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* i965/vec4: Generate URB writes using a loop.Paul Berry2013-09-161-31/+21
* i965/fs: When >64 input components, order them to match prev pipeline stage.Paul Berry2013-09-162-7/+45
* i965/fs: Simplify computation of key.input_slots_valid during precompile.Paul Berry2013-09-161-11/+1
* i965/gs: Stop storing an input VUE map in the GS program key.Paul Berry2013-09-163-5/+8
* i965/gen6+: Remove VUE map dependency on userclip_active.Paul Berry2013-09-163-17/+26
* i965/fs: Stop wasting input attribute space on gl_FragCoord and gl_FrontFacing.Paul Berry2013-09-163-9/+11
* i965/sf: Consult brw_wm_prog_data when setting up SF/SBE state.Paul Berry2013-09-162-23/+35
* i965/sf: Consolidate common code for setting up gen6-7 attribute overrides.Paul Berry2013-09-163-129/+97
* i965/sf: Use BRW_SF_URB_ENTRY_READ_OFFSET rather than hardcoded values.Paul Berry2013-09-164-4/+12
* i965/fs: Consult brw_wm_prog_data::num_varying_inputs when setting up WM state.Paul Berry2013-09-162-3/+5
* i965/fs: Change brw_wm_prog_data::urb_read_length to num_varying_inputs.Paul Berry2013-09-163-5/+7
* i965/fs: Expose "urb_setup" as part of brw_wm_prog_data.Paul Berry2013-09-164-8/+14
* st/mesa: don't dereference stObj->pt if NULLDave Airlie2013-09-161-1/+1
* i965: Use brw_stage_state for WM data as well.Kenneth Graunke2013-09-1313-93/+71
* i965: Increase the size of brw_stage_state::surf_offset.Kenneth Graunke2013-09-131-1/+1
* i965: Add comments to the new brw_state_state structure's fields.Kenneth Graunke2013-09-131-0/+10
* mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mixIan Romanick2013-09-133-3/+3
* mesa: Disallow relinking if a program is used by an active XFB object.Kenneth Graunke2013-09-123-7/+47
* mesa: Reject ResumeTransformFeedback if the wrong program is bound.Kenneth Graunke2013-09-121-0/+11
* mesa: Track the vertex program active at BeginTransformFeedback() time.Kenneth Graunke2013-09-122-0/+8
* mesa: Disallow TransformFeedbackVaryings when active.Kenneth Graunke2013-09-121-0/+10
* i965/gs: implement EndPrimitive() functionality in the visitor.Paul Berry2013-09-112-1/+241
* i965/vec4: Add the ability to emit opcodes with just a dst register.Paul Berry2013-09-112-0/+8
* i965/gs: Add opcodes needed for EndPrimitive().Paul Berry2013-09-114-0/+120
* i965/gen7: Add the ability to send URB_WRITE_OWORD messages.Paul Berry2013-09-113-2/+16
* i965/gen7: Allow URB_WRITE channel masks to be used.Paul Berry2013-09-112-1/+7
* i965/gs: Set control data header size/format appropriately for EndPrimitive().Paul Berry2013-09-117-15/+84
* glsl: During linking, record whether a GS uses EndPrimitive().Paul Berry2013-09-112-0/+3
* i965/gs: Add a state atom to set up geometry shader state.Paul Berry2013-09-116-33/+156
* i965/gen7: Extract a function for setting up a shader stage's constants.Paul Berry2013-09-112-25/+42
* st/dri: do not create a new context for msaa copyMaarten Lankhorst2013-09-111-1/+1
* i965: Add an assertion that writemask != NULL for non-ARFs.Kenneth Graunke2013-09-101-0/+2
* i965/vec4: Only zero out unused message components when there are any.Kenneth Graunke2013-09-101-2/+4
* i965/vec4: Simplify the computation of coord_mask and zero_mask.Kenneth Graunke2013-09-101-5/+2
* mesa: Properly set the fog scale (gl_Fog.scale) to +INF when fog start and en...Henri Verbeet2013-09-101-2/+1
* mesa: Use correct enum conversion function.Vinson Lee2013-09-101-1/+1
* mesa: Ensure gl_sync_object is fully initialized.Vinson Lee2013-09-101-1/+1
* Revert "i965/vec4: Only zero out unused message components when there are any."Kenneth Graunke2013-09-091-4/+2
* i965: Allow immediates to be folded into logical and shift instructions.Matt Turner2013-09-092-0/+22
* i965: Enable MESA_shader_integer_mix.Matt Turner2013-09-091-0/+1
* glsl: Implement MESA_shader_integer_mix extension.Matt Turner2013-09-092-1/+3
* i965: Add support for ir_triop_csel.Matt Turner2013-09-093-0/+13
* glsl: Add conditional-select IR.Matt Turner2013-09-092-0/+2
* glsl: Remove builtin_compiler from the build system.Kenneth Graunke2013-09-091-3/+2
* glsl: Pass _mesa_glsl_parse_state into matching_signature and such.Kenneth Graunke2013-09-094-4/+4
* i965/vec4: Only zero out unused message components when there are any.Kenneth Graunke2013-09-091-2/+4
* vbo: Implement new gs prim types in vbo_count_tessellated_primitives.Paul Berry2013-09-091-0/+12
* i965: Enable AMD_seamless_cubemap_per_textureIan Romanick2013-09-083-2/+3
* mesa: Always use seamless cubemap filtering in GLES3Ian Romanick2013-09-081-0/+8
* mesa: Don't allow glSamplerParameteriv(GL_TEXTURE_CUBE_MAP_SEAMLESS) in ESIan Romanick2013-09-081-1/+2