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* mesa: add MapBufferRange driver callbacksKeith Whitwell2009-03-031-0/+26
* mesa: Add BeginVertices driver callKeith Whitwell2009-03-035-3/+25
* glsl: make minimum struct size = 2, not 1Brian Paul2009-01-091-1/+8
* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-082-2/+2
* glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-082-737/+786
* mesa: Add _mesa_snprintf.José Fonseca2009-01-075-7/+22
* add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian Paul2009-01-062-0/+17
* mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-062-4/+4
* mesa: fix cast/conversion for optional codeBrian2009-01-062-4/+6
* mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-062-3/+3
* mesa: pass ctx to link_uniform_vars() to fix build errorBrian Paul2009-01-061-3/+4
* mesa: Move var declaration to top of scope.José Fonseca2009-01-061-1/+1
* wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-065-24/+19
* wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca2009-01-0613-36/+52
* mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca2009-01-061-0/+6
* mesa: Use explicit casts when precision is lost.José Fonseca2009-01-061-2/+2
* mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-061-2/+18
* mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-061-6/+4
* mesa: fix another "out of samplers" problemBrian Paul2009-01-063-18/+50
* mesa: updated comments about GLSL constantsBrian Paul2009-01-061-2/+3
* mesa: fix bug in evaluation of structure fieldsBrian Paul2009-01-061-3/+1
* mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2009-01-065-91/+376
* mesa: better error message when running out of GLSL samplersBrian Paul2009-01-061-1/+4
* mesa: disable debug outputBrian Paul2009-01-061-2/+2
* mesa: fix some GLSL array regressionsBrian Paul2009-01-064-66/+85
* mesa: bump glsl grammar revisionBrian Paul2009-01-0611-13/+13
* mesa: more re-org of variable declarations in glsl compilerBrian Paul2009-01-061-52/+56
* mesa: more comments, clean upBrian Paul2009-01-061-10/+12
* mesa: added comments, remove unused codeBrian Paul2009-01-061-32/+9
* mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2009-01-061-18/+59
* mesa: place glsl constant arrays in constant memoryBrian Paul2009-01-061-7/+93
* mesa: remove old size=4 limitBrian Paul2009-01-061-1/+0
* mesa: code clean-up in glsl compilerBrian Paul2009-01-061-7/+8
* mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2009-01-061-18/+0
* mesa: disable glsl debug outputBrian Paul2009-01-061-2/+2
* mesa: remove unused varpool code in glsl compilerBrian Paul2009-01-064-26/+0
* mesa: basic array constructors work nowBrian Paul2009-01-061-13/+144
* mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul2009-01-061-0/+1
* mesa: remove incorrect array_len assignmentBrian Paul2009-01-061-1/+0
* mesa: array size fix in _slang_typeof_operation()Brian Paul2009-01-061-1/+9
* mesa: fix some more GLSL 1.20 array things.Brian Paul2009-01-062-12/+33
* mesa: more glsl function renamingBrian Paul2009-01-065-28/+28
* mesa: use _slang_alloc()Brian Paul2009-01-062-2/+2
* mesa: glsl compiler function renamingBrian Paul2009-01-0610-32/+32
* mesa: more glsl type/function movementBrian Paul2009-01-065-30/+14
* mesa: move some glsl compiler functions to different files to be more consistantBrian Paul2009-01-066-196/+197
* mesa: move _slang_locate_function() to different fileBrian Paul2009-01-064-83/+86
* mesa: remove unused fixup table code in glsl compilerBrian Paul2009-01-063-61/+1
* mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul2009-01-067-24/+92
* mesa: consolidate variable declaration initializer code for globals tooBrian Paul2009-01-061-19/+3