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* mesa: Optimize get.c by using a table-driven approachKristian Høgsberg2010-05-1112-10166/+2352
* st/mesa: Remove unnecessary header.Vinson Lee2010-05-111-1/+0
* intel: Don't update renderbuffers in intelSetTexBuffer2 if we have invalidateKristian Høgsberg2010-05-111-1/+3
* intel: Drop viewport hack when we canKristian Høgsberg2010-05-117-10/+15
* mesa/st: Remove internal flushes from Mesa state tracker.José Fonseca2010-05-1113-248/+29
* mesa: s/uint/GLuint/ in _mesa_BindTransformFeedback prototype.Vinson Lee2010-05-102-2/+2
* mesa: more transform feedback infrastructureBrian Paul2010-05-1014-34/+736
* intel: Also flush front buffer in glFinish()Kristian Høgsberg2010-05-101-0/+1
* st/mesa: rename vars, added commentsBrian Paul2010-05-101-21/+55
* i915: Drop intelFlush().Vinson Lee2010-05-101-1/+1
* intel: Drop intelFlush()Kristian Høgsberg2010-05-1012-26/+19
* intel: Only flush fake front buffer on API level glFlush()Kristian Høgsberg2010-05-101-17/+29
* intel: Don't mark front buffer dirty if we're only readingKristian Høgsberg2010-05-101-1/+12
* intel: Mark frontbuffer dirty in intel_prepare_render()Kristian Høgsberg2010-05-101-9/+8
* st/mesa: only set prevInstWrotePsiz if translating a vertex programBrian Paul2010-05-101-1/+1
* st/mesa: additional assertions in dst_register()Brian Paul2010-05-101-0/+10
* mesa: Update comments in get_gen_es.py.Vinson Lee2010-05-091-2/+2
* swrast: fix 16-bit/channel renderingBrian Paul2010-05-091-1/+1
* osmesa: use unsigned 16-bit/channel formatBrian Paul2010-05-091-1/+1
* mesa: fix typos, comment in signed 16-bit tex fetch codeBrian Paul2010-05-091-4/+4
* mesa: added unsigned 16-bit/channel tex formatBrian Paul2010-05-096-10/+127
* mesa: added comments for signed 16-bit formatsBrian Paul2010-05-091-4/+4
* mesa: use GL_RGBA16_SNORM for accum bufferBrian Paul2010-05-092-1/+3
* mesa: added texstore function for signed 16-bit formatsBrian Paul2010-05-091-4/+74
* mesa: added UNCLAMPED_FLOAT_TO_SHORT macroBrian Paul2010-05-091-0/+3
* mesa: add missing cases for signed 16-bit formatsBrian Paul2010-05-091-0/+13
* st/mesa: Ignore internal_format in st_context_teximage.Chia-I Wu2010-05-091-1/+10
* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-082-1/+8
* r300/compiler: fake equal/notequal for shadow samplersMarek Olšák2010-05-081-0/+7
* r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák2010-05-081-23/+36
* r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák2010-05-081-16/+28
* r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák2010-05-084-4/+5
* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-083-11/+7
* r300/compiler: fix LIT instruction case 0^0 = 1Marek Olšák2010-05-081-0/+24
* mapi: Add install rules for OpenGL ES.Chia-I Wu2010-05-083-70/+0
* Define OpenGL ES and OpenVG library names.Chia-I Wu2010-05-081-2/+2
* mesa: remove driver hooks for GetFloat/Integer/Doublev, etcBrian Paul2010-05-075-54/+0
* mesa: fpclassify dummy definition is not needed on cygwinJon TURNEY2010-05-071-1/+1
* glapi: Move to src/mapi/.Chia-I Wu2010-05-0792-82823/+28
* glapi: Move assembly dispatchers back into glapi/.Chia-I Wu2010-05-078-20/+20
* st/mesa: fix compressed mipmap generation for small image sizesBrian Paul2010-05-061-2/+24
* st/mesa: fix bug in compute_num_levels()Brian Paul2010-05-061-5/+7
* st/mesa: when copying mipmap levels between textures, start at BaseLevelBrian Paul2010-05-061-1/+1
* es: IgnoresJakob Bornecrantz2010-05-061-0/+4
* st/mesa: fix per-vertex point sizeMarek Olšák2010-05-051-1/+1
* st/mesa: Remove unnecessary headers.Vinson Lee2010-05-051-6/+0
* mesa: fpclassify dummy definition not needed on Mac OS X.Vinson Lee2010-05-051-0/+4
* i965: When an RB gets a new region, clear the old from the state cache.Eric Anholt2010-05-044-6/+16
* intel: Don't tile textures so small that size is blown up by over 2x.Eric Anholt2010-05-041-4/+3
* osmesa: remove unused varBrian Paul2010-05-041-1/+0