| Commit message (Collapse) | Author | Age | Files | Lines |
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It will be used by the ARB_internalformat_query2 implementation
to check if the target is valid for those <pnames> that are said
in the spec that should return the same values than the
'glGetTexLevelParameter{if}v' function:
- INTERNALFORMAT_RED_SIZE
- INTERNALFORMAT_GREEN_SIZE
- INTERNALFORMAT_BLUE_SIZE
- INTERNALFORMAT_ALPHA_SIZE
- INTERNALFORMAT_DEPTH_SIZE
- INTERNALFORMAT_STENCIL_SIZE
- INTERNALFORMAT_SHARED_SIZE
- INTERNALFORMAT_RED_TYPE
- INTERNALFORMAT_GREEN_TYPE
- INTERNALFORMAT_BLUE_TYPE
- INTERNALFORMAT_ALPHA_TYPE
- INTERNALFORMAT_DEPTH_TYPE
- INTERNALFORMAT_STENCIL_TYPE
- IMAGE_FORMAT_COMPATIBILITY_TYPE
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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From the ARB_internalformat_query2 specification:
"The INTERNALFORMAT_SUPPORTED <pname> can be used to determine if
the internal format is supported, and the other <pnames> are defined
in terms of whether or not the format is supported."
v2: Consider also FBO base formats when checking if the internalformat is
supported.
Reviewed-by: Dave Airlie <[email protected]>
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Checks that the 'resource', as defined by the ARB_internalformat_query2
specification, is supported by the implementation for those 'pnames'
that require this check.
Reviewed-by: Dave Airlie <[email protected]>
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This would allow to use this method if you are just querying if it is
allowed, like for arb_internalformat_query2.
Reviewed-by: Dave Airlie <[email protected]>
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It will be used by the ARB_internalformat_query2 implementation
to check if a certain compressed 'internalformat' is supported
by texture 'targets'.
Reviewed-by: Dave Airlie <[email protected]>
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It will be used by the ARB_internalformat_query2 implementation
to check if the 'internalformat' passed is supported by texture
MULTISAMPLE 'targets'.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Equivalent to commit bda540 (that added GL_ARB_internalformat_query)
v2: include the new xml to to API_XML list at Makefile.am (Emil Velikov)
Reviewed-by: Dave Airlie <[email protected]>
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The goal is to extend the GetInternalformativ query to implement the
ARB_internalformat_query2 specification, keeping the behaviour defined
by the ARB_internalformat_query if ARB_internalformat_query2 is not
supported.
v2: Don't require ARB_internalformat_query when profile is GLES3.
Reviewed-by: Dave Airlie <[email protected]>
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From the ARB_internalformat_query2 spec:
"If the particular <target> and <internalformat> combination do not make
sense, or if a particular type of <target> is not supported by the
implementation the "unsupported" answer should be given. This is not an
error."
This function checks if the <target> is supported by the implementation.
v2: Allow RENDERBUFFER targets also on GLES 3 profiles.
Reviewed-by: Dave Airlie <[email protected]>
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The ARB_internalformat_query2 specification defines which is the
reponse best representing "not supported" or "not applicable" for
each <pname>.
Queries for unsupported features, targets, internalformats, combinations
of: target and internalformat, target and pname, pname and internalformat,
do not return an error but the corresponding 'unsupported' response.
We will use that response as the default answer.
For SAMPLES the 'unsupported' response is to not modify the 'params' buffer.
Reviewed-by: Dave Airlie <[email protected]>
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Handles the cases where an error should be returned according
to the ARB_internalformat_query and ARB_internalformat_query2
specifications.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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At this point, all uses have been replaced by the more general hook
QueryInternalFormat, introduced by ARB_internalformat_query2.
Reviewed-by: Dave Airlie <[email protected]>
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Implements SAMPLES and NUM_SAMPLE_COUNTS queries using the new generic
driver call QueryInternalFormat, which is being introduced as replacement
of QuerySamplesForFormat to support ARB_internalformat_query2.
Reviewed-by: Dave Airlie <[email protected]>
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Currently, the number of integers returned in the response to
GetInternalFormativ is being tracked by a 'count' variable.
This is so only the modified elements from the temporary buffer are copied into
the original user buffer.
However, with the introduction of ARB_internalformat_query2, keeping track
of 'count' would complicate the code a lot, considering the high number of
queries.
So, we propose to forget about tracking count, and move all the 16 elements
in the temporary buffer, back to the user buffer (clamped to user buffer size
of course). This is basically a trade-off between performance and code clarity.
Reviewed-by: Dave Airlie <[email protected]>
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Use QueryInternalFormat instead of QuerySamplesForFormat to obtain the
highest supported sample. QuerySamplesForFormat is to be removed.
Reviewed-by: Dave Airlie <[email protected]>
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The previous code for SAMPLES and NUM_SAMPLE_COUNTS is reused as a private function.
Reviewed-by: Dave Airlie <[email protected]>
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This effectively disables old QuerySamplesForFormat driver hook, since it is
never called by Mesa anymore.
v2: Call brw_query_samples_for_format() with a dummy buffer to calculate num
samples, to avoid modifying the original buffer.
Reviewed-by: Dave Airlie <[email protected]>
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Now that there is a dedicated source file for internal format queries, this
function belongs there.
Reviewed-by: Dave Airlie <[email protected]>
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By default, we call back the driver's hook fallback function that has generic
implementations for the all the queries.
Reviewed-by: Dave Airlie <[email protected]>
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This is a fallback function for drivers not implementing
ARB_internalformat_query2.
Reviewed-by: Dave Airlie <[email protected]>
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This new function queries different driver parameters for a particular target
and texture format. It is basically a driver hook to support
ARB_internalformat_query2.
Since ARB_internalformat_query2 introduced several new query parameters
over ARB_internalformat_query, having one driver hook for each parameter
is no longer feasible. So this is the generic entry-point for calls
to glGetInternalFormativ and glGetInternalFormati64v.
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
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Texture is already allocated before calling this meta function. So,
the value of 'allocate_storage' passed to the function is always false.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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OpenGL ES 1.0 doesn't support using GL_STREAM_DRAW and both
ES 1.0 and 2.0 don't support GL_STREAM_READ in glBufferData().
So, handle it correctly by calling the _mesa_meta_begin()
before create_texture_for_pbo().
V2: Remove the changes related to allocate_storage. (Ian)
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We should not dereference shader before we have done the
null check.
Reviewed-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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From ARB_viewport_array spec:
" * On GL3-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least
[-16384, 16383].
* On GL4-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least
[-32768, 32767]."
This range is set using ctx->Const.MaxViewportWidth value, so just bump
those constants to 32k for gen7+ which can support OpenGL 4.0.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Don't use hardcoded ones because the driver can set different ones.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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The table in prog_instruction.h is correct.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Looks like more never-used crap from the first geometry shader attempt.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
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