher (which live in libGL.so). The calls to those functions from context.c would be undefined (i.e. an ABI break) if the libGL used at runtime was older. For the time being, use the old single generic_nop() function for non-Windows builds to avoid this problem. At some point in the future it should be safe to remove this work-around. See comments for more details. v2: Incorporate feedback from Emil. Use _WIN32 instead of GLX_DIRECT_RENDERING to control behavior, move comments. Cc: 10.6 <[email protected]> Reviewed-and-tested-by: Ian Romanick <[email protected]>
* mesa: add some comments in copyimage.cBrian Paul2015-05-261-0/+22
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* mesa: move decls, add const qualifiers in copyimage.cBrian Paul2015-05-261-8/+9
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* mesa: code clean-ups in textureview.[ch]Brian Paul2015-05-262-33/+55
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* mesa: const qualify, return bool for _mesa_texture_view_compatible_format()Brian Paul2015-05-262-8/+8
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* mesa: add const qualifer on _mesa_is_compressed_format()Brian Paul2015-05-262-2/+2
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/skl: Add a message header for the TXF_MCS instruction in vec4vsNeil Roberts2015-05-261-2/+18
| | | | | | | | | | | | | | | When using SIMD4x2 on Skylake, the sampler instructions need a message header to select the correct mode. This was added for most sample instructions in 0ac4c2727 but the TXF_MCS instruction is emitted separately and it was missed. This fixes a bunch of Piglit tests which test texelFetch in a geometry shader, for example: spec/arb_texture_multisample/texelfetch/2-gs-sampler2dms Cc: [email protected] Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: don't leak glsl_to_tgsi object on link failureIlia Mirkin2015-05-251-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.5 10.6" <[email protected]>
* Fix an unused variable warningJason Ekstrand2015-05-251-2/+0
| | | | Trivial. Deleted the 2 unneeded lines.
* i965/fs: Fix implied_mrf_writes for scratch writesJason Ekstrand2015-05-231-1/+1
| | | | | | | | We build the entire message in the generator so all the MRF writes are implied. Cc: "10.5 10.6" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* prog_to_nir: Use a variable for uniform dataJason Ekstrand2015-05-232-42/+38
| | | | | | | | | | | | | Previously, the prog_to_nir pass was directly generating uniform load/store intrinsics. This converts it to use a single giant "parameters" variable and we now depend on lowering to get the uniform load/store intrinsics. One advantage of this is that we now have one code-path after we do the initial conversion into NIR. No shader-db changes. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/disasm: Skip swizzle disassembly when using 3-src repctrl.Matt Turner2015-05-221-9/+12
| | | | | ... since it's always .x, and also always print the subreg offset when using repctrl.
* darwin: Fix install name of libOSMesaJeremy Huddleston Sequoia2015-05-201-1/+0
| | | | | | | | | | | | | | Passing -module to glibtool causes the resulting library to be called libSomething.so rather than libSomething.dylib on darwin. Regardless if libOSMesa is a library or a module, it has been used as the former for quite some time. Update the build to reflect that and resolve the naming issue. Cc: "10.5 10.6" <[email protected]> Signed-off-by: Jeremy Huddleston Sequoia <[email protected]> [Emil Velikov: Tweak the commit message.] Reviewed-by: Emil Velikov <[email protected]>
* swrast: Build fix for SolarisAlan Coopersmith2015-05-201-1/+3
| | | | | | | | Fixes regression from commit 5b2d3480f57168d50ad24cf0b8c9244414bd3701 Cc: "10.5 10.6" <[email protected]> Signed-off-by: Alan Coopersmith <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
* nir: Get rid of the array elements parameter on load/store intrinsicsJason Ekstrand2015-05-201-31/+25
| | | | | | | | | | | | | Previously, we used intrinsic->const_index[1] to represent "the number of array elements to load" for load/store intrinsics. However, this set to 1 by every pass that ever creates a load/store intrinsic. Also, while it might make some sense for registers, it makes no sense whatsoever in SSA. On top of that, the i965 backend was the only backend to ever support it; freedreno and vc4 just assert that it's always 1. Let's just delete it. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* cso: add context cleanup code from st/mesaMarek Olšák2015-05-201-6/+0
| | | | | | | | | | This fixes a crash in nouveau which can't handle set_constant_buffer(PIPE_SHADER_TESS_*). Cc: 10.6 <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa/main: validate name syntax for array variables onlySamuel Iglesias Gonsalvez2015-05-201-3/+3
| | | | | | | | | | | | | | | From ARB_program_interface_query: "Note that if an interface enumerates a single active resource list entry for an array variable (e.g., "a[0]"), a <name> identifying any array element other than the first (e.g., "a[1]") is not considered to match." It doesn't apply to arrays of interface blocks but just to array variables. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* i965: add brw_cs.h to the sources listEmil Velikov2015-05-191-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* mesa/driver/haiku: Drop Mesa swrast rendererAlexander von Gluck IV2015-05-186-868/+0
| | | | | | | | | | | | | | | | This just created extra upkeep and the push to move extern C's into mesa code would mean a large number of extern's in core Mesa driver interfaces. The Haiku Gallium renderers are mostly insulated via the C-based Haiku state tracker. As any future hardware support in Haiku will be gallium based, lets just drop swrast. Haiku has a Mesa 7.12 fork for gcc2 that uses swrast. This commit fixes the last of the Haiku build issues. Reviewed-by: Emil Velikov <[email protected]>
* i965: Use NIR by default for vertex shaders on GEN8+Jason Ekstrand2015-05-181-1/+1
| | | | | | | | | | | | | | | | | | GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell: total instructions in shared programs: 2742062 -> 2681339 (-2.21%) instructions in affected programs: 1514770 -> 1454047 (-4.01%) helped: 5813 HURT: 1120 The gained programs are ARB vertext programs that were previously going through the vec4 backend. Now that we have prog_to_nir, ARB vertex programs can go through the scalar backend so they show up as "gained" in the shader-db results. Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Matt Turner <[email protected]>
* i965: Add gen8 blend stateBen Widawsky2015-05-181-2/+110
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OLD: 0x00007340: 0x00800000: BLEND: 0x00007344: 0x84202100: BLEND: NEW: 0x00007340: 0x00800000: BLEND: Alpha blend/test 0x00007344: 0x0000000b84202100: BLEND_ENTRY00: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x0000734c: 0x0000000b84202100: BLEND_ENTRY01: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x00007354: 0x0000000b84202100: BLEND_ENTRY02: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x0000735c: 0x0000000b84202100: BLEND_ENTRY03: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x00007364: 0x0000000b84202100: BLEND_ENTRY04: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x0000736c: 0x0000000b84202100: BLEND_ENTRY05: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x00007374: 0x0000000b84202100: BLEND_ENTRY06: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x0000737c: 0x0000000b84202100: BLEND_ENTRY07: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- v2: Line length fixes, and const usage (Topi) Safer initialization of name string (Topi) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add renderbuffer surface indexes to debugBen Widawsky2015-05-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch is optional in the series. It does make the output much cleaner, but there is some risk. Sample output (v3): 0x00007e80: 0x231d7000: SURF000: 2D R8G8B8A8_UNORM VALIGN4 HALIGN4 Y-tiled 0x00007e84: 0x05000000: SURF000: MOCS: 0x5 Base MIP: 0.0 (0 mips) Surface QPitch: 0 0x00007e88: 0x009f009f: SURF000: 160x160 [AUX_NONE] 0x00007e8c: 0x0000027f: SURF000: 1 slices (depth), pitch: 640 0x00007e90: 0x00000000: SURF000: min array element: 0, array extent 1, MULTISAMPLE_1 0x00007e94: 0x00000000: SURF000: x,y offset: 0,0, min LOD: 0 0x00007e98: 0x00000000: SURF000: AUX pitch: 0 qpitch: 0 0x00007e9c: 0x09770000: SURF000: Clear color: R(0)G(0)B(0)A(0) 0x00007ea0: 0x00001000: SURF000: 0x00001000 0x00007ea4: 0x00000000: SURF000: 0x00000000 0x00007ea8: 0x00000000: SURF000: 0x00000000 0x00007eac: 0x00000000: SURF000: 0x00000000 0x00007e40: 0x234df000: SURF001: 2D R11G11B10_FLOAT VALIGN4 HALIGN16 Y-tiled 0x00007e44: 0x09000000: SURF001: MOCS: 0x9 Base MIP: 0.0 (0 mips) Surface QPitch: 0 0x00007e48: 0x009f009f: SURF001: 160x160 [AUX_CCS_D (Uncompressed, MULTISAMPLE_COUNT=1)] 0x00007e4c: 0x0000027f: SURF001: 1 slices (depth), pitch: 640 0x00007e50: 0x00000000: SURF001: min array element: 0, array extent 1, MULTISAMPLE_1 0x00007e54: 0x00000000: SURF001: x,y offset: 0,0, min LOD: 0 0x00007e58: 0x00000001: SURF001: AUX pitch: 0 qpitch: 0 0x00007e5c: 0x09770000: SURF001: Clear color: R(0)G(0)B(0)A(0) 0x00007e60: 0x0002b000: SURF001: 0x0002b000 0x00007e64: 0x00000000: SURF001: 0x00000000 0x00007e68: 0x0002a000: SURF001: 0x0002a000 0x00007e6c: 0x00000000: SURF001: 0x00000000 v2: Rebased on Topi's recent series which changed around some of the gen8 surface setup code. v3: Use ralloc_asprintf instead of asprintf to be more friendly to non-GNU platforms. Signed-off-by: Ben Widawsky <[email protected]>
* i965: Add Gen9 surface state decodingBen Widawsky2015-05-186-39/+68
| | | | | | | | | | | | | | Gen9 surface state is very similar to the previous generation. The important changes here are aux mode, and the way clear colors work. NOTE: There are some things intentionally left out of this decoding. v2: Redo the string for the aux buffer type to address compressed variants. v3: Use the shift for compression enable (instead of compression mode) (Topi) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add gen8 surface state debug infoBen Widawsky2015-05-182-6/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AFAICT, none of the old data was wrong (the gen7 decoder), but it wa smissing a bunch of stuff. Adds a tick (') to denote the beginning of the surface state for easier reading. This will be replaced later with some better, but more risky code. OLD: 0x00007980: 0x23016000: SURF: 2D BRW_SURFACEFORMAT_B8G8R8A8_UNORM 0x00007984: 0x18000000: SURF: offset 0x00007988: 0x00ff00ff: SURF: 256x256 size, 0 mips, 1 slices 0x0000798c: 0x000003ff: SURF: pitch 1024, tiled 0x00007990: 0x00000000: SURF: min array element 0, array extent 1 0x00007994: 0x00000000: SURF: mip base 0 0x00007998: 0x00000000: SURF: x,y offset: 0,0 0x0000799c: 0x09770000: SURF: 0x00007940: 0x231d7000: SURF: 2D BRW_SURFACEFORMAT_R8G8B8A8_UNORM 0x00007944: 0x78000000: SURF: offset 0x00007948: 0x001f001f: SURF: 32x32 size, 0 mips, 1 slices 0x0000794c: 0x0000007f: SURF: pitch 128, tiled 0x00007950: 0x00000000: SURF: min array element 0, array extent 1 0x00007954: 0x00000000: SURF: mip base 0 0x00007958: 0x00000000: SURF: x,y offset: 0,0 0x0000795c: 0x09770000: SURF: NEW (v1): 0x00007980: 0x23016000: SURF': 2D B8G8R8A8_UNORM VALIGN4 HALIGN4 X-tiled 0x00007984: 0x18000000: SURF: MOCS: 0x18 Base MIP: 0.0 (0 mips) Surface QPitch: 0 0x00007988: 0x00ff00ff: SURF: 256x256 [AUX_NONE] 0x0000798c: 0x000003ff: SURF: 1 slices (depth), pitch: 1024 0x00007990: 0x00000000: SURF: min array element: 0, array extent 1, MULTISAMPLE_1 0x00007994: 0x00000000: SURF: x,y offset: 0,0, min LOD: 0 0x00007998: 0x00000000: SURF: AUX pitch: 0 qpitch: 0 0x0000799c: 0x09770000: SURF: Clear color: ---- 0x00007940: 0x231d7000: SURF': 2D R8G8B8A8_UNORM VALIGN4 HALIGN4 Y-tiled 0x00007944: 0x78000000: SURF: MOCS: 0x78 Base MIP: 0 (0 mips) Surface QPitch: ff0000 0x00007948: 0x001f001f: SURF: 32x32 [AUX_NONE] 0x0000794c: 0x0000007f: SURF: 1 slices (depth), pitch: 128 0x00007950: 0x00000000: SURF: min array element: 0, array extent 1, MULTISAMPLE_1 0x00007954: 0x00000000: SURF: x,y offset: 0,0, min LOD: 0 0x00007958: 0x00000000: SURF: AUX pitch: 0 qpitch: 0 0x0000795c: 0x09770000: SURF: Clear color: ---- 0x00007920: 0x00007980: BIND0: surface state address 0x00007924: 0x00007940: BIND1: surface state address v2: Style cleanups (Matt) Fix aux mode dword 7->6 (Topi) Use exp2 instead of pow (Matt) Add dwords 8-12 to the dump v3: Needed to update the surface format name getter for the change in the first patch in the series Signed-off-by: Ben Widawsky <[email protected]> Cc: Matt Turner <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add gen7+ sampler state to batch debugBen Widawsky2015-05-182-1/+71
| | | | | | | | | | | | | | | | | | | | OLD: 0x00007e00: 0x10000000: WM SAMP0: filtering 0x00007e04: 0x000d0000: WM SAMP0: wrapping, lod 0x00007e08: 0x00000000: WM SAMP0: default color pointer 0x00007e0c: 0x00000090: WM SAMP0: chroma key, aniso NEW: 0x00007e00: 0x10000000: SAMPLER_STATE 0: Disabled = no, Base Mip: 0.0, Mip/Mag/Min Filter: NONE/NEAREST/NEAREST, LOD Bias: 0.0 0x00007e04: 0x000d0000: SAMPLER_STATE 0: Min LOD: 0.0, Max LOD: 13.0 0x00007e08: 0x00000000: SAMPLER_STATE 0: Border Color 0x00007e0c: 0x00000090: SAMPLER_STATE 0: Max aniso: RATIO 2:1, TC[XYZ] Address Control: CLAMP|CLAMP|WRAP v2: Move GET_BITS macro to here (with paren protection) Ben/Topi Add const to the sampler pointer (Topi) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add viewport extents (gen8) to batch decodeBen Widawsky2015-05-181-4/+11
| | | | | | | | | | | | | | | | | | 0x00007da0: 0xc1da740e: SF_CLIP VP: guardband xmin = -27.306667 0x00007da4: 0x41da740e: SF_CLIP VP: guardband xmax = 27.306667 0x00007da4: 0x41da740e: SF_CLIP VP: guardband ymin = -23.405714 0x00007da8: 0xc1bb3ee7: SF_CLIP VP: guardband ymax = 23.405714 0x00007db0: 0x00000000: SF_CLIP VP: Min extents: 0.00x0.00 0x00007db8: 0x00000000: SF_CLIP VP: Max extents: 299.00x349.00 While here, fix the wrong offsets for the guardband (I didn't check if it used to be valid on GEN4). v2: Remove leftover GET_BITS which belongs later in the series. (Topi) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add all surface types to the batch decodeBen Widawsky2015-05-183-15/+10
| | | | | | | | | | | | | | | | | | | | | It's true that not all surfaces apply for every gen, but for the most part this is what we want. (The unfortunate case is when we use a valid surface, but not for the specific GEN). This was automated with a vim macro. v2: Shortened common forms such as R8G8B8A8->RGBA8. Note that this makes some of the sample output in subsequent commits slightly incorrect. v3: Use the name from the table (Ken). This requires declaring the surface format array as extern, and declaring the struct in the .h file. v4: Move the struct back and create a helper function to obtain the name (Ken) Get rid of the now useless helper in the state_dump.c Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> (v3) Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add string for surface format to tableBen Widawsky2015-05-181-217/+219
| | | | | | | Recommended-by: Kenneth Graunke <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/fs: Implement integer multiply without mul/mach.Matt Turner2015-05-181-28/+66
| | | | | | | Ivybridge and Baytrail can't use mach with 2Q quarter control, so just do it without the accumulator. Stupid accumulator. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Rework compression control selection.Matt Turner2015-05-181-3/+6
| | | | | | | | The next commit uses an add(16) with a UW destination with a stride of 2, which needs compression control since it's writing two registers. The old code would have failed to set compression control correctly. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Support integer multiplication in SIMD16 on Haswell.Matt Turner2015-05-181-5/+47
| | | | | | | Ivybridge (and presumably Baytrail) have a bug that prevents this from working. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Add set_sechalf() method.Matt Turner2015-05-181-0/+10
| | | | | | Used in the next commit. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Unrestrict constant propagation into integer multiply.Matt Turner2015-05-181-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | Gen8+'s MUL instruction doesn't ignore the high 16-bits of one source like on earlier platforms, so we can constant propagate into it without worry. Integer multiplies (not into the accumulator, which is done for imul_high) are lowered in lower_integer_multiplication(), so it's safe there as well. On Broadwell, fragment shaders only: total instructions in shared programs: 4377769 -> 4377451 (-0.01%) instructions in affected programs: 48064 -> 47746 (-0.66%) helped: 156 On Broadwell, vertex shaders only: total instructions in shared programs: 2858885 -> 2856313 (-0.09%) instructions in affected programs: 26380 -> 23808 (-9.75%) helped: 134 On Broadwell, vertex shaders only (with INTEL_USE_NIR=1): total instructions in shared programs: 2911688 -> 2865984 (-1.57%) instructions in affected programs: 1421715 -> 1376011 (-3.21%) helped: 6186 Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Lower integer multiplication after optimizations.Matt Turner2015-05-184-64/+70
| | | | | | | | | | | | 32-bit x 32-bit integer multiplication requires multiple instructions until Broadwell. This patch just lets us treat the MUL instruction in the FS backend like it operates on Broadwell, and after optimizations we lower it into a sequence of instructions on older platforms. Doing this will allow us to some extra optimization on integer multiplies. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Fix textureSize for Lod > 0 with non-mipmap filtersIago Toral Quiroga2015-05-181-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the actual miplevel count from the hardware (and we avoid re-creating the miptree structure with all the levels), since we don't expect levels other than the base level to be needed. Unfortunately, GLSL's textureSize() function is an exception to this rule. This function takes a lod parameter that we need to use to return the size of the appropriate miplevel (if it exists). The spec only requires that the miplevel exists, so even if the sampler is configured with a linear or nearest MinFilter, as far as the user has uploaded miplevels for the texture, textureSize() should return the appropriate sizes. This patch fixes this by exposing the actual miplevel count for all sampling engine textures while keeping the original implementation for render targets (for render targets textures we do not provide the miplevel count but the actual LOD we are wrting to, so we want to make sure that we make this the base level). Fixes 28 dEQP tests in the following category: dEQP-GLES3.functional.shaders.texture_functions.texturesize.* Reviewed-by: Ben Widawsky <[email protected]>
* mesa: Check the lookup_framebuffer return value in NamedFramebufferRenderbufferFredrik Höglund2015-05-161-0/+2
| | | | | | | Found by Coverity. Reported-by: Ilia Mirkin <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: disable tessellation shaders for meta opsMarek Olšák2015-05-164-2/+26
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa: Remove all vestiges of glFramebufferTextureFaceARBIan Romanick2015-05-152-35/+4
| | | | | | | | | | | | | | | Mesa does not (and probably never will) support GL_ARB_geometry_shader4, so this function will never exist. Having a function that is exec="skip" and offset="assign" is just weird. There are still a couple 'exec="skip" offset="assign"' functions remaining. These remain because we either support GLX protocol for them (glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still need them in the dispatch table (glResizeBuffersMESA). The SGIS functions can be removed later. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/mesa: Flush the bitmap cache in st_BlitFramebufferFredrik Höglund2015-05-151-0/+4
| | | | | | | | | | With DSA we can no longer rely on this being done in st_validate_state in response to the framebuffer bindings having changed. This fixes the ext_framebuffer_multisample-bitmap piglit test. Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Fix FS unit testsIan Romanick2015-05-152-2/+4
| | | | | | | | | | | Commit 3687d75 changed the fs_visitor constructors, but it didn't update all the users. As a result, 'make check' fails. I added the explicit cast to the gl_program* parameter to make it more clear which NULL was which. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Combine the fs_visitor constructors.Kenneth Graunke2015-05-145-74/+20
| | | | | | | | | | | | | | For scalar GS support, we either need to add a fourth constructor which takes the GS structures, or combine the existing two and pass the shader stage. Given that they're not significantly different, I opted for the latter. v2: Remove more stuff from the .h file (Jason and Jordan). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* st/mesa: Enable ARB_direct_state_accessFredrik Höglund2015-05-141-0/+6
| | | | | | | | | | Assume that all drivers that advertise support for NPOT textures are able to support GL 2.0. v2: Add a comment. Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>