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* Add an option for vertices emitted to be swapped CPU_TO_LE32, to be used by theEric Anholt2004-10-021-0/+7
* Cut out all of the old texture environment code and rewrote it fromIan Romanick2004-10-024-4759/+390
* Replace the numerous switch-statements to derive GL_COMBINE post-scaleIan Romanick2004-10-011-419/+208
* Factored out code for setting texture coordinate wrap bits. Added supportIan Romanick2004-09-302-24/+47
* set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul2004-09-301-11/+11
* Bugzilla #1058: Fix some potential 64bit pointer issues by storing differencesEric Anholt2004-09-301-3/+3
* OK, one more time. Simplify the state-backup system by just storing the fullEric Anholt2004-09-3013-108/+95
* Fix bug in glDrawPixels when writing color indexed images on color indexedKarl Schultz2004-09-281-2/+2
* Initial revisionNicolai Haehnle2004-09-2828-0/+8258
* use GLuint instead of uintDaniel Borca2004-09-281-1/+1
* VBO RefCount fix (David Reveman)Brian Paul2004-09-272-0/+10
* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-09-271-4/+1
* Bump driver_date for today's fixes.Eric Anholt2004-09-251-1/+1
* Can't bail in sisDDLogicOpCode when logicop is off, because it's called withEric Anholt2004-09-251-3/+0
* Triangle stipple is a fallback, since we don't have code for the stippling.Eric Anholt2004-09-251-1/+1
* Correct a couple of comments.Eric Anholt2004-09-251-2/+2
* Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hangEric Anholt2004-09-253-3/+5
* The previous code would emit a full set of state during the first EmitState onEric Anholt2004-09-2510-150/+177
* Fix texturing in quake3. Some code was left over from the dirty/clean listEric Anholt2004-09-252-6/+3
* Bump DRIVER_DATE for yesterday's changes.Eric Anholt2004-09-251-1/+1
* patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul2004-09-244-10/+117
* added (back!) option to use non-packedcolorDaniel Borca2004-09-247-4/+201
* -O -Wall warnings cleanups in r200.Eric Anholt2004-09-245-6/+12
* Clean up some warnings in the R100 driver with -O -Wall.Eric Anholt2004-09-243-4/+16
* Remove an unnecessary calculation of the dest pointer.Eric Anholt2004-09-241-2/+1
* don't test for NULL pixels pointer here, do that in the 'store' routines afte...Brian Paul2004-09-231-6/+9
* added a comment in BindTextureBrian Paul2004-09-231-0/+4
* just some comments and formatting changesBrian Paul2004-09-231-32/+36
* fix for Erics new emit state code, rework out the dest pointerDave Airlie2004-09-231-0/+3
* The previous code would emit a full set of state during the first EmitState onEric Anholt2004-09-228-125/+168
* Add xmlconfig to the i810 makefileDave Airlie2004-09-211-1/+2
* clamp size of wide pointsDaniel Borca2004-09-201-2/+6
* Add GL_ARB_texture_cube_map support for i830. Most of the code wasIan Romanick2004-09-197-46/+149
* Added GL_ARB_point_parameters support for i830.Ian Romanick2004-09-193-1/+5
* Merge in all the i830 functional differences from the old i830 driver.Ian Romanick2004-09-197-854/+290
* rearrange a couple of lines of code to avoid compilation error in VC 6,Karl Schultz2004-09-171-1/+1
* Symbol names are prepended with an underscore on CYGWIN as well.Eric Anholt2004-09-171-3/+3
* replace glNormal3f(v) with GL_CALL(Normal3f)(v), etc (Andreas StengleinBrian Paul2004-09-151-6/+6
* in _mesa_problem() include version number in error messageBrian Paul2004-09-151-3/+4
* also fix possible delete bugs with buffer objects and vertex/fragment programsBrian Paul2004-09-143-56/+85
* Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.Brian Paul2004-09-142-11/+23
* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-135-33/+45
* Minor extension string tweaks. Added support for vertex program extensions.Ian Romanick2004-09-131-3/+21
* remove ARB_texture_non_power_of_two from _mesa_enable_1_5_extensions()Brian Paul2004-09-131-2/+1
* tweak texcoord for sampling texture rectangles (Dave Reveman)Brian Paul2004-09-131-22/+13
* cleanup and bugfixes for fxDDClear()Daniel Borca2004-09-131-75/+36
* cleanup and some changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-16/+22
* cleanupDaniel Borca2004-09-1311-102/+29
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-135-1/+60
* applied patch #1026109Brian Paul2004-09-104-186/+206