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* linker: Link built-in functions instead of including them in every shaderIan Romanick2010-07-212-0/+7
* ir_to_mesa: Add missing initializion of lod_info variable.Carl Worth2010-07-211-1/+1
* glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick2010-07-201-9/+1
* glsl2: Add a constructor for _mesa_glsl_parse_stateIan Romanick2010-07-201-32/+2
* glsl2: Add and use new variable mode ir_var_temporaryIan Romanick2010-07-201-0/+1
* ir_to_mesa: Validate the linked shaders as well.Eric Anholt2010-07-201-0/+2
* hash_table: Add new hash_table_remove function.Carl Worth2010-07-202-0/+21
* glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt2010-07-201-1/+13
* ir_to_mesa: Fix swizzled writemasks with swapped component ordering.Eric Anholt2010-07-201-34/+27
* linker: Track and validate GLSL versions used in shadersIan Romanick2010-07-192-0/+5
* i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt2010-07-194-1/+20
* ir_to_mesa: Do validation on the IR tree.Eric Anholt2010-07-191-0/+4
* ir_to_mesa: Don't do lowering passes on an errored-out shader.Eric Anholt2010-07-191-6/+6
* ir_to_mesa: Rename struct temp_entry, which is used for all variables now.Eric Anholt2010-07-181-35/+36
* ir_to_mesa: Add support for function calls.Eric Anholt2010-07-181-6/+227
* glsl2: Make cross() be an expression operation.Eric Anholt2010-07-181-0/+5
* ir_to_mesa: Add convenience function for opcodes with no src/dst reg.Eric Anholt2010-07-131-20/+21
* ir_to_mesa: Add support for variable array indexing of builtin varyings.Eric Anholt2010-07-131-32/+62
* ir_to_mesa: Add support for array dereferences on the LHS of assignments.Eric Anholt2010-07-131-29/+67
* ir_to_mesa: Rely on ir_mat_op_to_vec for matrix multiplication support.Eric Anholt2010-07-121-83/+5
* ir_to_mesa: Emit OPCODE_MAD when we find an ADD of a MUL.Eric Anholt2010-07-121-0/+36
* ir_to_mesa: Add support for dereferencing matrices from arrays.Eric Anholt2010-07-121-8/+16
* linker: Stub-out intrastage linkerIan Romanick2010-07-121-6/+3
* Make shader_api.h be C++ friendlyIan Romanick2010-07-121-0/+6
* Revert "ir_to_mesa: Add support for adding/subtracting matrices."Eric Anholt2010-07-121-39/+3
* glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt2010-07-121-0/+1
* glsl2: Remove generate_temporary and global temporary counter.Kenneth Graunke2010-07-081-1/+0
* mesa: Extend register lifetimes to the end of the largest loop required.Eric Anholt2010-07-071-17/+23
* mesa: Fix documentation of BranchTarget for BRK.Eric Anholt2010-07-071-1/+1
* ir_to_mesa: Fix the assertion on LHS array derefs to DWIM.Eric Anholt2010-07-071-7/+10
* ir_to_mesa: Add support for constant matrices (untested).Eric Anholt2010-07-071-2/+33
* ir_to_mesa: Add support for adding/subtracting matrices.Eric Anholt2010-07-071-3/+39
* ir_to_mesa: Don't assert that we can't assign matrices. It should work now.Eric Anholt2010-07-071-1/+0
* ir_to_mesa: Only allocate a vector per column of a matrix.Eric Anholt2010-07-071-1/+1
* ir_to_mesa: Add support for assignment of aggregates.Eric Anholt2010-07-071-3/+12
* ir_to_mesa: Add support for matrix * matrix.Eric Anholt2010-07-071-16/+27
* ir_to_mesa: Add support for gl_TextureMatrix access.Eric Anholt2010-07-071-19/+84
* ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk.Eric Anholt2010-07-071-2/+4
* glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt2010-07-071-0/+1
* glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt2010-07-061-0/+6
* ir_to_mesa: Add support for conditional moves.Eric Anholt2010-07-061-5/+27
* Add hash table helper functions for using pointers as hash keysIan Romanick2010-07-062-0/+38
* Make hashtable.h be C++ friendlyIan Romanick2010-07-061-0/+7
* ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.Eric Anholt2010-07-061-74/+9
* ir_to_mesa: Fix uninitalized value.Kenneth Graunke2010-07-021-1/+1
* ir_to_mesa: Fix up implementation of ir_unop_exp.Eric Anholt2010-07-021-1/+2
* i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt2010-07-024-0/+38
* ir_to_mesa: Add support for scalar * mat, vec * mat.Eric Anholt2010-07-021-0/+36
* ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt2010-07-021-2/+15
* ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt2010-07-021-27/+53