Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Pass vertex program input semantics into tgsi_mesa_compile_vp_program() to ↵ | Brian | 2007-09-21 | 3 | -14/+36 |
| | | | | produce DCLs. | ||||
* | fix 1/i typos | Brian | 2007-09-21 | 1 | -2/+2 |
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* | Convert i915 to use cso semantics of alpha_test. | Zack Rusin | 2007-09-21 | 3 | -15/+22 |
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* | Make the alpha test state a cso. | Zack Rusin | 2007-09-21 | 23 | -63/+176 |
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* | Silence a few warnings. | Zack Rusin | 2007-09-21 | 3 | -3/+3 |
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* | remove :5 form format field in pipe_surface, makes no difference at this time | Brian | 2007-09-20 | 1 | -1/+1 |
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* | remove old code in src_vector() | Brian | 2007-09-20 | 1 | -37/+0 |
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* | Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes. | Brian | 2007-09-20 | 13 | -122/+191 |
| | | | | Still need to produce decl instructions for vertex shaders... | ||||
* | remove old/used code | Brian | 2007-09-20 | 5 | -58/+8 |
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* | remove lots of dead code related to program input/output mapping | Brian | 2007-09-20 | 4 | -424/+3 |
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* | obsolete | Brian | 2007-09-20 | 1 | -49/+0 |
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* | remove #includes of tgsi_attribs.h | Brian | 2007-09-20 | 7 | -8/+2 |
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* | checkpoint: TGSI_ATTRIB_x tokens no longer used | Brian | 2007-09-20 | 6 | -35/+29 |
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* | Checkpoint: vertex attribute clean-up. | Brian | 2007-09-20 | 15 | -53/+67 |
| | | | | | Remove/disable the attrib/slot mapping arrays in a few places. Work in progress... | ||||
* | Always update st->state.vs, not just when the program is dirty. | Brian | 2007-09-20 | 2 | -7/+10 |
| | | | | | This fixes a regression in the cubemap.c demo which alternates between two different vertex shaders. | ||||
* | remove unused lookup[] | Brian | 2007-09-20 | 1 | -0/+4 |
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* | fix input/output typos | Brian | 2007-09-20 | 1 | -4/+4 |
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* | Cache the i915 sampler state. | Zack Rusin | 2007-09-20 | 3 | -151/+156 |
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* | Make the rasterizer state in i915 use the cso semantics. | Zack Rusin | 2007-09-20 | 5 | -75/+87 |
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* | Allow drivers to cache the template in case they want to | Zack Rusin | 2007-09-20 | 1 | -6/+6 |
| | | | | fallback through softpipe which will require the template. | ||||
* | Rewrite the depth_stencil state handling in i915. | Zack Rusin | 2007-09-20 | 4 | -88/+95 |
| | | | | | Done to match the new cso semantics. translate in create, use in bind and later delete. | ||||
* | Fix failover state binding and convert the sampler to use the new | Zack Rusin | 2007-09-20 | 13 | -84/+105 |
| | | | | state constant state object semantics. | ||||
* | Convert depth_stencil state to the new semantics. | Zack Rusin | 2007-09-20 | 14 | -66/+88 |
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* | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin | 2007-09-20 | 18 | -120/+181 |
| | | | | | Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself). | ||||
* | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian | 2007-09-19 | 22 | -234/+580 |
| | | | | | | | | TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested. | ||||
* | Fix a really stupid mistake that Michel hit. Return proper hash. | Zack Rusin | 2007-09-19 | 1 | -0/+6 |
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* | Fix window resizes. | Michel Dänzer | 2007-09-19 | 1 | -1/+4 |
| | | | | The memcmp is insufficient for eliminating redundant framebuffer state changes. | ||||
* | Pad surface dimensions to multiples of 2. | Michel Dänzer | 2007-09-19 | 1 | -0/+4 |
| | | | | Avoids an assertion failure with softpipe if requested width or height is odd. | ||||
* | Adding proper includes often helps with the warnings, | Zack Rusin | 2007-09-19 | 1 | -0/+1 |
| | | | | or so i hear.. | ||||
* | Avoid redundant reallocation of the template. | Zack Rusin | 2007-09-19 | 2 | -7/+6 |
| | | | | | | cso already allocated the template for us. Returning 0 means we have no driver specific representation and just want the template on the bind. | ||||
* | Convert the rasterizer cso to the new semantics. | Zack Rusin | 2007-09-19 | 15 | -66/+90 |
| | | | | | Basically make cso hold the driver specific struct, while managing the template. | ||||
* | Convert the i915 driver blend state to the new semantics. | Zack Rusin | 2007-09-19 | 4 | -82/+88 |
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* | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin | 2007-09-19 | 14 | -51/+91 |
| | | | | | | Drivers can now create whatever they want from the state template. We use cso_state object to store the template (necessary during lookups), and the driver data. Convert blend state to the new semantics. | ||||
* | grab vertex program pointer after state validation | Brian | 2007-09-19 | 1 | -2/+3 |
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* | Only generate vertex shader code when necessary. | Michel Dänzer | 2007-09-19 | 1 | -4/+5 |
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* | Finish up conversions of shaders to immutable objects. | Zack Rusin | 2007-09-19 | 11 | -27/+67 |
| | | | | | Create/Delete calls should be split since in create we'll be compiling them so we want to know which one it is (vertex/fragment). | ||||
* | Checkpoint: rework shader input/output register mapping. | Brian | 2007-09-18 | 12 | -106/+260 |
| | | | | | | | This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done... | ||||
* | temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled | Brian | 2007-09-18 | 1 | -0/+1 |
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* | intel_winsys: Disable scheduled buffer swaps for now. | Michel Dänzer | 2007-09-18 | 1 | -1/+2 |
| | | | | | | They don't work with private back buffers yet. This gets vsync working. | ||||
* | Fix linux-dri-x86 target. | Michel Dänzer | 2007-09-18 | 1 | -5/+2 |
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* | Fix some issues with perspective-corrected interpolation. | Brian | 2007-09-18 | 3 | -6/+6 |
| | | | | | | | | | | In mesa_to_tgsi.c, use TGSI_INTERPOLATE_PERSPECTIVE by default (to match post-transform vertex info convention). More to be done there... In sp_quad_fs.c, interpolate W in addition to Z. This fixes the divide by zero happening in perspective_interpolation() tgsi_exec.c As it was, we were only getting perspective correction of texture coords used by the TGSI_TEX instruction since it does a homogeneous divide. Other coords/varyings were incorrect. | ||||
* | additional comments for tri_persp_coeff() | Brian | 2007-09-18 | 1 | -0/+4 |
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* | Convert shader to an immutable state object. | Zack Rusin | 2007-09-18 | 27 | -85/+176 |
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* | Finishing up rename of the setup state to the rasterizer state. | Zack Rusin | 2007-09-18 | 12 | -21/+21 |
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* | move cso cache to the pipe directory | Zack Rusin | 2007-09-18 | 7 | -5/+5 |
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* | Fix a silly bug on setting samplers. | Zack Rusin | 2007-09-18 | 1 | -1/+1 |
| | | | | | Bind when the currently bound state is /not/ the one we just found/created. | ||||
* | converting the setup state to immutable object and renaming it to rasterizer ↵ | Zack Rusin | 2007-09-18 | 36 | -159/+245 |
| | | | | state | ||||
* | Combing depth and stencil objects and making them immutable. | Zack Rusin | 2007-09-18 | 30 | -384/+337 |
| | | | | | Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. | ||||
* | Fix the warning. | Zack Rusin | 2007-09-18 | 1 | -1/+1 |
| | | | | | | The const is there to enforce the immutable state of the object, which is in reality owned by the pipe so just cast away the constness. | ||||
* | Make sampler an immutable state object. | Zack Rusin | 2007-09-18 | 18 | -53/+133 |
| | | | | Switch the sample to be an immutable state object. |