| Commit message (Collapse) | Author | Age | Files | Lines |
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The meta module passes some 0-based attrib values. Should fix Piglit
regressions reported by Mark Janes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104863
Fixes: 4ab7e03e1fc7ac ("mesa: add an assertion in
_mesa_enable_vertex_array_attrib()")
Reviewed-by: Roland Scheidegger <[email protected]>
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Slightly better readbility.
Reviewed-by: Gert Wollny <[email protected]>
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A long time ago gl_vertex_array was gl_client_array. Update some function
names to be consistent.
Reviewed-by: Gert Wollny <[email protected]>
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Reviewed-by: Gert Wollny <[email protected]>
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Reviewed-by: Gert Wollny <[email protected]>
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Reviewed-by: Gert Wollny <[email protected]>
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Some of the enable/disable vertex array functions take a zero-based
generic index, while others take a VERT_ATTRIB_GENERIC0-based value.
Add an assertion to clarify that in one place.
Reviewed-by: Gert Wollny <[email protected]>
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Reviewed-by: Gert Wollny <[email protected]>
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In creating fixed function vertex shader hash keys do only
care for producing the varying output if fog is enabled and the
varing is consumed in the fragment stage.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Using lower alignment restrictions for the state key fields finally
yields to a smaller hashing state key.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Remove set but not read field from the state key used for hashing
fixed function vertex shaders.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Remove set but not read field from the state key used for hashing
fixed function vertex shaders.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For the state key for hashing fixed function vertex shaders, the
texgen_enabled field requires only a single bit.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For the state key for hashing fixed function
vertex shaders, encode the different fog modes, including
if fog is generally enabled or not, into a 2 bit field.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For the state key for hashing fixed function
vertex shaders, the information is only evaluated
if lighting is generally switched on.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For the state key for hashing fixed function
vertex shaders, The varying_vp_inputs bitmask already
contains the point size array enabled information.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The patch removes a variable that is only written to.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Now every context refers to same disk_cache instance in screen.
Signed-off-by: Tapani Pälli <[email protected]>
Suggested-by: Emil Velikov <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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texture_format_error_check_gles() displays error like "glTexImage%dD".
This patch just replace the %d by the correct dimension.
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Inspired by Marek's earlier patch, but even smaller. Sort fields from
largest to smallest. Use bitfields for more fields (sometimes with an
extra bit for MSVC). Reduce Stride field to GLshort.
Note that some fields cannot be bitfields because they're accessed via
pointers (such as for glEnableClientState(GL_VERTEX_ARRAY) to set the
Enabled field).
Reduces size from 48 to 24 bytes.
Also reduces size of gl_vertex_array_object from 3632 to 2864 bytes.
And add some assertions in init_array().
v2: use s/GLuint/unsigned/, improve commit comments.
Reviewed-by: Marek Olšák <[email protected]>
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Inspired by Marek's earlier patch, but goes a little further.
Sort fields from largest to smallest. Use bitfields.
Reduced from 48 bytes to 32. Also reduces size of gl_vertex_array_object
from 4144 to 3632
Reviewed-by: Marek Olšák <[email protected]>
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v2: - fix glGet*
- also use GLenum16 for DrawBuffers
v3: - rebase to top of tree (BrianP) and incorporate Ian's suggestions
v4: - fix a GLenum16 bug in VBO/save code, add some STATIC_ASSERT()s
gl_context = 152432 -> 136840 bytes
vbo_context = 22096 -> 20608 bytes
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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get_value_size() returns -1 for an error. The similar check in
_mesa_GetUnsignedBytei_vEXT() is correct.
Found by chance. There are apparently no Piglit tests which exercise
glGetUnsignedBytei_vEXT() or glGetUnsignedBytevEXT().
Reviewed-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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In the register lifetime estimation if the first write is unconditional or
conditional but not within a loop then this is an unconditional dominant
write in the sense of register life time estimation.
Add a test case and record the write accordingly.
Fixes: 807e2539e512ca6c96f059da855473eb7be99ba1 ("mesa/st/glsl_to_tgsi: Add
tracking of ifelse writes in register merging")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104803
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The size/type query is always legal (if we made it that far).
Removing this causes a difference for GL_TEXTURE_BUFFER - the reason is that
these parameters are valid only with GetTexLevelParameter() if gl 3.1 is
supported, but not if only ARB_texture_buffer_object is supported.
However, while the spec says that these queries return "the same information
as querying GetTexLevelParameter" I believe we're not expected to return just
zeros here. By definition, these pnames are always valid (unlike for the
GetTexLevelParameter() function which would return an error without GL 3.1).
The spec is a bit inconsistent there and open to interpretation - while
mentioning the "same information as querying GetTexLevelParameter" is
returned, it also mentions that 0 is returned for size/type if the
target/format is not supported - implying correct results to be returned
if it is supported, regardless that GetTexLevelParameter would return
an error. (Also, the bit about this returning the same as
GetTexLevelParameter also includes querying stencil type, which isn't
even possible with GetTexLevelParameter.)
This breaks some piglit arb_internalformat_query2 tests (which I believe to
be wrong).
Reviewed-by: Alejandro Piñeiro <[email protected]>§
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The code just considered all formats as being supported if they were either
a valid fbo or texture format.
This was quite awkward since then the query would return "supported" for
e.g. GL_RGB9E5 or compressed formats and target RENDERBUFFER (albeit the driver
could still refuse it in theory). However, when then querying for instance the
internalformat sizes, it would just return 0 (due to the checks being more
strict there).
It was also a problem for texture buffer targets, which have a more restricted
list of formats which are allowed (and again, it would return supported but
then querying sizes would return 0).
So only take validation of formats into account which make sense for a given
target.
Can also toss out some special checks for rgb9e5 later, since we'd never get
there if it wasn't supported in the first place.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Testing for gles there is just confusing - this is about target being
supported, if it was valid at all was already determined earlier
(in _legal_parameters). It didn't make sense at all in any case, since
it would only have said false there for gles for 2d but not 2d arrays etc.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Emit it on all platforms since gen7.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This fixes an assert in nir_lower_var_copies() for some bioshock
shaders where an unused clipdistance array has no size.
Reviewed-by: Marek Olšák <[email protected]>
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First we move double_inputs_read into a vs struct in the union,
double_inputs_read is only used for vs inputs so this will
save space and also allows us to add a new double_inputs field.
We add the new field because c2acf97fcc9b changed the behaviour
of double_inputs_read, and while it's no longer used to track
actual reads in i965 we do still want to track this for gallium
drivers.
Reviewed-by: Marek Olšák <[email protected]>
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The arrays specified by ctx->Array._DrawArrays are used for all
vertex drawing via vbo_context::draw_prims(). Different arrays are
used for immediate mode, vertex arrays, display lists, etc. Changing
from one to another requires updating derived/driver array state.
Before, we indirectly specifid the arrays with the gl_draw_method values.
Now we just directly specify the arrays instead. This is simpler and
will allow a subsequent display list optimization.
In the future, it might make sense to get rid of ctx->Array._DrawArrays
entirely and just pass the arrays as another parameter to
vbo_context::draw_prims().
Reviewed-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
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These will be used in a later patch.
Reviewed-by: Mathias Fröhlich <[email protected]>
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To match the VERT_ATTRIB_COLOR_INDEX name.
Give a name to the previously anonymous enum of VBO_ATTRIB_x values.
Update the comment on the enum.
Reviewed-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Mathias Fröhlich <[email protected]>
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Instead of NONE/ARB use FF/SHADER. Move the enum declaration to
vbo_private.h where it's used.
Reviewed-by: Mathias Fröhlich <[email protected]>
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I think 'cl' used to mean client array.
Reviewed-by: Mathias Fröhlich <[email protected]>
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==2780== 1,024 bytes in 1 blocks are possibly lost in loss record 180 of 205
==2780== at 0x4C31A1E: calloc (vg_replace_malloc.c:711)
==2780== by 0x13F6467E: util_queue_init (u_queue.c:309)
==2780== by 0x13F5C9F6: disk_cache_create (disk_cache.c:369)
==2780== by 0x13F05406: brw_disk_cache_init (brw_disk_cache.c:428)
==2780== by 0x13F01E78: brwCreateContext (brw_context.c:1068)
Fixes: 1a61a8b9a7c ("i965: Initialize disk shader cache if MESA_GLSL_CACHE_DISABLE is false")
Signed-off-by: Tapani Pälli <[email protected]>
Cc: [email protected]
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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==25481== 576 bytes in 1 blocks are definitely lost in loss record 179 of 208
==25481== at 0x4C2FB6B: malloc (vg_replace_malloc.c:299)
==25481== by 0x1404E2CC: ralloc_size (ralloc.c:121)
==25481== by 0x14119F82: read_and_upload (brw_disk_cache.c:176)
==25481== by 0x1411A5C9: brw_disk_cache_upload_program (brw_disk_cache.c:271)
==25481== by 0x1412FCA4: brw_upload_wm_prog (brw_wm.c:597)
Fixes: 516d50db319 ("i965: add initial implementation of on disk shader cache")
Cc: [email protected]
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Otherwise, using pkg-config to retrieve flags will fail, e.g.
$ pkg-config gl --cflags
Package libdrm was not found in the pkg-config search path.
Perhaps you should add the directory containing `libdrm.pc'
to the PKG_CONFIG_PATH environment variable
Package 'libdrm', required by 'gl', not found
Fixes: 3218056e0eb3 ("meson: Build i965 and dri stack")
Reviewed-by: Dylan Baker <[email protected]>
Signed-off-by: Jon Turney <[email protected]>
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Without this we will fail to correctly serialise programs when
using glGetProgramBinary() if the program was retrieved from
the disk cache rather than freshly compiled.
Fixes: c69b0dd6817b "st/glsl_to_tgsi: store num_tgsi_tokens in st_*_program"
Reviewed-by: Gert Wollny <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104762
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Just use __func__ in the two macros where it was used.
Reviewed-by: Neha Bhende <[email protected]>
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follow the convention of other enums.
Reviewed-by: Neha Bhende <[email protected]>
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To follow the convention of other enums.
Reviewed-by: Neha Bhende <[email protected]>
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Trivial.
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Fixes: ca19ee33d7d39cb89d948b1c983763065975ce5b
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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These packets were causing GPU hangs when the context was restored,
possibly because they were pointing to BO's that were already
unreferenced. So we tell the hardware to ignore such packets after the
batch buffer ends, since we know those BO's are not around anymore.
This change fixes GPU hangs on CNL. The (partial) solution to this
problem so far was to entirely disable push constants on this platform.
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: "18.0" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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