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* i965: Make fs_visitor::emit_urb_writes reusable for scalar GS.Kenneth Graunke2015-10-211-7/+7
* i965: Introduce a brw_vue_prog_data::include_vue_handles flag.Kenneth Graunke2015-10-212-0/+5
* i965: Introduce a new SHADER_OPCODE_URB_READ_SIMD8 opcode.Kenneth Graunke2015-10-215-0/+40
* i965: Introduce new SHADER_OPCODE_URB_WRITE_SIMD8_MASKED/PER_SLOT opcodes.Kenneth Graunke2015-10-215-0/+33
* i965/gs: Do prog_data setup and other calculations in brw_compile_gsJason Ekstrand2015-10-214-220/+222
* i965/gs: Use NIR info for setting up prog_dataJason Ekstrand2015-10-211-11/+13
* i965/gs: Pull prog_data out of brw_gs_compileJason Ekstrand2015-10-217-79/+80
* i965/gs: Use NIR instead of the brw_geometry_program for GS metadataJason Ekstrand2015-10-214-12/+9
* i965/gs: Move the mem_ctx argument to brw_compile_gsJason Ekstrand2015-10-213-4/+4
* i965/gs: Set static_vertex_count unconditionally on GEN8+Jason Ekstrand2015-10-211-1/+1
* i965: (trivial) rename computes stencil to gen9Ben Widawsky2015-10-211-1/+1
* i965: Correct the comment about fb write payloadBen Widawsky2015-10-211-2/+2
* mesa/glformats: Undo code changes from _mesa_base_tex_format() moveNanley Chery2015-10-211-141/+8
* i965: Mark compacted 3-src instructions as Gen8+.Matt Turner2015-10-211-16/+16
* i965: Add const to brw_compact_inst_bits.Matt Turner2015-10-211-2/+2
* i965: Add mask_control_ex field and handle it in compaction.Matt Turner2015-10-212-0/+6
* i965: Add devinfo->gen assertions for acc_wr_control.Matt Turner2015-10-211-3/+3
* i965: Prepare for next commit by adding more whitespace.Matt Turner2015-10-211-14/+14
* i965: Compact acc_wr_control only on Gen6+.Matt Turner2015-10-211-2/+8
* i965: Add devinfo parameter to brw_compact_inst_* funcs.Matt Turner2015-10-212-57/+91
* i965/vec4: Don't emit MOVs for unused URB slots.Matt Turner2015-10-212-6/+14
* i965/fs: Disable opt_sampler_eot for more message typesNeil Roberts2015-10-211-6/+8
* i965: Remove block arg from foreach_inst_in_block_*_starting_fromNeil Roberts2015-10-215-9/+8
* i965/gen9: Remove temporary variable 'bpp' in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-10/+6
* i965/gen9: Remove temporary variable 'align_yf' in tr_mode_..._texture_alignm...Anuj Phogat2015-10-201-17/+9
* i965/gen9: Remove parameter 'brw' from tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-7/+7
* i965/gen9: Reuse YF alignment tables in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-24/+22
* vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIPBrian Paul2015-10-201-0/+53
* vbo: fix GL_LINE_LOOP stray line bugBrian Paul2015-10-203-3/+56
* vbo: add new vbo_compute_max_verts() helper functionBrian Paul2015-10-203-4/+16
* vbo: simplify some code in vbo_exec_End()Brian Paul2015-10-201-4/+3
* vbo: simplify some code in vbo_copy_vertices()Brian Paul2015-10-201-6/+5
* vbo: simplify some code in vbo_exec_wrap_buffers()Brian Paul2015-10-201-6/+4
* vbo: replace the comment on vbo_copy_vertices()Brian Paul2015-10-201-3/+7
* vbo: make vbo_exec_vtx_wrap() staticBrian Paul2015-10-202-3/+2
* vbo: remove unneeded ctx parameter for merge_prims()Brian Paul2015-10-201-3/+2
* tnl: add some comments in render_line_loop codeBrian Paul2015-10-201-2/+3
* mesa: simple whitespace fix in texstore.cBrian Paul2015-10-201-0/+2
* vbo: reduce number of vertex buffer mappings for vertex attributesBrian Paul2015-10-201-5/+13
* st/mesa: optimize 4-component ubyte glDrawPixelsBrian Paul2015-10-201-9/+95
* mesa: make memcpy_texture() non-staticBrian Paul2015-10-202-20/+31
* st/mesa: check for out-of-memory in st_DrawPixels()Brian Paul2015-10-201-32/+44
* st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()Brian Paul2015-10-201-1/+2
* mesa: fix incorrect opcode in save_BlendFunci()Brian Paul2015-10-201-1/+1
* mesa: add more cases to print_list() in dlist.cBrian Paul2015-10-201-0/+46
* i965: silence incompatible pointer type warningEmil Velikov2015-10-201-1/+1
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+3
* st/mesa: pass the clip distance array size to driversMarek Olšák2015-10-201-0/+8
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-203-8/+5
* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-203-2/+24