| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Debian, Ubuntu set default build flag: -Werror=format-security
CC state_tracker/st_cb_texturebarrier.lo
state_tracker/st_cb_eglimage.c: In function ‘st_egl_image_get_surface’:
state_tracker/st_cb_eglimage.c:64:7: error: format not a string literal and no format arguments [-Werror=format-security]
_mesa_error(ctx, GL_INVALID_VALUE, error);
^~~~~~~~~~~
state_tracker/st_cb_eglimage.c:71:7: error: format not a string literal and no format arguments [-Werror=format-security]
_mesa_error(ctx, GL_INVALID_OPERATION, error);
^~~~~~~~~~~
Reported-by: Krzysztof Kolasa <[email protected]>
Fixes: 83e9de25f325 ("st/mesa: EGLImageTarget* error handling")
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These two functions do the exact same thing. One returns a uint64_t,
and the other takes the same uint64_t and truncates it to a uint32_t.
We only need the uint64_t variant - the caller can truncate if it wants.
This patch gives us one function, intel_batchbuffer_reloc, that does
the 64-bit thing.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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We have functions which depend on sse4.1 support but we didnt pass
the right compile flag for it. This patch fixes it.
Signed-off-by: Kalyan Kondapally <[email protected]>
Signed-off-by: Harish Krupo <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Stop trying to specify texture or renderbuffer objects for unsupported
EGL images. Generate the error codes specified in the OES_EGL_image
extension.
EGLImageTargetTexture2D and EGLImageTargetRenderbuffer would call
the pipe driver's create_surface callback without ever checking that
the given EGL image is actually compatible with the chosen target
texture or renderbuffer. This patch adds a call to the pipe driver's
is_format_supported callback and generates an INVALID_OPERATION error
for unsupported EGL images. If the EGL image handle does not describe
a valid EGL image, an INVALID_VALUE error is generated.
v2: fixed get_surface to actually use the usage and error parameters
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The only callers are here, and we will add generation of GL errors in
the following patch. Rename the function to st_egl_image_get_surface,
pass the gl_context instead of st_context, and move the cast from
GLeglImageOES to void* into st_egl_image_get_surface.
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The same thing is done in i915_update_program called by i915InvalidateState.
Why do it twice.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: add missing %s
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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No performance testing has been done, because it makes sense to make this
change regardless of that. Also, _NEW_TEXTURE is still used in many places,
but the obvious occurences are replaced here.
It's now possible to split _NEW_TEXTURE_OBJECT further.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Yf/Ys tiling never got used in i965 due to not delivering
the expected performance benefits. So, this patch is deleting
this dead code in favor of adding it later in ISL when we
actually find it useful. ISL can then share this code between
vulkan and GL.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Fast copy blit was primarily added to support Yf/Ys detiling.
But, Yf/Ys tiling never got used in i965 due to not delivering
the expected performance benefits. Also, replacing legacy blits
with fast copy blit didn't help the benchmarking numbers. This
is probably due to a h/w restriction that says "start pixel for
Fast Copy blit should be on an OWord boundary". This restriction
causes many blit operations to skip fast copy blit and use legacy
blits. So, this patch is deleting this dead code in favor of
adding it later when we actually find it useful.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We've already required Kernel 3.6 on Gen6+ since Mesa 9.2 (May 2013,
commit 92d2f5acfadea672417b6785710c9e8b7f605e41). It seems reasonable
to require it for Gen4-5 as well, bumping the requirement from 2.6.39.
This is necessary for glClientWaitSync with a timeout to work, which
is a feature we expose on Gen4-5. Without it, we would fall back to an
infinite wait, which is pretty bad.
See kernel commit 172cf15d18889313bf2c3bfb81fcea08369274ef in 3.6+.
Reviewed-by: Matt Turner <[email protected]>
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Fix 'make check' linking error with glibc < 2.17.
CXXLD main-test
../../../../src/mesa/.libs/libmesa.a(libmesautil_la-u_queue.o): In function `u_thread_get_time_nano':
src/util/../../src/util/u_thread.h:84: undefined reference to `clock_gettime'
Signed-off-by: Vinson Lee <[email protected]>
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Remove needless pointer increments, unneeded vars, etc. Untested.
Plus, fix a couple comments.
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The checks were only looking at the first byte, while the intention
seems to be to check if the whole sha1 is zero. This prevented all
shaders with first byte zero in their sha1 from being saved.
This shaves around a second from Deus Ex load time on a hot cache.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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These generated source files depend not only upon gl_and_es_API.xml, but
all other XML files that are included by it.
This change updates the generation rules to depend on all gen/*.xml
files, like done for other SCons generation rules, and should fix
incremental broken SCons builds due to missing dependencies.
Trivial.
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This is one of the main causes of syncs in Civ6.
Reviewed-by: Nicolai Hähnle <[email protected]>
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It's indexed by buffer, not stream. BRW_MAX_SOL_BUFFERS and
MAX_VERTEX_STREAMS happen to both be 4, so there's no actual bug.
Reviewed-by: Matt Turner <[email protected]>
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We create the BO when creating a transform feedback object, and only
destroy it when deleting that object. So it won't be NULL.
CID: 1401410
Reviewed-by: Matt Turner <[email protected]>
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Instead add is_cube_shadow like is_cube_array.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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GL_AMD_pinned_memory requires memory to be aligned correctly, so
we skip marshalling in this case. Also copying the data defeats
the purpose of EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD.
Fixes GL_AMD_pinned_memory piglit tests when glthread is enabled.
Acked-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Miklós Máté <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Automake generation rules are replicated for android.
$* macro was expected to return "hsw" but instead gives "hsw.{h,c}"
so $(basename $*) is used as a workaround
to set the correct --chipset option for brw_oa.py script.
Build tested with nougat-x86
Fixes: e565505 "i965: Add script to gen code for OA counter queries"
Reviewed-by: Tapani Pälli <[email protected]>
Acked-by: Robert Bragg <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Game ported from D3D9 which expects sqrt() to compute the absolute
value as explained in the spec.
This gets rid of the NaN values as well as the black squares
with RadeonSI.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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It relies on the force_glsl_abs_sqrt driconf option.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This will allow to force computing the absolute value for sqrt()
and inversesqrt() in order to follow D3D9 behaviour for buggy
apps that rely on it.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Any users of KitKat are likely using an older version of Mesa and
KitKat support adds complexity to the make files. Dropping support
allows removing the MESA_LOLLIPOP_BUILD make variable in various make
files.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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No longer needed as of commit ac257f1070a ("glsl: calculate
TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources")
Reported-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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The only remaining case is the brw_oa.py generator which pipes the
generated file to stdout. That will be resolved with later commits.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Used only internally.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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The header provides the LINUX_VERSION_CODE and KERNEL_VERSION macros.
With neither of which being used by any part of mesa.
Signed-off-by: Emil Velikov <[email protected]>
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primcount must be a GLsizei as in the signature for MultiDrawElements
or bad things can happen.
Furthermore, an error should be flagged when primcount is negative.
Curiously, this code used to work somewhat correctly even when primcount
was negative, because the loop that checks count[i] would iterate out of
bounds and almost certainly hit a negative value at some point.
Found by an ASAN error in
GL45-CTS.gtf32.GL3Tests.draw_elements_base_vertex.draw_elements_base_vertex_primcount
Note that the OpenGL spec seems to have s/primcount/drawcount/ at some
point, and the code still reflects the old language.
v2: provide the correct spec quotes (pointed out by Ian)
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Ian Romanick <[email protected]>
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MATERIALFV may end up reading up to 4 floats from the passed parameter.
This should really set a GL_INVALID_ENUM error in the cases where it
matters, but does anybody really care?
Found by ASAN in piglit gl-1.0-beginend-coverage.
v2: fix a trivial compiler warning
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Ian Romanick <[email protected]> (v1)
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All the plumbing is in place so the extension just needs to be
advertised.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This doesn't really "do" anything because the default tiling for the
winsys buffer is X tiled. We do however want the X tiled modifier to
work correctly from the API perspective, which would imply that if you
set this modifier, and later do a get_modifier, you get back at least X
tiled.
Running with a modified kmscube, here are the bandwidth measurements.
Linear:
Read bandwidth: 1039.31 MiB/s
Write bandwidth: 1453.56 MiB/s
Y-tiled:
Read bandwidth: 458.29 MiB/s
Write bandwidth: 542.12 MiB/s
X-tiled:
Read bandwidth: 575.01 MiB/s
Write bandwidth: 606.25 MiB/s
Cc: Kristian Høgsberg <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Acked-by: Daniel Stone <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This patch begins introducing how we'll actually handle the potentially
many modifiers coming in from the API, how we'll store them, and the
structure in the code to support it.
Prior to this patch, the Y-tiled modifier would be entirely ignored. It
shouldn't actually be used until this point because we've not bumped the
DRIimage extension version (which is a requirement to use modifiers).
Measuring later in the series with kmscube:
Linear:
Read bandwidth: 1048.44 MiB/s
Write bandwidth: 1483.17 MiB/s
Y-tiled:
Read bandwidth: 471.13 MiB/s
Write bandwidth: 589.10 MiB/s
Similar functionality was introduced and then reverted here:
commit 6a0d036483caf87d43ebe2edd1905873446c9589
Author: Ben Widawsky <[email protected]>
Date: Thu Apr 21 20:14:58 2016 -0700
i965: Always use Y-tiled buffers on SKL+
v2: Use last set bit instead of first set bit in modifiers to address
bug found by Daniel Stone.
v3: Use the new priority modifier selection thing. This nullifies the
bug fixed by v2 also.
v4: Get rid of modifier compaction which originally served another
purpose and now serves none (Jason)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Daniel Stone <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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At image creation create a path for dealing with the linear modifier.
This works exactly like the old usage flags where __DRI_IMAGE_USE_LINEAR
was specified.
During development of this patch series, it was decided that a lack of
modifier was an insufficient way to express the required modifiers. As a
result, 0 was repurposed to mean a modifier for a LINEAR layout.
NOTE: This patch was added for v3 of the patch series.
v2: Rework the algorithm for modifier selection to go from a bitmask
based selection to this priority value.
v3: Make DRM_FORMAT_MOD_INVALID allowed at selection as a way of
identifying no modifiers found (because 0 is LINEAR) (Jason)
v4: Remove the logic to prune unknown modifiers (like those from other
vendors) and simply handle is in select_best_modifier (Jason)
Requested-by: Jason Ekstrand <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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New to the patch series after reordering things for landing smaller
chunks.
This will essentially enable modifiers from clients that were just
enabled in previous patches. A client could use the modifiers by
setting all of them at create, but had no way to actually query them
after creating the surface (ie. stupid clients could be broken before
this patch, but in more ways than this).
Obviously, there are no modifiers being actually stored yet - so this
patch shouldn't do anything other than allow the API to get back 0 (or
the LINEAR modifier).
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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I intend to need to get to the devinfo structure, and storing the screen
is an easy way to do that.
It seems to be the consensus that you cannot share an image between
multiple screens.
Scape-goat: Rob Clark <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Daniel Stone <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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