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* i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt2009-02-0214-684/+25
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* intel: replace custom metaops clear with generic.Eric Anholt2009-02-022-71/+176
| | | | | No real-world impact on performance seen. Even glxgears seems to be, if anything, happier.
* mesa: move code after decls. Fixes Window build failure.Brian Paul2009-02-021-3/+3
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* intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt2009-01-311-2/+2
| | | | | This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault.
* Build dri.pc during the build rather than the install process.Eric Anholt2009-01-311-1/+1
| | | | In a normal build system this is generated by configure.
* mesa: more display list cleanupsBrian2009-01-314-30/+22
| | | | Remove some unneeded fields. Rename some function parameters.
* mesa: display list clean-upsBrian2009-01-317-41/+45
| | | | Rename some structs and fields to be more consistant with the rest of mesa.
* mesa: minor comments, clean-upsBrian2009-01-311-6/+11
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* mesa: remove remnant of GL_SGIX_depth_textureBrian2009-01-311-1/+0
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* i965: bump texture limit to 4kx4kKeith Packard2009-01-301-4/+3
| | | | | | | | Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <[email protected]>
* mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul2009-01-301-85/+30
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* mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul2009-01-301-1/+1
| | | | Fixes failed assertion / segfault for particular proxy texture tests.
* intel: more debug infoBrian Paul2009-01-301-2/+2
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* i965: formatting, comments, whitespace clean-upsBrian Paul2009-01-301-33/+39
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* swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul2009-01-3010-63/+61
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* swrast: replace macro with inline functionBrian Paul2009-01-303-4/+17
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* intel: remove unused RenderToTexture fieldBrian Paul2009-01-302-6/+0
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* i915: updated render to texture/fbo testBrian Paul2009-01-301-12/+3
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* mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul2009-01-301-2/+2
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* mesa: remove incorrect refcounting adjustment in ↵Brian Paul2009-01-301-3/+0
| | | | | | | adjust_buffer_object_ref_counts() Fixes bug 19835. However, a more elaborate fix should be implemented someday which uses proper reference counting for gl_array_object.
* intel: If we're doing a depth clear with tris, do color with it.Eric Anholt2009-01-302-3/+11
| | | | This is a 10% win on the ever-important glxgears not-a-benchmark.
* i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt2009-01-303-9/+10
| | | | | This saves an inadvertent round-trip to the X Server on DrawBuffers, which was hurting some metaops.
* intel: Expose more FBconfigs in the 3D driver.Eric Anholt2009-01-304-8/+60
| | | | | | We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8) on either class of chipsets. The only restriction is no mixing bpp when also mixing tiling. This shouldn't be occurring currently.
* Remove stale symlinks to intel/intel_depthstencil.cIan Romanick2009-01-302-2/+0
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* intel: remove unused intel_depthstencil.[ch]Brian Paul2009-01-292-276/+0
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* intel: remove unused #includesBrian Paul2009-01-291-2/+0
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* mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul2009-01-291-4/+19
| | | | This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
* intel: formatting clean-upsBrian Paul2009-01-291-9/+16
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* intel: fix check for Y orientation in span functions.Brian Paul2009-01-291-4/+4
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* i965: use bitfields in brw_sf_unit_key structBrian Paul2009-01-291-2/+5
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* intel: remove unused intel_rendering_to_texture()Brian Paul2009-01-291-18/+0
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* i965: fix render to FBO/texture orientation bugsBrian Paul2009-01-291-6/+7
| | | | | | | | | Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering.
* mesa: fix a render to texture FBO validation bugBrian Paul2009-01-293-10/+55
| | | | | | | | | | | | | | When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode.
* intel: Fix up some extension string issuesIan Romanick2009-01-282-14/+18
| | | | | Move the remaining extension string enables to intel_extensions.c. Make sure that GL_NV_texture_env_combine4 is not enabled on i830.
* Make GL_ARB_draw_buffers mandatoryIan Romanick2009-01-2830-41/+57
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatoryIan Romanick2009-01-2810-24/+10
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_ARB_vertex_buffer_object mandatoryIan Romanick2009-01-2819-80/+15
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_ARB_multisample mandatoryIan Romanick2009-01-2817-74/+10
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_ARB_texture_compression mandatoryIan Romanick2009-01-2822-161/+114
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul2009-01-288-208/+27
| | | | Everyone should be using the newer/better ARB versions of these extensions.
* i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZBrian Paul2009-01-281-1/+1
| | | | | Just to reinforce the understanding that an extended swizzle with 0 and 1 terms is possible there.
* i965: implement GL_EXT_texture_swizzleBrian Paul2009-01-284-0/+27
| | | | | If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components.
* i965: minor clean-up, comments, etc.Brian Paul2009-01-281-15/+31
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* Merge commit 'origin/master' into texture_swizzleBrian Paul2009-01-286-22/+26
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| * i965: fix bug in pass0_precalc_mov()Brian Paul2009-01-281-3/+11
| | | | | | | | | | | | | | Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering).
| * i965: minor comment additions/editsBrian Paul2009-01-281-1/+6
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| * i965: remove pad fieldBrian Paul2009-01-281-1/+0
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| * i965: widen per-texture bitfields for 16 texture image unitsBrian Paul2009-01-281-5/+5
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| * i965: minor commentsBrian Paul2009-01-281-2/+2
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| * intel: clean up more pf mess.Eric Anholt2009-01-273-11/+3
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