| Commit message (Collapse) | Author | Age | Files | Lines |
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Instead of requiring the caller of brw_compile_vs to figure it out, just
grow the param array on-demand.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead of making the caller of brw_compile_cs add something to the
param array for thread_local_id_index, just add it on-demand in
brw_nir_intrinsics and grow the array. This is now safe to do because
everyone is now using ralloc for prog_data::param.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We haven't needed this ever since we started using NIR for lowering
rectangle textures.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise, in the ARB program case _mesa_add_state_reference may grow
the parameter array which will cause brw_nir_setup_arb_uniforms to write
past the end of the param array because it only looks at the parameter
list length but the parma array is allocated based on nir->num_uniforms.
The only reason this hasn't caused us problems is because we are padding
out the param array for fragment programs unnecessarily.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The Vulkan driver does not support pull constants. It simply limits
things such that we can always push everything. Previously, we were
determining whether or not to push things based on whether or not the
prog_data::pull_param array is non-null. This is rather hackish and
about to stop working.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This burns an extra 10k of memory or so in the case where you don't have
any images. However, if you have several shaders which use images, this
should be much less memory. It also gets rid of a part of prog_data
that really has nothing to do with the compiler.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This should be just as good as looking in prog_data but removes our one
state setup dependency on brw_stage_prog_data::nr_image_param.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This moves us away to the array of pointers model and onto a model where
each param is represented by a generic uint32_t handle. We reserve 2^16
of these handles for builtins that get generated by somewhere inside the
compiler and have well-defined meanings. Generic params have handles
whose meanings are defined by the driver.
The primary downside to this new approach is that it moves a little bit
of the work that we would normally do at compile time to draw time. On
my laptop this hurts OglBatch6 by no more than 1% and doesn't seem to
have any measurable affect on OglBatch7. So, while this may come back
to bite us, it doesn't look too bad.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The only thing it was handling was push constants. We pull the actual
constant upload code into gen6_constant_state.c and the atoms into
genX_state_upload.c.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
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There's no reason why that tiny bit of memory needs to be on the heap.
We always put blob_reader on the stack, so why not do the same with the
writable blob.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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We're going to want to use the blob for Vulkan pipeline caching so it
makes sense to have it in libcompiler not libglsl.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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As all users of brw_blorp_miptree_download() must emit a full pipeline
and cache flush when targetting a user PBO (as that PBO may then be
subsequently bound or *be* bound anywhere and outside of the driver
dirty tracking) move that flush into brw_blorp_miptree_download()
itself.
v2 (Ken): Rebase without userptr stuff so it can land sooner.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This improves the FillTex benchmark in GLBench 2.7 by 30% on my Broxton.
On Ken's Broxton which only has single-channel ram, it improves by 210%.
v2 (Ken): Check mt->aux_usage == ISL_AUX_USAGE_CCS_E rather than using
intel_miptree_is_lossless_compressed().
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v1 (Topi Pohjolainen): original patch.
v2 (Topi Pohjolainen):
- Fix return value (s/MESA_FORMAT_NONE/false/) (Anuj)
- Move _mesa_tex_format_from_format_and_type() just
in the end avoiding additional if-block (Anuj)
- Explain better the array alignment restriction (Anuj)
- Do not bail out in case of gl_pixelstore_attrib::ImageHeight,
it is handled by _mesa_image_offset() automatically (Ken).
- Support 1D_ARRAY by flipping depth, width and y, z (Ken).
v3 (Topi Pohjolainen):
- Contrary to v2, do not try to handle
gl_pixelstore_attrib::ImageHeight. Currently there are no
tests in piglit or cts for it. One could possibly copy or
modify tests/texturing/texsubimage.c. There, however, seems
to be number of corner cases to consider. Moreover, current
meta path applies the packing height for both source and
targets when determining the offset. This would probably
require re-visiting also.
v4 (Topi Pohjolainen): Rebased on top of merged drm-bacon
v5 (Jason Ekstrand):
- Move to brw_blorp.c
- Significant refactoring
- Fixed 1-D array textures
- Simplified handling of PBOs vs. CPU data.
- Handle gl_pixelstore_attrib::ImageHeight. It turns out there are
piglit tests that cover this. The original version was failing them
because of an error in the way it handled 1-D array textures.
- Add support for texture download
v6 (Kenneth Graunke): Rebase fixes:
- Use intel_miptree_check_level_layer instead of deleted fields
- Update for mesa_format_supports_render[] rename.
- Pass 'false' (read-only) to intel_bufferobj_buffer
v7 (Kenneth Graunke):
- Fix brw_blorp_download_miptree to pass 'false' (not read only) for
the destination buffer (caught by Chris Wilson).
- Fix blorp_get_client_bo to pass intel_bufferobj_buffer !read_only
for the 'writable' parameter instead of 'false' (caught by Jason).
- Support GL_BGR, GL_BGRA, GL_BGRA_INTEGER, GL_BGR_INTEGER, allowing
us to use this for ReadPixels on the window system buffer (caught
by Chris Wilson).
- Fix y-flipping bugs in download path (exposed by BGRA support).
- Fix false vs. NULL return value in blorp_get_client_bo.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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I want to reuse it for the BLORP download path.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Framebuffer access includes framebuffer reads so we need to invalidate
the texture cache. We do not, however, need to flush the depth cache
because you cannot do bind a depth texture as an image.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Texture uploads and downloads may go through the render pipe which may
result in texturing from or rendering to the texture or the PBO. We
need to flush accordingly.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The GL_EXT_texture_sRGB_decode spec says:
"The conversion of sRGB color space components to linear color space is
always performed if the texel lookup function is one of the texelFetch
builtin functions.
Otherwise, if the texel lookup function is one of the texture builtin
functions or one of the texture gather functions, the conversion of sRGB
color space components to linear color space is controlled by the
TEXTURE_SRGB_DECODE_EXT parameter.
If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the conversion
of sRGB color space components to linear color space is performed.
If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT, the value
is returned without decoding. However, if the texture is also accessed
with a texelFetch function, then the result of texture builtin functions
and/or texture gather functions may be returned with decoding or without
decoding."
This patch makes i965 force sRGB decoding for any textures accessed via
texelFetch(). If textures are accessed via texelFetch() and a regular
texture access function, this will affect the other ones too - which is
fine - it's undefined according to the last paragraph quoted.
We could make both work, but we'd have to emit multiple SURFACE_STATEs,
and have two binding table sections, like we do for texture gather hacks
on older platforms.
Fixes the following Android O CTS test:
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srgba8.texel_fetch
Reviewed-by: Jason Ekstrand <[email protected]>
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Drivers that use Meta are happily using blitting data using texelFetch
and GL_SKIP_DECODE_EXT, but the GL_EXT_texture_sRGB spec unfortunately
makes GL_SKIP_DECODE_EXT not necessarily work with texelFetch.
As a hack, just unset the texture_used_by_txf bitfield so we can
continue with the old desired behavior.
Reviewed-by: Jason Ekstrand <[email protected]>
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I'd like to put this sort of metadata in the shader_info structure,
rather than adding more things to gl_program.
Reviewed-by: Nicolai Hähnle <[email protected]>
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When I realigned the bufferobj code, I didn't see the getters
were different, realign the getters to work the same as ssbo.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103214
Fixes: 65d3ef7cd (mesa: align atomic buffer handling code with ubo/ssbo (v1.1))
Reviewed-by: Samuel Pitoiset <[email protected]>
Tested-by: Mark Janes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Sure, you'd think that the combination of GL_OES_texture_half_float and
GL_EXT_texture_rg would mean that GL_RG16F exists, but it doesn't.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227
Fixes: c16a7443e999 ("mesa: Expose GL_OES_required_internalformat on GLES contexts.")
Reviewed-by: Nicolai Hähnle <[email protected]>
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It's not used -- DFRACEXP gets array indexes of its exponent out-parameter
lowered earlier -- and it wouldn't have worked correctly anyway when both
dst and dst1 use relative addressing.
Reviewed-by: Marek Olšák <[email protected]>
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Replace the undefined destination by a new temporary register.
Cleanup merge_two_dsts while we're at it.
Reviewed-by: Marek Olšák <[email protected]>
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Make sure we actually allocate two adjacent TGSI temporaries. The
current code fails e.g. when an arithmetic operation has two
operands with indirect accesses.
I will send out a new piglit test
(arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test)
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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It's not used, and the assignment for the TGSI case was incorrect
for sampler arrays.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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texelFetch*()
See the comment for the relevant spec quote.
Fixes dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srgba8.texel_fetch
v2: note the interaction between ARB_bindless_texture and EXT_texture_sRGB_decode
as a TODO
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes sequences like:
1. Context 1 samples from texture with sRGB decode enabled
2. Context 2 samples from texture with sRGB decode disabled
3. Context 1 samples from texture with sRGB decode disabled
Previously, step 3 would see the prev_sRGBDecode value from context 2
and would incorrectly use the old sampler view with sRGB decode enabled.
Reviewed-by: Marek Olšák <[email protected]>
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The original implementation allocated a new BO here, but we decided to
switch to intel_upload_space, which returns a reference to the current
upload BO. We accidentally kept the brw_bo_alloc, even though it's no
longer necessary - intel_upload_space will immediately unreference it,
causing us to allocate and immediately free a buffer.
Reviewed-by: Plamena Manolova <[email protected]>
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Section 6.3.2 of the GL 4.5 spec says:
"Any GL command which attempts to read from, write to, or change
the state of a buffer object may generate an INVALID_OPERATION error
if all or part of the buffer object is mapped ... However, only
commands which explicitly describe this error are required to do so.
If an error is not generated, such commands will have undefined
results and may result in GL interruption or termination."
Setting this flag allows us to skip walking over the buffer bindings
for every enabled vertex attribute (_mesa_all_buffers_are_unmapped).
Improves performance in GFXBench4's gl_driver2_off microbenchmark by
3.05797% +/- 0.709031% (n=33) on Apollolake.
This breaks KHR-*.draw_elements_base_vertex_tests.invalid_mapped_bos,
but that test is invalid and has been removed from the upstream CTS.
Reviewed-by: Eric Anholt <[email protected]>
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Trivial. It's not used in other files.
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This respects the size from the range setting like ssbo.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These paths are again 90% the same, consolidate them into
one.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These are 90% the same code, consolidate them into a couple of
common codepaths.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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One binding to bind them all, these are all the same thing.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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this adds automatic size support to the atomic buffer code,
but also realigns the code to act like the ubo/ssbo code.
v1.1:
add missing blank lines.
reindent one block properly.
check for NullBufferObj.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes 'KHR-GL45.copy_image.functional' on Nouveau and i965.
v2: (by Kenneth Graunke)
Rewrite patch according to Jason Ekstrand's review feedback.
This makes it handle differing strides, which i965 needed.
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This is easier than making callers handle a bunch of special cases.
Reviewed-by: Kenneth Graunke <[email protected]>
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Jason and I investigated several OpenGL CTS failures where the tests
bind the same texture for rendering and texturing, at the same time.
This has defined results as long as the reads happen before writes,
or the regions are non-overlapping. Normally, this just works out.
However, CCS can cause problems. If the shader is reading one set of
pixels, and writing to different pixels that are adjacent, they may end
up being covered by the same CCS block. So rendering may be writing a
CCS block, while the sampler is trying to read it. Corruption ensues.
Disabling CCS is unfortunate, but safe.
Fixes several KHR-GL45.texture_barrier.* subtests.
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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trivial, fixes make check.
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The intent is to use this extension on vc4 to allow X11 to do overlapping
CopyArea() within a pixmap without first blitting the pixmap to a
temporary. With associated glamor patches, improves x11perf
-copywinwin100 performance on a Raspberry Pi 3 from ~4700/sec to
~5130/sec, and is an even larger boost to uncomposited window movement
performance (most copywinwin100 copies don't overlap).
v2: Fix glIsEnabled() on the new enums.
v3: Drop the local spec since I'm upstreaming the spec.
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: use !! in the function to be explicit about type conversion. Though,
gcc generates the same code with or without the logical !!.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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