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* Move tgsi machine state init/allocations so they're done less frequently.Brian2007-10-025-142/+179
| | | | | This, plus expanding all instructions ahead of time, seems to have improved the performance of program execution by 8x or so.
* checkpoint: unpack all instructions before interpretation. Actual looping ↵Brian2007-10-024-9/+130
| | | | works.
* comments/code for min/max_lod - revisit somedayBrian2007-10-011-0/+10
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* use i915_miptree_layout when using an i915Brian2007-10-011-1/+1
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* avoid updating vertex format when it doesn't really changeBrian2007-10-011-35/+39
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* don't crash in RasterPos if feedback not implemented yetBrian2007-10-011-3/+6
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* disable debug printfBrian2007-10-011-0/+2
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* don't crash when fog enabled, still not rendered correctly thoughBrian2007-10-011-0/+4
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* remove specular color assertion (the path works)Brian2007-10-011-1/+0
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* fix a few vert/frag program items to get i915 driver going againBrian2007-10-015-16/+8
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* Initial conditional execution support for loops and BRK instruction.Brian2007-09-292-94/+110
| | | | | Also, instead of passing cond mask to each micro op, just apply it in the store_dest() function.
* remove unused tgsi_exec_cond_* typesBrian2007-09-291-24/+0
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* Initial implementation of IF/ELSE/ENDIF using conditional masking.Brian2007-09-282-191/+124
| | | | | | mach->CondMask controls writing to each of the 4 components in a quad. mach->CondMaskStack handles nested conditionals. Only a few of the micro ops (add/sub/mul/store) have been updated to obey CondMask at this time.
* fix bug causing unnecessary translationsBrian2007-09-281-1/+1
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* remove old debug code, fix warningBrian2007-09-281-11/+0
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* fix st_use_program()Brian2007-09-281-0/+3
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* Instead of linked program pairs, keep a list of vertex programs translated ↵Brian2007-09-285-238/+149
| | | | for each fragment program.
* Use texture->first_level, not 0, when not mipmapping.Brian2007-09-281-4/+2
| | | | | Fixes crash when GL_BASE_LEVEL!=0. Also, remove old assertion.
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-285-8/+26
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* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-2815-77/+152
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* Remove gl dependency from the x86 assembler codeZack Rusin2007-09-282-58/+59
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* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-2817-211/+135
| | | | This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e.
* Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin2007-09-285-26/+8
| | | | This reverts commit 57b5d3605745c96ddc2b6de7d50c93db65ba1257.
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-285-8/+26
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* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-2817-135/+211
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* set miptree pitch to region pitch after allocating the region in ↵Brian2007-09-271-0/+1
| | | | | | | st_miptree_create() This fixes rendering with small (4x4) textures with softpipe. Haven't yet tested with i915.
* commentsBrian2007-09-272-6/+7
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* remove dead codekeithw2007-09-271-83/+0
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* reduced debugkeithw2007-09-271-2/+2
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* Fix some compiler warnings with -pedanticKeith Whitwell2007-09-273-13/+19
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* Enable codegen based whenever __i386__ is defined.Keith Whitwell2007-09-278-27/+15
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* fix mergekeithw2007-09-271-2/+0
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* disable debugKeith Whitwell2007-09-272-3/+3
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* restore primitive trimming in sp_draw_arrays.ckeithw2007-09-272-4/+7
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* Make flushing more lazy in the draw module.Keith Whitwell2007-09-2716-279/+430
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* Use Gallium in the renderer stringkeithw2007-09-271-1/+2
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* Do image flipping in do_copy_texsubimage() and GL pixel transfer ops (except ↵Brian2007-09-261-7/+28
| | | | convolution).
* fallback_copy_texsubimage() basically works now (at least w/ Xlib driver).Brian2007-09-261-1/+17
| | | | | | | Have to map regions before calling get_tile()/put_tile(). Need to invert srcY of glCopyTexSubImage() depending on renderbuffers up/down orientation. Still need to invert image in fallback_copy_texsubimage() when needed.
* added a8r8g8b8_put_tile()Brian2007-09-261-0/+41
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* don't use scissored bounds in _mesa_clip_copytexsubimage()Brian2007-09-261-1/+1
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* More work on glCopyTexSubImage.Brian2007-09-261-117/+157
| | | | | Start sketching out a fallback path based on surface->get_tile(), put_tile() which will do format convertion and GL's pixel transfer ops.
* checkpoint: glCopyTexImage workBrian2007-09-261-90/+73
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* s/_mesa_copy_rect/copy_rect/Brian2007-09-261-25/+26
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* Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ↵Brian2007-09-263-7/+60
| | | | | | the drivers. This should probably be pulled into main-line Mesa...
* check for _NEW_PROGRAM mesa state (fixes arbfplight)Brian2007-09-261-1/+1
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* better debuggingBrian2007-09-261-0/+4
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* comments, null ptr checks, etc.Brian2007-09-251-16/+38
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* don't apply pixelzoom to bitmapsBrian2007-09-251-2/+5
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* st_draw_vertices() no longer needs attribs[] array parameterBrian2007-09-254-20/+6
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* Simple implementation of glBitmap rendering.Brian2007-09-251-44/+320
| | | | | | Create a texture matching the bitmap image and use a fragment program to modulate current raster color by the boolean-valued texture. Need to eventually use fragment culling (see comments in code).