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* mesa: Remove empty header file s_trispan.h.Kenneth Graunke2011-02-106-36/+0
* st/mesa: allow rendering to sRGB textures if EXT_fb_srgb is unsupportedMarek Olšák2011-02-111-5/+24
* i915: Force lowering of all types of indirect array accesses in the FSIan Romanick2011-02-101-3/+11
* i915: Calculate partial result to temp register firstIan Romanick2011-02-101-8/+8
* mesa/st: enable GL_EXT_framebuffer_sRGBDave Airlie2011-02-103-3/+14
* mesa/st: Clean up vertex buffer unreferencingThomas Hellstrom2011-02-091-10/+9
* r200: add cast to silence warningBrian Paul2011-02-081-1/+1
* mesa: remove unused BITFIELD64 macrosBrian Paul2011-02-081-16/+1
* mesa: remove _mesa_create_context_for_api()Brian Paul2011-02-0814-44/+23
* mesa: remove _mesa_initialize_context_for_api()Brian Paul2011-02-089-42/+19
* mesa: add/update VERBOSE_API loggingBrian Paul2011-02-088-6/+113
* st/mesa: fix shader deletion regressionBrian Paul2011-02-081-3/+4
* i965: Add missing DEFINE_BITS for brw dirty bits.Kenneth Graunke2011-02-081-0/+4
* i965: Separate the BRW_NEW_(VS|WM)_CONSTBUF dirty bits.Kenneth Graunke2011-02-081-1/+1
* i965: Rename a few more commands to match the documentation.Kenneth Graunke2011-02-082-5/+5
* i965: Remove pointless keying of WM state on VUE size.Eric Anholt2011-02-081-4/+0
* mesa: Fix the Mesa IR copy propagation to not read past writes to the reg.Eric Anholt2011-02-081-7/+40
* mesa/st: Plug a fragment program variant parameter leakThomas Hellstrom2011-02-081-0/+2
* st/mesa: free the temporary bitmap/drawpix shader codeBrian Paul2011-02-081-2/+10
* mesa/st: Fix vertex buffer leakThomas Hellstrom2011-02-081-0/+1
* intel: Implement dri2::{Allocate,Release}BufferBenjamin Franzke2011-02-071-0/+47
* Add dri2::{Allocate,Release}Buffer extensionBenjamin Franzke2011-02-072-1/+25
* r300/compiler: Disable register rename pass on r500Tom Stellard2011-02-051-1/+1
* r300/compiler: Don't count BEGIN_TEX instructions in the compiler statsTom Stellard2011-02-051-1/+3
* mesa/965: add support for GL_EXT_framebuffer_sRGB (v2)Dave Airlie2011-02-057-5/+16
* mesa: Fix error checks in GetVertexAttrib functionsIan Romanick2011-02-041-36/+32
* i965: Drop the dead tracking of color_regions[].Eric Anholt2011-02-043-12/+2
* i965: Drop the INTEL_DEBUG=state spam about the cache size check.Eric Anholt2011-02-041-2/+0
* swrast: add an interface createNewContextForAPIHaitao Feng2011-02-032-10/+120
* r300c: Unbreak after R4xx support was added to r300/compiler.Michel Dänzer2011-02-032-0/+2
* r200: remove 0x4243 pci idAlex Deucher2011-02-012-2/+0
* i915: Only mark a register as available if all components are writtenIan Romanick2011-02-011-3/+17
* mesa: glGetUniform only returns a single element of an arrayIan Romanick2011-02-011-14/+41
* mesa: Initial size for secondary color array is 3Ian Romanick2011-01-311-1/+1
* i965: Emit texel offsets in sampler messages.Kenneth Graunke2011-01-312-4/+43
* Remove talloc from the SCons build system.Kenneth Graunke2011-01-311-2/+0
* Remove talloc from the make and automake build systems.Kenneth Graunke2011-01-312-2/+2
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-3113-105/+99
* r300/compiler: Standardize the number of bits used by swizzle fieldsTom Stellard2011-01-2910-46/+50
* st/mesa: fix texture array dimensionsBrian Paul2011-01-283-18/+122
* mesa: fix typo, wrap long lineBrian Paul2011-01-281-2/+3
* st/mesa: pass layers param to st_texture_create()Brian Paul2011-01-287-4/+9
* mesa: Fix available APIs for AMD_conservative_depthChad Versace2011-01-281-1/+1
* r300/compiler: print stats based on the initial number of instructionsMarek Olšák2011-01-282-3/+10
* glsl: use 'this' pointer to be consistentBrian Paul2011-01-261-1/+1
* glsl: remove needless conditionalBrian Paul2011-01-261-14/+10
* glsl: move ir_var_out codeBrian Paul2011-01-261-7/+7
* glsl: move ir_var_system_value codeBrian Paul2011-01-261-5/+5
* glsl: use local var to simplify code a bitBrian Paul2011-01-261-22/+23
* mesa: fix compilationZack Rusin2011-01-261-5/+10