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* mesa: Remove duplicate include.Mathias Fröhlich2016-08-151-1/+0
* vbo: Remove always true return from vbo_bind_arrays.Mathias Fröhlich2016-08-152-26/+12
* mesa: Move check for vbo mapping into api_validate.c.Mathias Fröhlich2016-08-152-7/+8
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-153-35/+33
* vbo: Array draw must not care about glBegin/glEnd vbo mapping.Mathias Fröhlich2016-08-151-17/+1
* vbo: allow DrawElementsBaseVertex in display listsIlia Mirkin2016-08-141-5/+13
* st/mesa: provide GL_OES_copy_image support by caching the original ETC dataIlia Mirkin2016-08-124-38/+154
* st/mesa: refactor duplicated etc fallback checksIlia Mirkin2016-08-122-6/+12
* mesa: change state query return value for RGB565Haixia Shi2016-08-121-2/+2
* i965: Change 8X MSAA sample mappingAnuj Phogat2016-08-122-6/+6
* i965: Change 8x multisample positionsAnuj Phogat2016-08-121-23/+20
* st/mesa: BufferData should flag NewDriverStateMarek Olšák2016-08-121-5/+5
* st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effectMarek Olšák2016-08-121-3/+6
* st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't usedMarek Olšák2016-08-123-8/+60
* st/mesa: when changing shaders, only dirty states that are affected by themMarek Olšák2016-08-124-91/+79
* st/mesa: determine states used or affected by shaders at compile timeMarek Olšák2016-08-123-3/+189
* st/mesa: remove TES/TCS/GS state dirtying optimizationMarek Olšák2016-08-121-8/+0
* st/mesa: don't update clip state on VS changes if it has no effectMarek Olšák2016-08-124-15/+16
* st/mesa: don't update clip state if it has no effectMarek Olšák2016-08-123-4/+9
* swrast: fix active attribs with atifragshaderMiklós Máté2016-08-111-1/+2
* i965/vec4: Make opt_vector_float reset at the top of each blockJason Ekstrand2016-08-101-80/+82
* prog_hash_table: Convert to using util/hash_table.h.Eric Anholt2016-08-102-205/+54
* prog_hash_table: Convert compare funcs to match util/hash_table.h.Eric Anholt2016-08-102-7/+11
* st/mesa: in ATI fs don't assume TEMP0=REG0Miklós Máté2016-08-101-2/+3
* st/mesa: set the ctx parameter of fence_finishMarek Olšák2016-08-101-7/+18
* gallium: add a pipe_context parameter to fence_finishMarek Olšák2016-08-102-3/+3
* st/mesa: use PIPE_USAGE_STREAM for GL_CLIENT_STORAGE_BIT without READ_BIT (v2)Marek Olšák2016-08-101-3/+7
* util: Move _mesa_fsl/util_last_bit into util/bitscan.hMathias Fröhlich2016-08-099-61/+16
* st/mesa: define ST_NEW_ flags as uint64_t values, not enumsBrian Paul2016-08-091-4/+4
* mesa: simplify ff fs generator a bitMiklós Máté2016-08-091-8/+6
* st/mesa: Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-4/+16
* meta: Make Meta's BlitFramebuffer() follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-54/+30
* i965: Make BLORP's BlitFramebuffer follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-2/+5
* i965: Make BLORP do sRGB encode/decode on ES 2 as well.Kenneth Graunke2016-08-081-2/+2
* Revert "st/mesa: use sRGB formats for MSAA resolving if destination is sRGB"Kenneth Graunke2016-08-081-32/+0
* i965: Drop the "do resolves in sRGB" hack.Kenneth Graunke2016-08-081-24/+0
* i965: Bail on the BLT path if BlitFramebuffer requires sRGB conversion.Kenneth Graunke2016-08-082-2/+10
* mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.Kenneth Graunke2016-08-081-1/+17
* mesa: Share code between _mesa_validate_DrawArrays[_Instanced].Kenneth Graunke2016-08-081-64/+25
* mesa: Move tessellation shader gets to GL_CORE, GLES31 section.Kenneth Graunke2016-08-081-33/+36
* mesa: Add {OES,EXT}_tessellation_shader to the extensions table.Kenneth Graunke2016-08-082-2/+9
* mapi: Add PatchParameteriOES and PatchParameteriEXT.Kenneth Graunke2016-08-081-0/+3
* mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.Mathias Fröhlich2016-08-061-0/+2
* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-056-6/+6
* util: Move format_rgb9e5.h to src/utilJason Ekstrand2016-08-055-5/+5
* i965: Rework the unlit centroid workaround.Kenneth Graunke2016-08-052-25/+33
* mesa: Dynamically allocate the matrix stack.Eric Anholt2016-08-042-4/+25
* state_tracker: Initialize the draw context only when needed.Eric Anholt2016-08-045-12/+36
* i965: Use a separate register for every access to an SSA undef.Kenneth Graunke2016-08-042-13/+11
* i965: use mt->offset in intel_miptree_map_movntdqa()Haixia Shi2016-08-031-0/+3