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* driconf: Fix missing gettextAxel Davy2016-12-201-1/+1
| | | | | | | DRI_CONF_NINE_OVERRIDEVENDOR was missing gettext for the description. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Add new driconf options to control DISCARD behaviourAxel Davy2016-12-201-0/+10
| | | | | | See the patch for the new controls added. Signed-off-by: Axel Davy <[email protected]>
* i965: Don't bail on vertex element processing if we need draw params.Kenneth Graunke2016-12-201-17/+17
| | | | | | | | | | | | | | | BaseVertex, BaseInstance, DrawID, and some edge flag conditions need vertex buffer and elements structs. We can't bail early in this case. Gen4-7 already do this properly. Gen8+ did not. Thanks to Ilia Mirkin for helping track this down. Cc: [email protected] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99144 Reported-by: Pierre-Eric Pelloux-Prayer <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: don't attempt to unlock an unlocked debug state mutexJonathan Gray2016-12-201-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit 929fcee47e46781c57f2a354ce0a013915c033d1 introduced code that attempts to unlock an unlocked mutex which is undefined behaviour. On OpenBSD this leads to an abort: 0 0x0000124dadfa96ba in thrkill () at <stdin>:2 1 0x0000124dadf3da39 in *_libc_abort () at /usr/src/lib/libc/stdlib/abort.c:52 2 0x0000124d2c1165b5 in *_libpthread_pthread_mutex_unlock (mutexp=<optimized out>) at /usr/src/lib/librthread/rthread_sync.c:221 3 0x0000124d279c02e4 in init_attrib_groups (ctx=0x124df0fda000) at main/context.c:825 4 _mesa_initialize_context (ctx=ctx@entry=0x124df0fda000, api=api@entry=API_OPENGL_CORE, visual=visual@entry=0x7f7ffffbdfd0, share_list=share_list@entry=0x0, driverFunctions=driverFunctions@entry=0x7f7ffffbda60) at main/context.c:1204 5 0x0000124d27b507ec in st_create_context (api=api@entry=API_OPENGL_CORE, pipe=pipe@entry=0x124dc4910000, visual=visual@entry=0x7f7ffffbdfd0, share=share@entry=0x0, options=options@entry=0x7f7ffffbe128) at state_tracker/st_context.c:545 6 0x0000124d27b8639f in st_api_create_context (stapi=<optimized out>, smapi=0x124d1b608800, attribs=0x7f7ffffbe100, error=0x7f7ffffbe0fc, shared_stctxi=0x0) at state_tracker/st_manager.c:669 7 0x0000124d27cc5b9c in dri_create_context (api=<optimized out>, visual=0x124d8a0f8a00, cPriv=0x124de473f240, major_version=<optimized out>, minor_version=<optimized out>, flags=<optimized out>, notify_reset=false, error=0x7f7ffffbe2b4, sharedContextPrivate=0x0) at dri_context.c:123 8 0x0000124d27cc5029 in driCreateContextAttribs (screen=0x124d8a0f8400, api=<optimized out>, config=0x124d8a0f8a00, shared=<optimized out>, num_attribs=<optimized out>, attribs=<optimized out>, error=0x7f7ffffbe2b4, data=0x124d77814a00) at dri_util.c:448 9 0x0000124d8e109b00 in drisw_create_context_attribs (base=0x124df3e08700, config_base=0x124d7a0e7300, shareList=<optimized out>, num_attribs=<optimized out>, attribs=<optimized out>, error=0x7f7ffffbe2b4) at drisw_glx.c:476 10 0x0000124d8e104b4a in glXCreateContextAttribsARB (dpy=0x124d533f0000, config=0x124d7a0e7300, share_context=0x0, direct=1, attrib_list=0x7f7ffffbe300) at create_context.c:78 Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* i965: keep gl_program shader info in sync after gather infoTimothy Arceri2016-12-202-2/+11
| | | | | | | | | | It's possible that nir_shader was cloned and it no longer contains a pointer to the shader_info in gl_program. So we need to copy shader_info back to gl_program if that is the case. Fixes a regression with NIR_TEST_CLONE=true Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98840
* mesa: Silence numerous "unused parameter" warnings in dlist.cIan Romanick2016-12-191-33/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | main/dlist.c: In function ‘save_DrawArraysInstancedARB’: main/dlist.c:1748:36: warning: unused parameter ‘mode’ [-Wunused-parameter] save_DrawArraysInstancedARB(GLenum mode, ^~~~ main/dlist.c:1749:35: warning: unused parameter ‘first’ [-Wunused-parameter] GLint first, ^~~~~ main/dlist.c:1750:37: warning: unused parameter ‘count’ [-Wunused-parameter] GLsizei count, ^~~~~ main/dlist.c:1751:37: warning: unused parameter ‘primcount’ [-Wunused-parameter] GLsizei primcount) ^~~~~~~~~ main/dlist.c: In function ‘save_DrawElementsInstancedARB’: main/dlist.c:1759:38: warning: unused parameter ‘mode’ [-Wunused-parameter] save_DrawElementsInstancedARB(GLenum mode, ^~~~ main/dlist.c:1760:39: warning: unused parameter ‘count’ [-Wunused-parameter] GLsizei count, ^~~~~ main/dlist.c:1761:38: warning: unused parameter ‘type’ [-Wunused-parameter] GLenum type, ^~~~ main/dlist.c:1762:45: warning: unused parameter ‘indices’ [-Wunused-parameter] const GLvoid *indices, ^~~~~~~ main/dlist.c:1763:39: warning: unused parameter ‘primcount’ [-Wunused-parameter] GLsizei primcount) ^~~~~~~~~ main/dlist.c: In function ‘save_DrawElementsInstancedBaseVertexARB’: main/dlist.c:1771:48: warning: unused parameter ‘mode’ [-Wunused-parameter] save_DrawElementsInstancedBaseVertexARB(GLenum mode, ^~~~ main/dlist.c:1772:49: warning: unused parameter ‘count’ [-Wunused-parameter] GLsizei count, ^~~~~ main/dlist.c:1773:48: warning: unused parameter ‘type’ [-Wunused-parameter] GLenum type, ^~~~ main/dlist.c:1774:55: warning: unused parameter ‘indices’ [-Wunused-parameter] const GLvoid *indices, ^~~~~~~ main/dlist.c:1775:49: warning: unused parameter ‘primcount’ [-Wunused-parameter] GLsizei primcount, ^~~~~~~~~ main/dlist.c:1776:47: warning: unused parameter ‘basevertex’ [-Wunused-parameter] GLint basevertex) ^~~~~~~~~~ main/dlist.c: In function ‘save_DrawArraysInstancedBaseInstance’: main/dlist.c:1785:45: warning: unused parameter ‘mode’ [-Wunused-parameter] save_DrawArraysInstancedBaseInstance(GLenum mode, ^~~~ main/dlist.c:1786:44: warning: unused parameter ‘first’ [-Wunused-parameter] GLint first, ^~~~~ main/dlist.c:1787:46: warning: unused parameter ‘count’ [-Wunused-parameter] GLsizei count, ^~~~~ main/dlist.c:1788:46: warning: unused parameter ‘primcount’ [-Wunused-parameter] GLsizei primcount, ^~~~~~~~~ main/dlist.c:1789:45: warning: unused parameter ‘baseinstance’ [-Wunused-parameter] GLuint baseinstance) ^~~~~~~~~~~~ main/dlist.c: In function ‘save_DrawElementsInstancedBaseInstance’: main/dlist.c:1797:47: warning: unused parameter ‘mode’ [-Wunused-parameter] save_DrawElementsInstancedBaseInstance(GLenum mode, ^~~~ main/dlist.c:1798:48: warning: unused parameter ‘count’ [-Wunused-parameter] GLsizei count, ^~~~~ main/dlist.c:1799:47: warning: unused parameter ‘type’ [-Wunused-parameter] GLenum type, ^~~~ main/dlist.c:1800:52: warning: unused parameter ‘indices’ [-Wunused-parameter] const void *indices, ^~~~~~~ main/dlist.c:1801:48: warning: unused parameter ‘primcount’ [-Wunused-parameter] GLsizei primcount, ^~~~~~~~~ main/dlist.c:1802:47: warning: unused parameter ‘baseinstance’ [-Wunused-parameter] GLuint baseinstance) ^~~~~~~~~~~~ main/dlist.c: In function ‘save_DrawElementsInstancedBaseVertexBaseInstance’: main/dlist.c:1810:57: warning: unused parameter ‘mode’ [-Wunused-parameter] save_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, ^~~~ main/dlist.c:1811:58: warning: unused parameter ‘count’ [-Wunused-parameter] GLsizei count, ^~~~~ main/dlist.c:1812:57: warning: unused parameter ‘type’ [-Wunused-parameter] GLenum type, ^~~~ main/dlist.c:1813:62: warning: unused parameter ‘indices’ [-Wunused-parameter] const void *indices, ^~~~~~~ main/dlist.c:1814:58: warning: unused parameter ‘primcount’ [-Wunused-parameter] GLsizei primcount, ^~~~~~~~~ main/dlist.c:1815:56: warning: unused parameter ‘basevertex’ [-Wunused-parameter] GLint basevertex, ^~~~~~~~~~ main/dlist.c:1816:57: warning: unused parameter ‘baseinstance’ [-Wunused-parameter] GLuint baseinstance) ^~~~~~~~~~~~ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix all the whitespace errors in dlist.cIan Romanick2016-12-191-187/+186
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Track the linearized array index for each UBO instance array elementIan Romanick2016-12-191-0/+15
| | | | | | | | | | v2: Set linearizer_array_index in process_block_array_leaf. Suggested by Timothy. Signed-off-by: Ian Romanick <[email protected]> Cc: [email protected] Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix program interface queries relating to interface blocks.Kenneth Graunke2016-12-191-73/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes 555 dEQP tests (using the nougat-cts-dev branch), Piglit's arb_program_interface_query/arb_program_interface_query-resource-query, and GL45-CTS.program_interface_query.separate-programs-{tess-control, tess-eval,geometry}. Only one dEQP program interface failure remains. I would have liked to split this up into several distinct changes, but I wasn't sure how to do that given thet tangled nature of these issues. So, the issues: * We need to treat interface blocks declared as an array of instances as a single block - removing the outer array. The resource list entry's name should not include the array length. Properties such as GL_ARRAY_SIZE should refer to the variable inside the block, not the interface block's array properties. * We need to do this prefixing even for structure variables. * We need to do this for built-ins (such as gl_PerVertex.gl_Position). * After interface array unwrapping, any variable which is an array should have [0] appended. It doesn't matter if it's a TCS/TES/GS input or TCS output - that looked like an attempt to unwrap for per-vertex variables, but that didn't consider per-patch variables, and as far as I can tell there's nothing to justify this. Several Mesa developers have suggested that Issue 16 contradicts the main specification, but I believe that it doesn't - the main spec just isn't terribly clear. The main ARB_program_interface query spec says: "* For an active interface block not declared as an array of block instances, a single entry will be generated, using the block name from the shader source. * For an active interface block declared as an array of instances, separate entries will be generated for each active instance. The name of the instance is formed by concatenating the block name, the "[" character, an integer identifying the instance number, and the "]" character." Issue 16 says that built-ins should be named "gl_PerVertex.gl_Position", but several people suggested the second bullet above means that it should be named "gl_PerVertex[array length].gl_Position". There are two important things to note. Those bullet points say "an active interface block", while the others say "variable" or "active shader storage block member". They also don't mention applying the rules recursively (unlike the other bullets). Both suggest that these rules apply to blocks themselves, not members of blocks. In fact, for GL_UNIFORM_BLOCK queries, we do have "block[0]", "block[1]", ... resource list entries - so those rules are real, and actually used. So if they don't apply to block members, then how should members be named? Unfortunately, I don't see any rules outside of issue 16 - where the rationale is very unclear. I hope to clarify the spec in the future. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/get: Convert stencil values to TYPE_UINT.Kenneth Graunke2016-12-191-6/+6
| | | | | | | | | | | | | | | These are listed as Z+ in the GL spec, and often have values of 0xFFFFFFFF. For glGetFloat, we should return 4294967295.0 rather than -1.0. Similarly, for glGetInteger64v, we should return 0xFFFFFFFF, not the sign extended 0xFFFFFFFFFFFFFFFF. Fixes 6 dEQP tests matching the pattern dEQP-GLES3.functional.state_query.integers.stencil*value*mask*getfloat when run in a single process (with state reset code happening between tests, which makes dEQP set the stencil value mask to 0xFFFFFFFF). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa/get: Add TYPE_UINT for casting through a GLuint.Kenneth Graunke2016-12-191-0/+80
| | | | | | | | | | | | | | | | | The "State Tables" section of the OpenGL specification lists many values as belonging to Z+ (non-negative integers), not Z (all integers). For ordinary glGetInteger queries, this doesn't matter. However, when accessing Z+ values via glGetFloat or glGetInteger64, we need to treat the source value as an unsigned value. Otherwise, we'll produce a negative number when bit 31 is set. This commit merely adds the plumbing. It doesn't convert any values. v2: Gotta catch 'em all (add missing cases caught by Ilia) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things.Kenneth Graunke2016-12-191-3/+3
| | | | | | | | | | | | | | | | | GetFloat of integer valued things is supposed to perform a simple int -> float conversion. INT_TO_FLOAT is not that. Instead, it converts [-2147483648, 2147483647] to a normalized [-1.0, 1.0] float. This is only used for COMPRESSED_TEXTURE_FORMATS, which nobody in their right mind would try and access via glGetFloat(), but we may as well fix it. Found by inspection. v2: Gotta catch 'em all (fix another case of this caught by Ilia) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965/vec4: Fix TCS output reads with non-zero component qualifiers.Kenneth Graunke2016-12-141-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | We want to perform the URB read to a vec4 temporary, with no writemask, then issue a MOV to swizzle the data and store it to the actual destination, using the final writemask. We were doing this wrong. For example, let's say we wanted to read a vec2 stored in components 2-3 of a vec4. We would generate a URB read message of: SEND <actual destination>.XY <header with mask set to XY> MOV <actual destination>.XY <actual destination>.ZW This doesn't work, because the URB message reads the .XY components of the vec4, rather than the ZW. It writes to the right place, but with the wrong data. Then the MOV comes along and overwrites it with data that didn't even come from the URB at all. Instead we want to do: SEND <temporary> <header with mask set to ZW> MOV <actual destination>.XY <temporary>.ZW Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/disasm: Decode dataport constant cache control fields.Francisco Jerez2016-12-141-0/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Remove the FS_OPCODE_SET_SIMD4X2_OFFSET virtual opcode.Francisco Jerez2016-12-144-33/+0
| | | | | | Not used anymore. It was just a scalar MOV. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Drop useless access mode override from pull constant generator code.Francisco Jerez2016-12-141-2/+0
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Fetch one cacheline of pull constants at a time.Francisco Jerez2016-12-142-19/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Asking the DC for less than one cacheline (4 owords) of data for uniform pull constants is suboptimal because the DC cannot request less than that from L3, resulting in wasted bandwidth and unnecessary message dispatch overhead, and exacerbating the IVB L3 serialization bug. The following table summarizes the overall framerate improvement (with statistical significance of 5% and sample size ~10) from the whole series up to this patch for several benchmarks and hardware generations: | SKL | BDW | HSW SynMark2 OglShMapPcf | 24.63% ±0.45% | 4.01% ±0.70% | 10.31% ±0.38% GfxBench4 gl_manhattan31 | 5.93% ±0.35% | 3.92% ±0.31% | 6.62% ±0.22% GfxBench4 gl_4 | 2.52% ±0.44% | 1.23% ±0.10% | N/A Unigine Valley | 0.83% ±0.17% | 0.23% ±0.05% | 0.74% ±0.45% Note that there are two versions of the Manhattan demo shipped with GfxBench4, one of them is the original gl_manhattan demo which doesn't use UBOs, so this patch will have no effect on it, and another one is the gl_manhattan31 demo based on GL 4.3/GLES 3.1, which this patch benefits as shown above. I haven't observed any statistically significant regressions in the benchmarks I have at hand. Note that the comparatively huge improvement on SKL in the OglShMapPcf test case is due to the combined effect of this patch and the register pressure benefit on SKL+ of "i965/fs: Switch to the constant cache for uniform pull constants.", part of the same series. Going up to 8 oword blocks would improve performance of pull constants even more, but at the cost of some additional bandwidth and register pressure, so it would have to be done on-demand based on the number of constants actually used by the shader. v2: Fix for Gen4 and 5. v3: Non-trivial rebase. Rework to allow the visitor specifiy arbitrary pull constant block sizes. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Expose arbitrary pull constant load sizes to the IR.Francisco Jerez2016-12-144-27/+26
| | | | | | | | | | Change the FS generator to ask the dataport for enough owords worth of constants to fill the execution size of the instruction -- Which means that the visitor now needs to set the execution size correctly for uniform pull constant load instructions, which we were kind of neglecting until now. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Factor out oword block read and write message control calculation.Francisco Jerez2016-12-142-12/+8
| | | | | | | | | We'll need roughly the same logic in other places and it would be annoying to duplicate it. Instead factor it out into a function-like macro that takes the number of dwords per block (which will prove more convenient than taking the same value in owords or some other unit). Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Switch to the constant cache for uniform pull constants.Francisco Jerez2016-12-144-91/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts to using the oword block read messages for uniform pull constant loads, as used to be the case until 4c1fdae0a01b3f92ec03b61aac1d3df5. There are two important differences though: Now the L3 cacheability bits are set up correctly for UBOs (since 11f5d8a5d4fbb861ec161f68593e429cbd65d1cd), and we target the constant cache instead of the data cache. The latter used to get no L3 way allocation on boot on all platforms that existed at the time, so oword read messages wouldn't get cached on L3 regardless of the MOCS bits, what probably explains the apparent slowness of oword fetches. Constant cache loads seem to perform better than SIMD4x2 sampler loads in a number of cases, they alleviate some of the cache thrashing caused by the competition with textures for the L1/L2 sampler caches, and they allow fetching up to 128B worth of constants with a single oword fetch message. Note that IVB devices suffer from a hardware bug that leads to serialization of L3 read requests overlapping the same cacheline as result of a (on IVB buggy) mechanism of the L3 to preserve coherency. Since read requests for matching cachelines from any L3 client are not pipelined, throughput may decrease in cases where there are no non-overlapping requests left in the queue that can be processed between them. This situation should be relatively uncommon as long as we make sure that we don't use the 1/2 oword messages in cases where the shader intends to read from any other location of the same cacheline at some other point. This is generally a good idea anyway on all generations because using the 1 and 2 oword messages is expected to waste bandwidth since the minimum L3 request size for the DC is exactly 4 owords (i.e. one cacheline). A future commit will have this effect. I haven't been able to find any real-world example where this would still result in a regression on IVB, but if someone happens to find one it shouldn't be too difficult to add an IVB-specific check to have it fall back to the sampler cache for pull constant loads. Note that on SKL+ this change has the additional benefit of reducing the register footprint of pull constant loads. The following table summarizes the effect of the whole series on several shader-db stats: Total instructions Total cycles BWR: 4571248 -> 4568342 (-0.06%) 123375740 -> 123373296 (-0.00%) ELK: 3989020 -> 3985402 (-0.09%) 98757068 -> 98754058 (-0.00%) ILK: 6383591 -> 6376787 (-0.11%) 143649910 -> 143648914 (-0.00%) SNB: 7528395 -> 7501446 (-0.36%) 103503796 -> 102460370 (-1.01%) IVB: 6949221 -> 6943317 (-0.08%) 60592262 -> 60584422 (-0.01%) HSW: 6409753 -> 6403702 (-0.09%) 60609070 -> 60604414 (-0.01%) BDW: 8043467 -> 7976364 (-0.83%) 68427730 -> 68483042 (0.08%) CHV: 8045019 -> 7977916 (-0.83%) 68297426 -> 68352756 (0.08%) SKL: 8204037 -> 7939086 (-3.23%) 66583900 -> 65624378 (-1.44%) Lost->Gained Total spills Total fills BWR: 5 -> 5 1488 -> 1488 (0.00%) 1957 -> 1957 (0.00%) ELK: 5 -> 5 1489 -> 1489 (0.00%) 1958 -> 1958 (0.00%) ILK: 1 -> 4 1449 -> 1449 (0.00%) 1921 -> 1921 (0.00%) SNB: 0 -> 0 549 -> 549 (0.00%) 52 -> 52 (0.00%) IVB: 13 -> 3 1271 -> 1271 (0.00%) 1162 -> 1162 (0.00%) HSW: 11 -> 0 1271 -> 1271 (0.00%) 1162 -> 1162 (0.00%) BDW: 12 -> 0 1340 -> 1340 (0.00%) 1452 -> 1452 (0.00%) CHV: 12 -> 0 1340 -> 1340 (0.00%) 1452 -> 1452 (0.00%) SKL: 0 -> 120 1269 -> 375 (-70.45%) 1563 -> 690 (-55.85%) v3: Non-trivial rebase. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Let the caller of brw_set_dp_write/read_message control the target cache.Francisco Jerez2016-12-143-42/+43
| | | | | | | | | | | | | | | | | brw_set_dp_read_message already had a target_cache argument, but its interpretation was rather convoluted (on Gen6 the render cache was used if the caller asked for it, otherwise it was ignored using the sampler cache instead), and the constant cache wasn't representable at all. brw_set_dp_write_message used the data cache on Gen7+ except for RENDER_TARGET_WRITE messages, in which case it would use the render cache. On Gen6 the render cache was always used. Instead of the above, provide the shared unit SFID that the caller expects will be used. Makes no functional changes. v3: Non-trivial rebase. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen6+: Invalidate constant cache on brw_emit_mi_flush().Francisco Jerez2016-12-141-0/+1
| | | | | | | In order to make sure that the constant cache is coherent with previous rendering when we start using it for pull constant loads. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/miptree: Use intel_miptree_copy for mapsJason Ekstrand2016-12-131-12/+8
| | | | | | | | | | What we're really doing is copying a texture not blitting it in the sense of glBlitFramebuffers. Also, the intel_miptree_copy function is capable of properly handling compressed textures which intel_miptree_blit is not. Reviewed-by: Topi Pohjolainen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97473 Cc: "13.0" <[email protected]>
* i965/blit: Fix the src dimension sanity check in miptree_copyJason Ekstrand2016-12-131-2/+10
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Cc: "13.0" <[email protected]>
* main: add INTEL_conservative_rasterization enum query supportLionel Landwerlin2016-12-132-0/+8
| | | | | | | v2: add extra parameter (Ilia) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* extensions: update INTEL_conservative_rasterization dependenciesLionel Landwerlin2016-12-131-1/+1
| | | | | | | Suggested by Ilia. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* main: don't error when enabling conservative rasterization on glesLionel Landwerlin2016-12-131-1/+1
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* main: use new driver flag for conservative rasterization stateLionel Landwerlin2016-12-136-7/+19
| | | | | | | | | | | Suggested by Marek. v2: Use new driver flag (Marek) v3: Fix i965 comments (Lionel) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: remove brw_lower_texture_gradientsIago Toral Quiroga2016-12-135-358/+1
| | | | | | | This has been ported to NIR now so we don'tneed to keep the GLSL IR lowering any more. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/nir: enable lowering of texture gradient for shadow samplersIago Toral Quiroga2016-12-131-0/+3
| | | | | | | This gets the lowering on the Vulkan driver too, which is required for hardware that does not have the sample_l_d message (up to IvyBridge). Reviewed-by: Kenneth Graunke <[email protected]>
* i965/nir: enable lowering of texture gradient for cube mapsIago Toral Quiroga2016-12-131-0/+1
| | | | | | | | | This gets the lowering on the Vulkan driver too. Fixes Vulkan CTS cube map texture gradient tests in: dEQP-VK.glsl.texture_functions.texturegrad.* Reviewed-by: Kenneth Graunke <[email protected]>
* treewide: s/comparitor/comparator/Ilia Mirkin2016-12-1211-40/+40
| | | | | | | | | | git grep -l comparitor | xargs sed -i 's/comparitor/comparator/g' Just happened to notice this in a patch that was sent and included one of the tokens in question. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* i965/fs: Reject copy propagation into SEL if not min/max.Matt Turner2016-12-122-1/+12
| | | | | | | | | | | | | | | | | | | | | We shouldn't ever see a SEL with conditional mod other than GE (for max) or L (for min), but we might see one with predication and no conditional mod. total instructions in shared programs: 8241806 -> 8241902 (0.00%) instructions in affected programs: 13284 -> 13380 (0.72%) HURT: 62 total cycles in shared programs: 84165104 -> 84166244 (0.00%) cycles in affected programs: 75364 -> 76504 (1.51%) helped: 10 HURT: 34 Fixes generated code in at least Sanctum 2, Borderlands 2, Goat Simulator, XCOM: Enemy Unknown, and Shogun 2. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92234 Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Add unit tests for copy propagation pass.Matt Turner2016-12-122-0/+211
| | | | | | Pretty basic, but it's a start. Acked-by: Jason Ekstrand <[email protected]>
* i965/fs: Rename opt_copy_propagate -> opt_copy_propagation.Matt Turner2016-12-123-15/+16
| | | | | | Matches the vec4 backend, cmod propagation, and saturate propagation. Reviewed-by: Jason Ekstrand <[email protected]>
* st/glsl_to_tgsi: plumb the GS output stream qualifier through to TGSINicolai Hähnle2016-12-121-0/+10
| | | | | | Allow drivers to emit GS outputs in a smarter way. Reviewed-by: Marek Olšák <[email protected]>
* i965/blorp: fix release build unused variable warningGrazvydas Ignotas2016-12-121-3/+1
| | | | | Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* i965: Print out cycle estimates at the start of block annotations.Kenneth Graunke2016-12-111-1/+1
| | | | | | | | | | | | We now print START B15 <-B14 (42774 cycles) indicating that we estimate B15 will take 42,774 cycles. Printing this should make it easier where time is spent in the program. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Return LINEAR encoding for winsys FBO depth/stencil.Kenneth Graunke2016-12-111-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | GetFramebufferAttachmentParameteriv should return GL_LINEAR for the window system default framebuffer's GL_DEPTH or GL_STENCIL attachments when there are zero depth or stencil bits. The GL 4.5 spec's GetFramebufferAttachmentParameteriv section says: "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is not NONE, these queries apply to all other framebuffer types: [...] If attachment is not a color attachment, or no data storage or texture image has been specified for the attachment, then params will contain the value LINEAR." Note that we already return LINEAR for the case where there is an actual depth or stencil renderbuffer attached. In the case modified by this patch, FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE returns FRAMEBUFFER_DEFAULT rather than NONE. Fixes a CTS test when run in a visual without depth / stencil buffers: GL45-CTS.gtf30.GL3Tests.framebuffer_srgb.framebuffer_srgb_default_encoding Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965/mt: Disable HiZ when sharing depth buffer externally (v2)Chad Versace2016-12-101-7/+22
| | | | | | | | | | | | | | | | | intel_miptree_make_shareable() discarded and disabled CCS. Fix it so that it discards and disables HiZ too. Fixes dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer on Skylake. v2: Actually do what the commit message says. Discard the HiZ buffer. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=98329 Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: Nanley Chery <[email protected] Cc: Haixia Shi <[email protected]> Cc: [email protected]
* i965/mt: Disable aux surfaces after making miptree shareableChad Versace2016-12-101-0/+2
| | | | | | | | | | | | | | The entire goal of intel_miptree_make_shareable() is to permanently disable the miptree's aux surfaces. So set intel_mipmap_tree:disable_aux_buffers after the function's done with discarding down the aux surfaces. References: https://bugs.freedesktop.org/show_bug.cgi?id=98329 Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: Nanley Chery <[email protected] Cc: Haixia Shi <[email protected]> Cc: [email protected]
* i965: delay adding built-in uniforms to Parameters listTimothy Arceri2016-12-091-23/+19
| | | | | | | | | | This is a step towards using NIR optimisations over GLSL IR optimisations. Delaying adding built-in uniforms until after we convert to NIR gives it a chance to optimise them away. V2: move the new code back to brw_link_shader() Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: round lod_bias to a multiple of 1/256Marek Olšák2016-12-071-0/+6
| | | | | | | This reduces the number of sampler states 3.6x in Batman Arkham: Origins. (from ~7200 to ~2000) Reviewed-by: Nicolai Hähnle <[email protected]>
* i965: Increase max texture to 16k for gen7+Jordan Justen2016-12-071-3/+10
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98297 Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: enable INTEL_conservative_rasterization on Gen9+Lionel Landwerlin2016-12-076-5/+18
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-075-0/+59
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Add i965 plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-074-3/+13
| | | | | | | | | | This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-073-0/+4
| | | | | | | | | This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Drop redundant key->outputs_written initialization.Kenneth Graunke2016-12-061-2/+0
| | | | | | | This was already set to the same value earlier. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Initialize "separate" flag in VUE maps.Kenneth Graunke2016-12-061-0/+3
| | | | | | | | | | | | This was uninitialized, which resulted in weird looking printouts where it appeared that the TCS output and TES input patch URB entries differed in SSO/non-SSO layout. There is no "separable" layout for both, as they're tied together. It should have no other actual effect. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>