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* ff_fragment_shader: Use binding to set the sampler unitIan Romanick2015-10-121-6/+4
* i965: Fix unsafe pointer when dumping VS/FS IRIago Toral Quiroga2015-10-122-2/+2
* mesa/uniforms: fix get_uniform for doubles (v2)Dave Airlie2015-10-121-16/+37
* i965/vec4: Implement b2f and b2i using negation.Matt Turner2015-10-111-7/+1
* i965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_context.h.Kenneth Graunke2015-10-103-4/+2
* i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.Kenneth Graunke2015-10-102-52/+42
* i965/vs: Fix a subtlety in the nr_attributes == 0 workaround.Kenneth Graunke2015-10-101-5/+7
* i965/vs: Unify URB entry size/read length calculations between backends.Kenneth Graunke2015-10-104-30/+38
* i965/cfg: Fix cfg_t::dump() when a block has no immediate dominator.Kenneth Graunke2015-10-101-1/+5
* i965/gen8: Remove gen<8 checks in gen8 codeChad Versace2015-10-091-4/+4
* i965/gen9: Enable rep clears on gen9Chad Versace2015-10-092-1/+6
* i965/gen9: Disable MCS for 1x color surfacesChad Versace2015-10-091-0/+8
* program: remove _mesa_init_*_program wrappersMarek Olšák2015-10-0910-184/+50
* program: remove other unused functionsMarek Olšák2015-10-092-143/+0
* program: remove unused cloning and combining functionsMarek Olšák2015-10-092-294/+0
* program: remove unused function _mesa_find_line_columnMarek Olšák2015-10-092-48/+0
* st/mesa: release the glsl_to_tgsi visitor after translationMarek Olšák2015-10-091-2/+17
* st/mesa: translate tessellation shaders into TGSI when we get themMarek Olšák2015-10-093-36/+64
* st/mesa: translate geometry shaders into TGSI when we get themMarek Olšák2015-10-093-15/+30
* st/mesa: translate fragment shaders into TGSI when we get themMarek Olšák2015-10-094-37/+55
* st/mesa: translate vertex shaders into TGSI when we get themMarek Olšák2015-10-093-36/+44
* st/mesa: fix glDrawPixels with a textureMarek Olšák2015-10-095-29/+111
* st/mesa: implement DrawPixels shader transformation using tgsi_transform_shaderMarek Olšák2015-10-0910-504/+303
* st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2Marek Olšák2015-10-095-136/+60
* st/mesa: implement glBitmap shader transformation using tgsi_transform_shaderMarek Olšák2015-10-097-244/+202
* st/mesa: remove old emulation for VS and FS variantsMarek Olšák2015-10-095-107/+17
* st/mesa: use TGSI utility to emulate features for FS variantsMarek Olšák2015-10-091-6/+21
* st/mesa: use TGSI utility to emulate features for VS variantsMarek Olšák2015-10-091-12/+29
* st/mesa: decrease the size of st_vertex_programMarek Olšák2015-10-092-51/+48
* st/mesa: inline st_prepare_vertex_programMarek Olšák2015-10-092-40/+11
* mesa: call ProgramStringNotify for fixed-function vertex programsMarek Olšák2015-10-091-2/+1
* glsl: move shader_enums into nirRob Clark2015-10-092-4/+2
* mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez2015-10-094-33/+0
* i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.Francisco Jerez2015-10-093-6/+10
* mesa: Skip redundant texture completeness checking during image validation.Francisco Jerez2015-10-091-1/+2
* mesa: Expose function to calculate whether a shader image unit is valid.Francisco Jerez2015-10-092-4/+15
* i965: Don't tell the hardware about our UAV access.Francisco Jerez2015-10-096-19/+41
* i965/fs: Handle non-const sample number in interpolateAtSampleNeil Roberts2015-10-094-43/+130
* i965: Add a second successor to BRW_OPCODE_WHILENeil Roberts2015-10-091-0/+4
* main: fix length of values written to glGetProgramResourceiv() for ACTIVE_VAR...Samuel Iglesias Gonsalvez2015-10-091-4/+10
* main: buffer array variables can have array size of 0 if they are unsizedSamuel Iglesias Gonsalvez2015-10-091-1/+8
* main: consider that unsized arrays have at least one active elementSamuel Iglesias Gonsalvez2015-10-091-1/+7
* main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDESamuel Iglesias Gonsalvez2015-10-091-1/+52
* main: fix goto in program_resource_top_level_array_strideSamuel Iglesias Gonsalvez2015-10-091-2/+2
* mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_spanTapani Pälli2015-10-091-0/+15
* mesa,meta: move gl_texture_object::TargetIndex initializationsBrian Paul2015-10-084-10/+29
* mesa: remove unused _mesa_create_nameless_texture()Brian Paul2015-10-082-23/+0
* mesa: remove unneeded error check in create_textures()Brian Paul2015-10-081-9/+2
* i965: Link compiler unit tests to libi965_compiler.laKristian Høgsberg Kristensen2015-10-081-6/+2
* i965: Break out backend compiler to its own libraryKristian Høgsberg Kristensen2015-10-082-77/+81