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* i965: implement (un)mapImageJulien Isorce2017-11-141-2/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Already implemented for Gallium drivers. Useful for gbm_bo_(un)map. Tests: By porting wayland/weston/clients/simple-dmabuf-drm.c to GBM. kmscube --mode=rgba kmscube --mode=nv12-1img kmscube --mode=nv12-2img piglit ext_image_dma_buf_import-refcount -auto piglit ext_image_dma_buf_import-transcode-nv12-as-r8-gr88 -auto piglit ext_image_dma_buf_import-sample_rgb -fmt=XR24 -alpha-one -auto piglit ext_image_dma_buf_import-sample_rgb -fmt=AR24 -auto piglit ext_image_dma_buf_import-sample_yuv -fmt=NV12 -auto piglit ext_image_dma_buf_import-sample_yuv -fmt=YU12 -auto piglit ext_image_dma_buf_import-sample_yuv -fmt=YV12 -auto v2: add early return if (flag & MAP_INTERNAL_MASK) v3: take input rect into account and test with kmscube and piglit. v4: handle wraparound and bo reference. v5: indent, exclude 0 width and height on the boundary, map bo independently of the image. Signed-off-by: Julien Isorce <[email protected]> Reviewed-by: Chris Wilson <[email protected]>
* i965: Track the depth and render caches separatelyJason Ekstrand2017-11-135-22/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we just had one hash set for tracking depth and render caches called brw_context::render_cache. This is less than ideal because the depth and render caches are separate and we can't track moves between the depth and the render caches. This limitation led to some unnecessary flushing around the depth cache. There are cases (mostly with BLORP) where we can end up touching a depth or stencil buffer through the render cache. To guard against this, blorp would unconditionally do a render_cache_set_check_flush on it's destination which meant that if you did any rendering (including a BLORP operation) to a given surface and then used it as a blorp destination, you would end up flushing it out of the render cache before rendering into it. Things get worse when you dig into the depth/stencil state code for regular GL draw calls. Because we may end up rendering to a depth or stencil buffer via BLORP, we did a render_cache_set_check_flush on all depth and stencil buffers in brw_emit_depthbuffer to ensure that they got flushed out of the render cache prior to using them for depth or stencil testing. However, because we also need to track dirtiness for depth and stencil so that we can implement depth and stencil texturing correctly, we were adding all depth and stencil buffers to the render cache set in brw_postdraw_set_buffers_need_resolve. This meant that, if anything caused 3DSTATE_DEPTH_BUFFER to get re-emitted (currently _NEW_BUFFERS, BRW_NEW_BATCH, and BRW_NEW_BLORP), we would almost always do a full pipeline stall and render/depth cache flush. The root cause of both of these problems is that we can't tell the difference between the render and depth caches in our tracking. This commit splits our cache tracking into two sets, one for render and one for depth, and properly handles transitioning between the two. We still flush all the caches whenever anything needs to be flushed. The idea is that if we're going to take the hit of a flush and stall, we may as well flush everything in the hopes that we can avoid a flush by something else later. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Add more destination flushingJason Ekstrand2017-11-131-1/+6
| | | | | | | | | Right now we just always flush the destination for render and aren't particularly careful about depth or stencil. Soon, flush_for_render isn't going to do the same thing as flush_for_depth and we may be doing a good deal less depth flushing so we should be a bit more precise. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add more precise cache tracking helpersJason Ekstrand2017-11-136-13/+49
| | | | | | | | In theory, this will let us track the depth and render caches separately. Right now, they're just wrappers around brw_render_cache_set_* Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add stencil buffers to cache set regardless of stencil texturingJason Ekstrand2017-11-131-3/+1
| | | | | | | | We may access them as a texture using blorp regardless of whether or not stencil texturing is enabled. Reviewed-by: Kenneth Graunke <[email protected]> Cc: [email protected]
* i965: Switch over to fully external-or-not MOCS schemeJason Ekstrand2017-11-133-29/+11
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Use PTE MOCS for all external buffersJason Ekstrand2017-11-132-10/+18
| | | | | | | | | | | | | We were already using PTE for all render targets in case one happened to get scanned out. However, this still wasn't 100% correct because there are still possibly cases where we may want to texture from an external buffer even though we don't know the caching mode. This can happen, for instance, on buffers imported from another GPU via prime. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101691 Cc: "17.3" <[email protected]> Tested-by: Lyude Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/blorp: Make the MOCS setting part of blorp_addressJason Ekstrand2017-11-132-15/+26
| | | | | | | | This makes our MOCS settings significantly more flexible. Cc: "17.3" <[email protected]> Tested-by: Lyude Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/st/nir: assign driver_location for imagesRob Clark2017-11-121-2/+6
| | | | Signed-off-by: Rob Clark <[email protected]>
* st/program: fix compute shader nir referencesRob Clark2017-11-122-6/+24
| | | | | | | | | | | In case the IR is NIR, the driver takes reference to the nir_shader. Also, because there are no variants, we need to clone the shader, instead of sharing the reference with gl_program, which would result in a double free in _mesa_delete_program(). Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* st/atifs: remove unrequired initialisation of gl_program fieldsTimothy Arceri2017-11-121-4/+0
| | | | | | | | As far as I can tell these fields are only used to query arb program info and are not related to ATI_fragment_shader. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Miklós Máté <[email protected]>
* st/dri: fix deadlock when waiting on android fencesMarek Olšák2017-11-111-2/+0
| | | | | | | Android fences can't be deferred, because st/dri calls fence_finish with ctx = NULL, so the driver can't flush u_threaded_context. Reviewed-by: Nicolai Hähnle <[email protected]>
* i965/gen10: Use the correct form of | for the RCPFE workaroundJason Ekstrand2017-11-101-2/+2
| | | | | | | | Found by inspection Fixes: d3d0fe4572f62474b86ef3a68405046c68b54062 Reviewed-by: Rafael Antognolli <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Make L3 configuration atom listen for TCS/TES program updates.Kenneth Graunke2017-11-101-0/+2
| | | | | | | | | | The L3 configuration code already considers the TCS and TES programs, but failed to listen for TCS/TES program changes. This was somehow missing. Fixes: e9644cb1f96ccf7e ("i965: Consider tessellation in get_pipeline_state_l3_weights.") Reviewed-by: Francisco Jerez <[email protected]>
* meson: add support for xlib glxDylan Baker2017-11-102-5/+42
| | | | | | | | | | There is a bunch of churn in the main meson.build so that we can correctly set the auto tristate of GLX. In particular, don't build xlib-based glx when dri and gallium are disabled but vulkan is enabled, in that case just turn glx off. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/dri: fix android fence regressionMarek Olšák2017-11-101-2/+5
| | | | | | | | | | | | | Fixes piglit - egl_khr_fence_sync/android_native tests. Broken by 884a0b2a9e55d4c1ca39475b50d9af598d7d7280. Introduce state-tracker flush flags, analogous to the pipe ones. Use the former when with stapi->flush(). Fixes: 884a0b2a9e5 ("st/dri: use stapi flush instead of pipe flush when creating fences") Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: enable ARB_texture_buffer_* extensions in the Compatibility profileMarek Olšák2017-11-0910-28/+35
| | | | | | | | | | | | | | We already have piglit tests testing alpha, luminance, and intensity formats. They were skipped by piglit until now. Additionally, I'm enabling one ARB_texture_buffer_range piglit test to run with the compat profile. i965 behavior is unchanged except that it doesn't expose TBOs in the Compat profile. Not sure how that affects the GL version override. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: add support for hw atomics to glsl->tgsi. (v5)Dave Airlie2017-11-101-15/+87
| | | | | | | | | | | | | | | This adds support for creating the hw atomic tgsi from the glsl codepaths. v2: drop the atomic index and move to backend. v3: drop buffer decls. (Marek) v4: fix off by one (Gert) v5: fix off by one the other way (Dave) Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-By: Gert Wollny <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: setup hw atomic limits. (v1.1)Dave Airlie2017-11-101-10/+35
| | | | | | | | | | | | | | | HW atomics need to use caps to set some limits, and some other limits may also need limiting. This fixes things up to work for evergreen hw, it may need more changes in the future if other hw wants to use this path. v1.1: fix indent. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-By: Gert Wollny <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: start adding support for hw atomics atom. (v2)Dave Airlie2017-11-105-4/+48
| | | | | | | | | | | | | This adds a new atom that calls the new driver API to bind buffers containing hw atomics. v2: fixup bindings for sparse buffers. (mareko/nha) don't bind buffer atomics when hw atomics are enabled. use NewAtomicBuffer (mareko) Tested-By: Gert Wollny <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/program: add hw atomic counter fileDave Airlie2017-11-101-0/+1
| | | | | | | | | This is needed for the GLSL->TGSI translation for hw atomic counters. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-By: Gert Wollny <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: remove 'struct' keyword on function parameterBrian Paul2017-11-091-2/+1
| | | | | | | st_src_reg is a class, not a struct. Simply remove 'struct' to silence a MSVC compiler warning (class vs. struct mismatch). Reviewed-by; Charmaine Lee <[email protected]>
* mesa: s/GLint/gl_buffer_index/ for _ColorDrawBufferIndexesBrian Paul2017-11-099-26/+27
| | | | | | | Also fix local variable declarations and replace -1 with BUFFER_NONE. No Piglit changes. Reviewed-by: Charmaine Lee <[email protected]>
* mesa: s/GLint/gl_buffer_index/ for _ColorReadBufferIndexBrian Paul2017-11-091-1/+1
| | | | | | BUFFER_NONE is -1 so no reason for GLint. Reviewed-by: Charmaine Lee <[email protected]>
* mesa: minor reformatting, add const to gl_external_samplers()Brian Paul2017-11-091-1/+4
| | | | | | This function should probably be moved elsewhere, too. Reviewed-by: Charmaine Lee <[email protected]>
* st/mesa: whitespace clean-up in st_mesa_to_tgsi.cBrian Paul2017-11-091-167/+169
| | | | | | Remove trailing whitespace, fix indentation, wrap lines to 78 columns, etc. Reviewed-by: Charmaine Lee <[email protected]>
* i965: Pretend there are 4 subslices for compute shader threads on Gen9+.Kenneth Graunke2017-11-091-1/+13
| | | | | | | | | | | | | | | Similar to what we did for pixel shader threads - see gen_device_info.c. We don't want to bump the actual Maximum Number of Threads though, so we adjust it here. For pixel shaders, we don't use max_wm_threads, so we could just bump it globally. Supposedly fixes Piglit tests: arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec3-int64_t arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-int64_t arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-u64vec4-uint64_t Reviewed-by: Jordan Justen <[email protected]>
* mesa: flush and wait after creating a fallback textureNicolai Hähnle2017-11-091-0/+5
| | | | | | | | Fixes non-deterministic failures in dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_sync.images.texture_source.teximage2d_render and others in dEQP-EGL.functional.sharing.gles2.multithread.* Reviewed-by: Marek Olšák <[email protected]>
* mesa: increase MaxServerWaitTimeoutNicolai Hähnle2017-11-091-1/+1
| | | | | | | | | | | | The current value was introduced in commit a27180d0d8666, which claims that it represents ~1.11 years. However, it is interpreted in nanoseconds, so it actually only represents ~9.8 hours. That seems a bit short. Use the largest value consistent with both int32 and int64. It corresponds to ~292 years in nanoseconds. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: remove redundant flushes from st_flushNicolai Hähnle2017-11-093-3/+6
| | | | | | | | | | | st_flush should flush state tracker-internal state and the pipe, but not mesa/main state. Of the four callers: - glFlush/glFinish already call FLUSH_{VERTICES,STATE}. - st_vdpau doesn't need to call them. - st_manager will now call them explicitly. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: guard sampler views changes with a mutexNicolai Hähnle2017-11-095-96/+250
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some locking is unfortunately required, because well-formed GL programs can have multiple threads racing to access the same texture, e.g.: two threads/contexts rendering from the same texture, or one thread destroying a context while the other is rendering from or modifying a texture. Since even the simple mutex caused noticable slowdowns in the piglit drawoverhead micro-benchmark, this patch uses a slightly more involved approach to keep locks out of the fast path: - the initial lookup of sampler views happens without taking a lock - a per-texture lock is only taken when we have to modify the sampler view(s) - since each thread mostly operates only on the entry corresponding to its context, the main issue is re-allocation of the sampler view array when it needs to be grown, but the old copy is not freed Old copies of the sampler views array are kept around in a linked list until the entire texture object is deleted. The total memory wasted in this way is roughly equal to the size of the current sampler views array. Fixes non-deterministic memory corruption in some dEQP-EGL.functional.sharing.gles2.multithread.* tests, e.g. dEQP-EGL.functional.sharing.gles2.multithread.simple.images.texture_source.create_texture_render Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: re-arrange st_finalize_textureNicolai Hähnle2017-11-092-8/+11
| | | | | | | | | | Move the early-out for surface-based textures earlier. This narrows the scope of the locking added in a follow-up commit. Fix one remaining case of initializing a surface-based texture without properly finalizing it. Reviewed-by: Marek Olšák <[email protected]>
* gallium: clarify the constraints on sampler_view_destroyNicolai Hähnle2017-11-091-1/+0
| | | | | | | | | | | | | | | | | r600 expects the context that created the sampler view to still be alive (there is a per-context list of sampler views). svga currently bails when the context of destruction is not the same as creation. The GL state tracker, which is the only one that runs into the multi-context subtleties (due to share groups), already guarantees that sampler views are destroyed before their context of creation is destroyed. Most drivers are context-agnostic, so the warning message in pipe_sampler_view_release doesn't really make sense. Reviewed-by: Marek Olšák <[email protected]>
* i965: expose SRGB visuals and turn on EGL_KHR_gl_colorspaceTapani Pälli2017-11-093-7/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | Patch exposes sRGB visuals and adds DRI integer query support for __DRI2_RENDERER_HAS_FRAMEBUFFER_SRGB. Further changes make sure that we mark if the app explicitly wanted sRGB and for these framebuffers we don't turn sRGB off in intel_gles3_srgb_workaround. This way we keep compatibility for existing applications relying on default sRGB and ony add more visual support. With this change, following dEQP tests start to pass: dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb v2: some code cleanup (Emil Velikov) update num_formats correctly (reported by [email protected]) v3: cleanup, remove redundant is_srgb rename explicit_srgb as 'need_srgb' to follow style better Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]> (v2) Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102264 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102354 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102503
* mesa: use simple mtx in core mesaTimothy Arceri2017-11-0913-77/+78
| | | | | | | | | Results from x11perf -copywinwin10 on Eric's SKL: 4.33338% ± 0.905054% (n=40) Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Tested-by: Yogesh Marathe <[email protected]>
* mesa: rework how we free gl_shader_program_dataTimothy Arceri2017-11-093-42/+18
| | | | | | | | | | | | | | | | When I introduced gl_shader_program_data one of the intentions was to fix a bug where a failed linking attempt freed data required by a currently active program. However I seem to have failed to finish hooking up the final steps required to have the data hang around. Here we create a fresh instance of gl_shader_program_data every time we link. gl_program has a reference to gl_shader_program_data so it will be freed once the program is no longer active. Cc: "17.2 17.3" <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Neil Roberts <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102177
* glsl: drop cache_fallbackTimothy Arceri2017-11-092-17/+13
| | | | | | | | | | This turned out to be a dead end, it is much easier and less error prone to just cache the IR used by the drivers backend e.g. TGSI or NIR. Cc: "17.2 17.3" <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: properly initialize brw->cs.base.stage to MESA_SHADER_COMPUTEKenneth Graunke2017-11-081-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | This has a bit of a surprising effect: For the render pipeline, the upload_sampler_state_table atom emits 3DSTATE_BINDING_TABLE_POINTERS_XS. It tries to avoid this for compute: if (GEN_GEN >= 7 && stage_state->stage != MESA_SHADER_COMPUTE) { /* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */ genX(emit_sampler_state_pointers_xs)(brw, stage_state); } ... However, we were failing to initialize brw->cs.base.stage, so it was left as 0 (MESA_SHADER_VERTEX), causing this condition to break. We then emitted 3DSTATE_SAMPLER_STATE_POINTERS_VS in GPGPU mode, when trying to upload CS samplers. Nothing good can come of this. Found by inspection while debugging a GPU hang. Jordan believes this helps the Deus Ex: Mankind Divided benchmark mode's stability when running with shader cache. Cc: [email protected] Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* intel/nir: Break the linking code into a helper in brw_nir.cJason Ekstrand2017-11-081-34/+4
| | | | | Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> Cc: [email protected]
* configure: check for -std=c++11 support and enable st/mesa test accordinglyGert Wollny2017-11-081-1/+3
| | | | | | | | | | | | | | | | | | Add a check that tests whether the c++ compiler supports c++11, either by default, by adding the compiler flag -std=c++11, or by adding a compiler flag that the user has specified via the environment variable CXX11_CXXFLAGS. The test only does a very shallow check of c++11 support, i.e. it tests whether the define __cplusplus >= 201103L to confirm language support by the compiler, and it checks whether the header <tuple> is available to test the availability of the c++11 standard library. A make file conditional HAVE_STD_CXX11 is provided that is used in this patch to enable the test in st/mesa if C++11 support is available. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102665 Acked-by: Emil Velikov <[email protected]>
* st/glsl_to_nir: use nir_shader_gather_info()Timothy Arceri2017-11-081-8/+10
| | | | | | | | Use the NIR helper rather than the GLSL IR helper to get in/out masks. This allows us to ignore varyings removed by NIR optimisations. Reviewed-by: Nicolai Hähnle <[email protected]>
* st/glsl_to_nir: generate NIR earlierTimothy Arceri2017-11-082-37/+14
| | | | | | | | We want to use nir_shader_gather_info() the GLSL IR version might be including varyings that NIR later eliminates. To do this we need to generate NIR before we we start using the in/out bitmasks. Reviewed-by: Nicolai Hähnle <[email protected]>
* st/glsl_to_nir: delay adding built-in uniforms to Parameters listTimothy Arceri2017-11-082-36/+34
| | | | | | | | Delaying adding built-in uniforms until after we convert to NIR gives us a better chance to optimise them away. Also NIR allows us to iterate over the uniforms directly so should be faster. Reviewed-by: Nicolai Hähnle <[email protected]>
* intel/cs: Push subgroup ID instead of base thread IDJason Ekstrand2017-11-071-3/+3
| | | | | | | | | | We're going to want subgroup ID for SPIR-V subgroups eventually anyway. We really only want to push one and calculate the other from it. It makes a bit more sense to push the subgroup ID because it's simpler to calculate and because it's a real API thing. The only advantage to pushing the base thread ID is to avoid a single SHL in the shader. Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: fix deleting the dummy ATI_fsMiklós Máté2017-11-071-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The DummyShader is used by GenFragmentShadersATI() as a placeholder to mark IDs as allocated. Context cleanup wants to delete everything in ctx->Shared->ATIShaders, and crashes on these placeholders with this backtrace: ==15060== Invalid free() / delete / delete[] / realloc() ==15060== at 0x482F478: free (vg_replace_malloc.c:530) ==15060== by 0x57694F4: _mesa_delete_ati_fragment_shader (atifragshader.c:68) ==15060== by 0x58B33AB: delete_fragshader_cb (shared.c:208) ==15060== by 0x5838836: _mesa_HashDeleteAll (hash.c:295) ==15060== by 0x58B365F: free_shared_state (shared.c:377) ==15060== by 0x58B3BC2: _mesa_reference_shared_state (shared.c:469) ==15060== by 0x578687F: _mesa_free_context_data (context.c:1366) ==15060== by 0x595E9EC: st_destroy_context (st_context.c:642) ==15060== by 0x5987057: st_context_destroy (st_manager.c:772) ==15060== by 0x5B018B6: dri_destroy_context (dri_context.c:217) ==15060== by 0x5B006D3: driDestroyContext (dri_util.c:511) ==15060== by 0x4A1CBE6: dri3_destroy_context (dri3_glx.c:170) ==15060== Address 0x7b5dae0 is 0 bytes inside data symbol "DummyShader" Also, DeleteFragmentShadersATI() should not assert on DummyShader, just remove the hash entry. Normally one would define a shader after GenFragmentShadersATI(), and BindFragmentShaderATI() replaces the placeholder with a real object. However, the specification doesn't say that one has to define a shader for each allocated ID. Signed-off-by: Miklós Máté <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* meson: standardize .so version to major.minor.patchEric Engestrom2017-11-071-1/+1
| | | | | | | | | | | | | | This `version` field defines the filename for the .so. The plan .so as well as .so.$major are always symlinks to this. Unless I'm mistaken, only the major is ever used, so this shouldn't matter, but for consistency with autotools (and in case it does matter), let's always have all 3 major.minor.patch components. (The soname isn't affected, and is always .so.$major) Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* i965: disable NIR linking on HSW and belowTimothy Arceri2017-11-071-1/+4
| | | | | | | Fixes: 379b24a40d3d "i965: make use of nir linking" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537 Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Enable flush controlNeil Roberts2017-11-062-1/+21
| | | | | | | | Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Neil Roberts <[email protected]>
* gallium: Wire up flush controlAdam Jackson2017-11-061-0/+3
| | | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* dri: Add a flush control extensionNeil Roberts2017-11-062-2/+21
| | | | | | | | | | This advertises that the driver can accept a new context attribute __DRI_CTX_ATTRIB_RELEASE_BEHAVIOR. Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Neil Roberts <[email protected]>